Player Matchup

Cabrakan
Cabrakan
 
Cabrakan
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hun Batz
Hun Batz
JaeshonPearson
Hun Batz
Level 67
God Stats
1W - 0L
1,246 SR
Queue Stats
34W - 16L
1,535 Elo+
Party 1
Nemesis
Nemesis
KAY-AWE-HEE
Nemesis
Level 138
God Stats
1W - 0L
1,500 SR
Queue Stats
161W - 164L
1,394 Elo+
Solo
Yemoja
Yemoja
NoJustSenpai
Yemoja
Level 143
God Stats
2W - 2L
1,375 SR
Queue Stats
191W - 200L
1,446 Elo+
Solo
Zeus
Zeus
Reckless IVIata
Zeus
Level 100
God Stats
3W - 3L
1,306 SR
Queue Stats
140W - 159L
1,467 Elo+
Solo
Team Averages
Level 103
1,385 SR
1,469 Elo+

VS

Team Averages
Level 60
1,499 SR
1,420 Elo+
Hel
Hel
BioNerd247
Hel
Level 89
God Stats
1W - 2L
1,717 SR
Queue Stats
87W - 100L
1,332 Elo+
Solo
Sun Wukong
Sun Wukong
Lazy6787
Sun Wukong
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,500 Elo+
Solo
Lancelot
Lancelot
Lucifresh
Lancelot
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
119W - 150L
1,412 Elo+
Solo
Ishtar
Ishtar
Xxnolo911
Ishtar
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 28L
1,402 Elo+
Party 2
Cliodhna
Cliodhna
lrohl
Cliodhna
Level 99
God Stats
0W - 2L
1,280 SR
Queue Stats
123W - 144L
1,453 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
 
Cabrakan
18
6 / 4 / 18
11,590
773
10,550
15,060
12,551
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hun Batz
19
15 / 7 / 14
12,879
859
26,905
22,026
12,591
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nemesis
KAY-AWE-HEE
Nemesis
18
3 / 3 / 19
10,812
721
12,333
18,893
11,066
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Yemoja
20
4 / 2 / 18
12,052
803
7,157
15,917
24,864
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

20
7 / 4 / 19
12,402
827
26,962
11,593
6,431
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 4 / 12
10,601
707
11,034
12,959
6,141
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sun Wukong
Lazy6787
Sun Wukong
18
4 / 6 / 9
11,219
748
14,770
23,660
20,614
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Lancelot
Lucifresh
Lancelot
19
10 / 8 / 4
12,221
815
18,426
23,402
17,225
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ishtar
Xxnolo911
Ishtar
16
0 / 9 / 12
9,825
655
11,725
16,811
6,448
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Cliodhna
lrohl
Cliodhna
16
3 / 8 / 7
10,129
675
12,507
17,468
6,928
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

123
Kill Participation
64
35
Kills
20
20
Deaths
35
88
Assists
44
Player
Kills
Deaths
Assists
KDA
W
Cabrakan
 
Cabrakan
6
4
18
3.75
L
3
4
12
2.25
W
Hun Batz
15
7
14
3.14
W
Nemesis
KAY-AWE-HEE
Nemesis
3
3
19
4.17
L
Sun Wukong
Lazy6787
Sun Wukong
4
6
9
1.42
L
Lancelot
Lucifresh
Lancelot
10
8
4
1.5
W
Yemoja
4
2
18
6.5
W
7
4
19
4.13
L
Ishtar
Xxnolo911
Ishtar
0
9
12
0.67
L
Cliodhna
lrohl
Cliodhna
3
8
7
0.81

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,907
Damage
68,462
83,489
Taken
94,300
67,503
Mitigated
57,356
35,948
Healing
27,441
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cabrakan
 
Cabrakan
10,550
1,191
2,315
2,818
15,060
12,551
2,598
2,395
12,665
18,847
0
L
11,034
1,825
5,828
4,827
12,959
6,141
466
4,691
8,268
20,876
0
W
Hun Batz
26,905
9,684
253
5,924
22,026
12,591
1,280
4,660
17,366
0
45,222
W
Nemesis
KAY-AWE-HEE
Nemesis
12,333
3,692
2,693
6,061
18,893
11,066
1,278
2,105
16,788
1,192
21,907
L
Sun Wukong
Lazy6787
Sun Wukong
14,770
3,348
1,060
6,420
23,660
20,614
282
12,688
10,972
0
32,141
L
Lancelot
Lucifresh
Lancelot
18,426
5,199
457
3,451
23,402
17,225
164
12,350
11,052
0
31,824
W
Yemoja
7,157
1,826
8,933
4,031
15,917
24,864
1,057
1,467
14,450
17,677
0
W
26,962
3,717
1,608
1,312
11,593
6,431
2,636
407
11,186
64,870
0
L
Ishtar
Xxnolo911
Ishtar
11,725
5,367
2,050
1,566
16,811
6,448
1,118
7,829
8,982
0
26,836
L
Cliodhna
lrohl
Cliodhna
12,507
1,085
914
868
17,468
6,928
0
7,581
9,887
0
20,724

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,735
Gold Earned
53,995
164
Minions Killed
128
0
Camps Cleared
0
1,327,223
Distance Traveled
1,286,371
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cabrakan
11,590
773
16
1
0
248,399
3
L
Hel
10,601
707
18
1
0
254,638
2
W
Hun Batz
12,879
859
10
1
0
248,971
0
W
Nemesis
10,812
721
24
2
0
340,642
0
L
Sun Wukong
11,219
748
39
3
0
279,844
0
L
Lancelot
12,221
815
25
2
0
274,583
0
W
Yemoja
12,052
803
24
2
0
248,114
0
W
Zeus
12,402
827
90
6
0
241,097
2
L
Ishtar
9,825
655
23
2
0
245,135
1
L
Cliodhna
10,129
675
23
2
0
232,171
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role