Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Merlin
Merlin
FFreaX
Merlin
Level 153
God Stats
3W - 3L
1,716 SR
Queue Stats
155W - 152L
1,532 Elo+
Party 1
Jormungandr
Jormungandr
GeneTheGecko
Jormungandr
Level 58
God Stats
2W - 4L
1,389 SR
Queue Stats
15W - 30L
1,345 Elo+
Party 1
Team Averages
Level 91
1,535 SR
1,459 Elo+

VS

Team Averages
Level 71
1,417 SR
1,400 Elo+
Bakasura
Bakasura
Jorgetupapirico
Bakasura
Level 67
God Stats
0W - 4L
1,175 SR
Queue Stats
110W - 186L
1,425 Elo+
Solo
Fenrir
Fenrir
PhelpsJelq
Fenrir
Level 122
God Stats
0W - 1L
1,559 SR
Queue Stats
25W - 29L
1,394 Elo+
Party 2
Scylla
Scylla
SID Bellavance
Scylla
Level 25
God Stats
21W - 18L
1,516 SR
Queue Stats
24W - 29L
1,382 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
1 / 1 / 8
7,805
781
4,305
8,960
5,948
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Merlin
FFreaX
Merlin
12
5 / 2 / 5
7,831
783
9,771
8,428
2,992
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Jormungandr
GeneTheGecko
Jormungandr
12
4 / 1 / 4
7,479
748
7,935
4,953
3,332
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
10
1 / 5 / 2
6,477
648
3,266
11,790
6,942
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Fenrir
PhelpsJelq
Fenrir
10
2 / 0 / 2
6,762
676
5,202
8,046
6,236
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

11
1 / 5 / 1
6,791
679
5,771
7,209
2,893
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
9
10
Kills
4
4
Deaths
10
17
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
1
1
8
5
W
Merlin
FFreaX
Merlin
5
2
5
3.75
W
Jormungandr
GeneTheGecko
Jormungandr
4
1
4
6
L
Bakasura
1
5
2
0.4
L
Fenrir
PhelpsJelq
Fenrir
2
0
2
3
L
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,011
Damage
14,239
22,341
Taken
27,045
12,272
Mitigated
16,071
8,292
Healing
3,188
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
4,305
1,341
0
4,145
8,960
5,948
503
2,833
5,832
0
6,885
W
Merlin
FFreaX
Merlin
9,771
398
0
3,405
8,428
2,992
430
2,254
6,086
27,725
0
W
Jormungandr
GeneTheGecko
Jormungandr
7,935
2,981
0
742
4,953
3,332
0
1,005
3,466
29,398
0
L
Bakasura
3,266
1,826
0
1,517
11,790
6,942
0
7,844
3,624
0
13,603
L
Fenrir
PhelpsJelq
Fenrir
5,202
1,005
0
1,461
8,046
6,236
0
5,519
2,305
0
12,154
L
5,771
398
0
210
7,209
2,893
0
4,099
2,890
20,518
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,115
Gold Earned
20,030
113
Minions Killed
88
6
Camps Cleared
3
584,785
Distance Traveled
590,144
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,805
781
5
1
1
212,886
1
W
Merlin
7,831
783
58
6
1
183,974
3
W
Jormungandr
7,479
748
50
5
4
187,925
3
L
Bakasura
6,477
648
29
3
2
192,966
3
L
Fenrir
6,762
676
21
2
1
217,218
5
L
Scylla
6,791
679
38
4
0
179,960
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role