Player Matchup

Fenrir
Fenrir
Blazzer54
Fenrir
Level 137
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 94L
1,400 Elo+
Party 2
Yu Huang
Yu Huang
DoubleD Edd Boi
Yu Huang
Level 48
God Stats
2W - 2L
1,565 SR
Queue Stats
106W - 152L
1,342 Elo+
Solo
Neith
Neith
Plasma2X7
Neith
Level 16
God Stats
8W - 14L
1,387 SR
Queue Stats
26W - 75L
1,299 Elo+
Party 2
Team Averages
Level 67
1,484 SR
1,347 Elo+

VS

Team Averages
Level 82
1,542 SR
1,382 Elo+
Atlas
Atlas
 
Atlas
Level 92
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
Red man4234
Nu Wa
Level 128
God Stats
1W - 0L
1,626 SR
Queue Stats
18W - 25L
1,325 Elo+
Solo
Chaac
Chaac
WhreRtheAvocados
Chaac
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,321 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Blazzer54
Fenrir
10
1 / 2 / 1
6,717
672
6,231
12,986
10,103
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Yu Huang
10
1 / 4 / 1
6,008
601
7,440
8,445
3,327
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Neith
Plasma2X7
Neith
10
0 / 1 / 2
6,079
608
4,622
7,021
3,272
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
11
1 / 1 / 5
7,252
725
7,216
10,125
9,470
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

12
2 / 1 / 3
6,860
686
6,625
5,237
2,087
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

11
4 / 0 / 2
7,214
721
10,514
9,942
6,706
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
17
2
Kills
7
7
Deaths
2
4
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Atlas
 
Atlas
1
1
5
3.5
L
Fenrir
Blazzer54
Fenrir
1
2
1
0.75
L
Yu Huang
1
4
1
0.38
L
Neith
Plasma2X7
Neith
0
1
2
1
W
2
1
3
3.5
W
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,293
Damage
24,355
28,452
Taken
25,304
16,702
Mitigated
18,263
4,646
Healing
7,258
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
 
Atlas
7,216
2,653
580
1,908
10,125
9,470
158
3,195
6,930
18,339
0
L
Fenrir
Blazzer54
Fenrir
6,231
1,151
0
3,641
12,986
10,103
0
5,850
7,136
0
14,513
L
Yu Huang
7,440
537
0
0
8,445
3,327
29
4,762
3,683
23,004
0
L
Neith
Plasma2X7
Neith
4,622
1,862
0
1,005
7,021
3,272
0
3,520
3,501
0
18,943
W
6,625
1,953
0
1,414
5,237
2,087
794
2,051
3,186
23,232
0
W
10,514
3,308
0
3,356
9,942
6,706
0
2,552
7,390
0
24,922

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,804
Gold Earned
21,326
100
Minions Killed
105
3
Camps Cleared
5
506,546
Distance Traveled
552,589
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
7,252
725
22
2
1
186,970
2
L
Fenrir
6,717
672
18
2
2
190,928
1
L
Yu Huang
6,008
601
30
3
0
151,761
0
L
Neith
6,079
608
52
5
1
163,857
0
W
Nu Wa
6,860
686
41
4
4
166,616
2
W
Chaac
7,214
721
42
4
0
199,003
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role