Player Matchup

Cthulhu
Cthulhu
Ace_VITAL_
Cthulhu
Level 107
God Stats
4W - 3L
1,833 SR
Queue Stats
299W - 292L
1,485 Elo+
Party 1
Izanami
Izanami
Beastin604
Izanami
Level 100
God Stats
3W - 1L
1,806 SR
Queue Stats
240W - 229L
1,504 Elo+
Party 1
Janus
Janus
BusyPopcorn3077
Janus
Level 59
God Stats
21W - 24L
1,551 SR
Queue Stats
194W - 194L
1,427 Elo+
Solo
Atlas
Atlas
Looooiejxj_
Atlas
Level 75
God Stats
0W - 2L
1,297 SR
Queue Stats
185W - 200L
1,476 Elo+
Party 1
Serqet
Serqet
nebboy1
Serqet
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
139W - 158L
1,470 Elo+
Solo
Team Averages
Level 81
1,597 SR
1,472 Elo+

VS

Team Averages
Level 90
1,417 SR
1,383 Elo+
Pele
Pele
Mom Im Gay4877
Pele
Level 81
God Stats
1W - 3L
1,352 SR
Queue Stats
7W - 20L
1,251 Elo+
Party 2
Danzaburou
Danzaburou
TONY2WEINERS
Danzaburou
Level 96
God Stats
2W - 1L
1,325 SR
Queue Stats
22W - 29L
1,382 Elo+
Party 2
Bacchus
Bacchus
Tail Pain
Bacchus
Level 102
God Stats
1W - 0L
1,358 SR
Queue Stats
2W - 5L
1,321 Elo+
Party 2
Baron Samedi
Baron Samedi
rawhollyday
Baron Samedi
Level 63
God Stats
9W - 5L
1,563 SR
Queue Stats
102W - 109L
1,464 Elo+
Solo
Zhong Kui
Zhong Kui
xHunterII
Zhong Kui
Level 106
God Stats
3W - 1L
1,488 SR
Queue Stats
141W - 160L
1,498 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Ace_VITAL_
Cthulhu
11
0 / 3 / 1
6,212
565
3,988
6,985
3,542
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Talisman

Talisman

+75
Health
+15
Magical Protection

Izanami
Beastin604
Izanami
10
2 / 1 / 1
5,846
531
3,781
3,801
861
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
1 / 2 / 0
5,997
545
2,327
4,898
1,983
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

8
1 / 3 / 0
5,186
471
3,419
9,486
6,377
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Serqet
nebboy1
Serqet
8
1 / 2 / 1
5,386
490
1,685
8,364
2,929
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
5 / 1 / 1
6,017
547
5,057
5,329
1,661
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Danzaburou
TONY2WEINERS
Danzaburou
9
3 / 3 / 1
5,699
518
5,633
8,174
2,745
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
Tail Pain
Bacchus
9
0 / 0 / 5
5,872
534
2,697
5,272
3,576
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Baron Samedi
rawhollyday
Baron Samedi
11
2 / 0 / 3
6,262
569
2,734
3,939
1,725
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Zhong Kui
xHunterII
Zhong Kui
11
1 / 1 / 3
5,806
528
5,676
9,067
6,125
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
24
5
Kills
11
11
Deaths
5
3
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Ace_VITAL_
Cthulhu
0
3
1
0.17
L
Izanami
Beastin604
Izanami
2
1
1
2.5
L
1
2
0
0.5
L
1
3
0
0.33
W
5
1
1
5.5
W
Danzaburou
TONY2WEINERS
Danzaburou
3
3
1
1.17
W
Bacchus
Tail Pain
Bacchus
0
0
5
2.5
L
Serqet
nebboy1
Serqet
1
2
1
0.75
W
Baron Samedi
rawhollyday
Baron Samedi
2
0
3
3.5
W
Zhong Kui
xHunterII
Zhong Kui
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,200
Damage
21,797
33,534
Taken
31,781
15,692
Mitigated
15,832
8,023
Healing
12,537
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Ace_VITAL_
Cthulhu
3,988
418
0
1,334
6,985
3,542
0
3,815
2,941
34,863
0
L
Izanami
Beastin604
Izanami
3,781
2,350
0
870
3,801
861
0
730
3,071
0
36,194
L
2,327
193
0
500
4,898
1,983
0
2,263
2,635
43,294
0
L
3,419
1,581
91
1,092
9,486
6,377
0
2,316
7,122
13,479
0
W
5,057
1,171
0
930
5,329
1,661
0
728
4,489
0
27,493
W
Danzaburou
TONY2WEINERS
Danzaburou
5,633
3,139
0
2,838
8,174
2,745
588
1,255
6,853
0
36,787
W
Bacchus
Tail Pain
Bacchus
2,697
631
0
2,353
5,272
3,576
175
1,487
3,593
20,720
0
L
Serqet
nebboy1
Serqet
1,685
402
0
4,136
8,364
2,929
0
1,594
6,658
0
25,899
W
Baron Samedi
rawhollyday
Baron Samedi
2,734
161
112
1,842
3,939
1,725
0
1,615
2,324
41,984
0
W
Zhong Kui
xHunterII
Zhong Kui
5,676
1,019
0
4,462
9,067
6,125
0
4,209
4,426
37,104
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,627
Gold Earned
29,656
322
Minions Killed
312
0
Camps Cleared
0
1,026,839
Distance Traveled
1,003,940
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,212
565
90
8
0
193,126
3
L
Izanami
5,846
531
82
7
0
184,883
3
L
Janus
5,997
545
77
7
0
217,103
0
L
Atlas
5,186
471
16
1
0
197,785
1
W
Pele
6,017
547
53
5
0
251,823
2
W
Danzaburou
5,699
518
54
5
0
182,375
3
W
Bacchus
5,872
534
42
4
0
201,825
0
L
Serqet
5,386
490
57
5
0
233,942
4
W
Baron Samedi
6,262
569
84
8
0
192,775
3
W
Zhong Kui
5,806
528
79
7
0
175,142
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role