Player Matchup

Ymir
Ymir
 
Ymir
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
Edgecutioner
Baron Samedi
Level 103
God Stats
6W - 6L
1,753 SR
Queue Stats
121W - 134L
1,550 Elo+
Party 2
Neith
Neith
WildBill258
Neith
Level 26
God Stats
1W - 9L
1,425 SR
Queue Stats
5W - 10L
1,336 Elo+
Party 2
Team Averages
Level 83
1,559 SR
1,462 Elo+

VS

Team Averages
Level 93
1,615 SR
1,521 Elo+
Olorun
Olorun
MattCat29
Olorun
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Mulan
Mulan
NumericBee78
Mulan
Level 116
God Stats
11W - 2L
1,604 SR
Queue Stats
180W - 160L
1,501 Elo+
Party 1
Hun Batz
Hun Batz
SixxPathss
Hun Batz
Level 158
God Stats
24W - 7L
1,740 SR
Queue Stats
93W - 88L
1,562 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
15
2 / 1 / 1
10,948
684
8,590
20,418
25,335
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Baron Samedi
Edgecutioner
Baron Samedi
13
1 / 8 / 0
9,272
580
12,097
15,102
7,765
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

14
0 / 4 / 3
9,564
598
12,941
15,597
6,501
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
MattCat29
Olorun
16
3 / 0 / 9
10,901
681
13,527
10,345
5,523
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

16
5 / 3 / 7
10,718
670
13,253
23,298
31,690
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hun Batz
SixxPathss
Hun Batz
17
5 / 0 / 6
11,497
719
16,963
11,825
5,833
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
35
3
Kills
13
13
Deaths
3
4
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
2
1
1
2.5
L
Baron Samedi
Edgecutioner
Baron Samedi
1
8
0
0.13
W
Olorun
MattCat29
Olorun
3
0
9
7.5
W
5
3
7
2.83
W
Hun Batz
SixxPathss
Hun Batz
5
0
6
8
L
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,628
Damage
43,743
51,117
Taken
45,468
39,601
Mitigated
43,046
9,513
Healing
13,870
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
8,590
1,029
0
2,629
20,418
25,335
46
8,267
11,817
29,787
0
L
Baron Samedi
Edgecutioner
Baron Samedi
12,097
1,035
1,618
2,231
15,102
7,765
87
2,988
11,763
33,449
0
W
Olorun
MattCat29
Olorun
13,527
7,154
158
5,621
10,345
5,523
765
6,378
3,967
43,245
3,994
W
13,253
847
0
5,275
23,298
31,690
49
9,247
14,051
419
23,424
W
Hun Batz
SixxPathss
Hun Batz
16,963
3,062
0
2,816
11,825
5,833
623
5,484
6,341
0
58,899
L
12,941
5,007
0
3,035
15,597
6,501
210
1,642
13,602
0
43,367

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,784
Gold Earned
33,116
177
Minions Killed
185
5
Camps Cleared
10
718,542
Distance Traveled
835,180
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
10,948
684
44
3
3
262,462
2
L
Baron Samedi
9,272
580
63
4
2
220,228
5
W
Olorun
10,901
681
66
4
1
248,113
0
W
Mulan
10,718
670
22
1
2
266,989
0
W
Hun Batz
11,497
719
97
6
7
320,078
3
L
Neith
9,564
598
70
4
0
235,852
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role