Player Matchup

Olorun
Olorun
RileyReidFanClub
Olorun
Level 25
God Stats
3W - 1L
1,188 SR
Queue Stats
5W - 8L
1,295 Elo+
Party 2
Da Ji
Da Ji
SevenSeven8778
Da Ji
Level 122
God Stats
1W - 0L
1,481 SR
Queue Stats
7W - 6L
1,435 Elo+
Party 2
Sun Wukong
Sun Wukong
UnsungDog
Sun Wukong
Level 27
God Stats
1W - 1L
1,351 SR
Queue Stats
6W - 9L
1,399 Elo+
Party 2
Team Averages
Level 58
1,340 SR
1,376 Elo+

VS

Team Averages
Level 66
1,593 SR
1,471 Elo+
Shiva
Shiva
Kakarot3852
Shiva
Level 103
God Stats
2W - 4L
1,587 SR
Queue Stats
61W - 43L
1,531 Elo+
Party 1
Zeus
Zeus
SMA 14
Zeus
Level 87
God Stats
5W - 9L
1,351 SR
Queue Stats
13W - 21L
1,311 Elo+
Solo
Ao Kuang
Ao Kuang
TrenSmurf
Ao Kuang
Level 8
God Stats
4W - 3L
1,842 SR
Queue Stats
42W - 27L
1,569 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 4 / 7
15,888
691
18,401
21,828
12,287
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

20
9 / 3 / 5
16,064
698
35,718
25,235
19,588
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Sun Wukong
UnsungDog
Sun Wukong
20
3 / 3 / 13
15,140
658
17,571
25,613
34,837
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
3 / 6 / 5
15,691
682
25,196
35,598
53,574
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Zeus
SMA 14
Zeus
16
1 / 7 / 4
13,696
595
12,475
15,528
5,103
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ao Kuang
TrenSmurf
Ao Kuang
20
6 / 3 / 3
16,511
718
18,538
33,237
43,585
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
22
16
Kills
10
10
Deaths
16
25
Assists
12
Player
Kills
Deaths
Assists
KDA
L
3
6
5
0.92
W
4
4
7
1.88
L
Zeus
SMA 14
Zeus
1
7
4
0.43
W
9
3
5
3.83
L
Ao Kuang
TrenSmurf
Ao Kuang
6
3
3
2.5
W
Sun Wukong
UnsungDog
Sun Wukong
3
3
13
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,690
Damage
56,209
72,676
Taken
84,363
66,712
Mitigated
102,262
14,777
Healing
20,703
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
25,196
3,803
531
3,677
35,598
53,574
0
10,465
25,133
220
69,403
W
18,401
7,760
2,366
8,645
21,828
12,287
2,315
10,486
11,342
66,378
4,802
L
Zeus
SMA 14
Zeus
12,475
358
0
1,615
15,528
5,103
260
1,265
14,263
50,384
0
W
35,718
12,224
0
1,291
25,235
19,588
0
11,763
13,472
0
71,821
L
Ao Kuang
TrenSmurf
Ao Kuang
18,538
4,306
2,007
12,873
33,237
43,585
1,446
5,423
27,814
69,056
0
W
Sun Wukong
UnsungDog
Sun Wukong
17,571
3,142
0
2,475
25,613
34,837
159
9,560
16,053
0
52,348

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,092
Gold Earned
45,898
220
Minions Killed
228
8
Camps Cleared
12
1,357,253
Distance Traveled
1,105,709
10
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
15,691
682
74
3
2
384,648
4
W
Olorun
15,888
691
99
4
3
456,601
2
L
Zeus
13,696
595
80
3
4
315,660
5
W
Da Ji
16,064
698
61
3
3
446,475
3
L
Ao Kuang
16,511
718
74
3
6
405,401
5
W
Sun Wukong
15,140
658
60
3
2
454,177
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role