Player Matchup

Thanatos
Thanatos
Dariofofo
Thanatos
Level 102
God Stats
12W - 14L
1,438 SR
Queue Stats
200W - 189L
1,345 Elo+
Solo
Atlas
Atlas
Kardialaevatin
Atlas
Level 42
God Stats
1W - 1L
1,500 SR
Queue Stats
21W - 40L
1,241 Elo+
Solo
Janus
Janus
Mojodaen
Janus
Level 146
God Stats
20W - 40L
1,352 SR
Queue Stats
269W - 299L
1,350 Elo+
Solo
Mulan
Mulan
MrNava-
Mulan
Level 103
God Stats
6W - 3L
1,257 SR
Queue Stats
246W - 245L
1,390 Elo+
Party 1
Cernunnos
Cernunnos
SheLuvsToxicc-
Cernunnos
Level 78
God Stats
53W - 39L
1,410 SR
Queue Stats
293W - 321L
1,350 Elo+
Party 1
Team Averages
Level 94
1,391 SR
1,335 Elo+

VS

Team Averages
Level 86
1,484 SR
1,376 Elo+
Chang'e
Chang'e
 
Chang'e
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
BeeNatita
Jing Wei
Level 65
God Stats
6W - 7L
1,278 SR
Queue Stats
151W - 173L
1,314 Elo+
Solo
Ao Kuang
Ao Kuang
ChrisxOblivion
Ao Kuang
Level 121
God Stats
42W - 45L
1,377 SR
Queue Stats
522W - 606L
1,384 Elo+
Solo
Sol
Sol
RoseDragonX
Sol
Level 127
God Stats
4W - 5L
1,640 SR
Queue Stats
159W - 194L
1,348 Elo+
Solo
Chaac
Chaac
heracless22
Chaac
Level 50
God Stats
7W - 4L
1,625 SR
Queue Stats
180W - 195L
1,334 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Dariofofo
Thanatos
17
3 / 5 / 2
10,855
472
9,029
19,030
10,466
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

15
4 / 3 / 9
11,364
494
10,118
23,944
31,287
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Janus
Mojodaen
Janus
19
1 / 3 / 5
11,950
520
10,602
15,022
7,400
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Mulan
MrNava-
Mulan
18
4 / 1 / 5
11,890
517
24,081
25,651
22,481
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cernunnos
SheLuvsToxicc-
Cernunnos
20
9 / 1 / 3
12,841
558
21,730
14,310
7,725
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
16
2 / 6 / 1
10,443
454
17,430
25,898
11,225
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Jing Wei
BeeNatita
Jing Wei
15
1 / 4 / 2
9,060
394
6,983
15,029
6,701
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Ao Kuang
15
8 / 3 / 3
10,467
455
12,247
26,218
10,883
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

17
2 / 2 / 3
10,411
453
8,281
17,995
9,258
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
0 / 6 / 3
9,160
398
8,722
27,200
34,391
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
25
21
Kills
13
13
Deaths
21
24
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Chang'e
 
Chang'e
2
6
1
0.42
L
Jing Wei
BeeNatita
Jing Wei
1
4
2
0.5
L
Ao Kuang
8
3
3
3.17
W
Thanatos
Dariofofo
Thanatos
3
5
2
0.8
W
4
3
9
2.83
W
Janus
Mojodaen
Janus
1
3
5
1.17
W
Mulan
MrNava-
Mulan
4
1
5
6.5
L
2
2
3
1.75
W
Cernunnos
SheLuvsToxicc-
Cernunnos
9
1
3
10.5
L
0
6
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,560
Damage
53,663
97,957
Taken
112,340
79,359
Mitigated
72,458
41,764
Healing
42,304
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
 
Chang'e
17,430
1,237
395
10,884
25,898
11,225
68
2,158
23,726
78,719
0
L
Jing Wei
BeeNatita
Jing Wei
6,983
5,885
0
3,112
15,029
6,701
0
5,265
9,602
0
60,023
L
Ao Kuang
12,247
3,744
0
10,859
26,218
10,883
0
3,446
22,680
66,993
338
W
Thanatos
Dariofofo
Thanatos
9,029
2,765
0
14,593
19,030
10,466
551
7,521
11,431
0
88,115
W
10,118
3,893
0
4,867
23,944
31,287
19
3,289
20,648
30,099
0
W
Janus
Mojodaen
Janus
10,602
931
0
3,626
15,022
7,400
3,536
6,572
8,165
107,964
0
W
Mulan
MrNava-
Mulan
24,081
2,570
0
12,468
25,651
22,481
504
17,601
7,109
645
90,515
L
8,281
2,149
0
10,037
17,995
9,258
411
3,333
14,454
86,577
8,627
W
Cernunnos
SheLuvsToxicc-
Cernunnos
21,730
10,213
0
6,210
14,310
7,725
4,908
1,526
12,784
0
127,252
L
8,722
1,586
304
6,713
27,200
34,391
70
6,843
20,189
0
54,930

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,900
Gold Earned
49,541
630
Minions Killed
553
0
Camps Cleared
0
2,121,995
Distance Traveled
2,051,923
3
Wards Purchased
32
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
10,443
454
163
7
0
366,996
9
L
Jing Wei
9,060
394
93
4
0
409,748
7
L
Ao Kuang
10,467
455
81
4
0
416,221
1
W
Thanatos
10,855
472
127
6
0
465,934
1
W
Atlas
11,364
494
21
1
0
409,737
0
W
Janus
11,950
520
189
8
0
448,848
1
W
Mulan
11,890
517
122
5
0
380,049
0
L
Sol
10,411
453
154
7
0
415,666
6
W
Cernunnos
12,841
558
171
7
0
417,427
1
L
Chaac
9,160
398
62
3
0
443,292
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role