Player Matchup

Medusa
Medusa
IDEaDIy
Medusa
Level 155
God Stats
19W - 19L
1,579 SR
Queue Stats
131W - 132L
1,465 Elo+
Solo
Atlas
Atlas
M1sterM1sery
Atlas
Level 66
God Stats
13W - 14L
1,501 SR
Queue Stats
357W - 392L
1,432 Elo+
Party 1
Achilles
Achilles
Medudeza
Achilles
Level 69
God Stats
1W - 5L
1,200 SR
Queue Stats
421W - 454L
1,471 Elo+
Party 1
Ra
Ra
apendixitiz
Ra
Level 30
God Stats
0W - 3L
1,268 SR
Queue Stats
191W - 210L
1,457 Elo+
Solo
Thoth
Thoth
sherwood1659
Thoth
Level 83
God Stats
0W - 2L
1,230 SR
Queue Stats
27W - 28L
1,445 Elo+
Solo
Team Averages
Level 81
1,356 SR
1,454 Elo+

VS

Team Averages
Level 89
1,404 SR
1,438 Elo+
Anhur
Anhur
APOLLOFINGERS
Anhur
Level 24
God Stats
1W - 1L
1,310 SR
Queue Stats
24W - 35L
1,407 Elo+
Solo
Khepri
Khepri
Briar Rose180
Khepri
Level 106
God Stats
5W - 6L
1,233 SR
Queue Stats
170W - 203L
1,449 Elo+
Party 2
Zeus
Zeus
Mricetrick
Zeus
Level 116
God Stats
13W - 11L
1,613 SR
Queue Stats
253W - 278L
1,457 Elo+
Party 2
Arachne
Arachne
Odiseo05
Arachne
Level 94
God Stats
2W - 2L
1,401 SR
Queue Stats
607W - 598L
1,475 Elo+
Solo
Kukulkan
Kukulkan
The_BroccoliMan
Kukulkan
Level 105
God Stats
17W - 23L
1,465 SR
Queue Stats
64W - 79L
1,402 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
IDEaDIy
Medusa
15
7 / 6 / 2
9,319
777
13,650
15,821
7,165
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

15
0 / 6 / 7
8,536
711
8,189
17,614
17,058
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Achilles
Medudeza
Achilles
14
2 / 5 / 3
8,313
693
11,093
18,439
17,819
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

16
1 / 2 / 3
8,759
730
6,515
9,323
5,254
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

11
0 / 3 / 4
7,089
591
2,282
4,407
1,546
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 0 / 8
8,798
733
5,671
6,825
3,345
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

15
1 / 3 / 14
8,967
747
3,624
10,051
10,795
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

15
5 / 2 / 5
8,867
739
14,125
10,077
4,512
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Arachne
Odiseo05
Arachne
17
9 / 3 / 7
10,152
846
17,051
18,344
12,088
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Kukulkan
17
6 / 2 / 6
10,038
837
12,611
9,451
4,967
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
62
10
Kills
22
22
Deaths
10
19
Assists
40
Player
Kills
Deaths
Assists
KDA
W
1
0
8
5
W
1
3
14
2.67
L
Medusa
IDEaDIy
Medusa
7
6
2
1.33
L
0
6
7
0.58
L
Achilles
Medudeza
Achilles
2
5
3
0.7
W
5
2
5
3.75
W
Arachne
Odiseo05
Arachne
9
3
7
4.17
W
Kukulkan
6
2
6
4.5
L
1
2
3
1.25
L
0
3
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,729
Damage
53,082
65,604
Taken
54,748
48,842
Mitigated
35,707
6,272
Healing
9,972
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,671
1,929
0
496
6,825
3,345
4,017
2,825
4,000
0
29,770
W
3,624
436
0
966
10,051
10,795
280
2,671
7,380
12,068
0
L
Medusa
IDEaDIy
Medusa
13,650
6,162
0
446
15,821
7,165
0
8,623
7,198
0
32,907
L
8,189
3,517
0
799
17,614
17,058
0
10,000
7,614
22,162
0
L
Achilles
Medudeza
Achilles
11,093
3,330
0
970
18,439
17,819
140
8,455
9,984
0
23,164
W
14,125
1,415
0
3,191
10,077
4,512
198
1,991
8,086
35,890
0
W
Arachne
Odiseo05
Arachne
17,051
8,724
0
4,976
18,344
12,088
0
5,830
12,514
0
33,491
W
Kukulkan
12,611
1,043
0
343
9,451
4,967
134
3,669
5,782
51,289
0
L
6,515
647
857
2,950
9,323
5,254
0
1,194
8,129
45,068
0
L
2,282
377
0
250
4,407
1,546
0
2,088
2,319
5,776
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,016
Gold Earned
46,822
208
Minions Killed
241
0
Camps Cleared
0
989,358
Distance Traveled
1,219,784
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
8,798
733
61
5
0
244,727
3
W
Khepri
8,967
747
13
1
0
237,822
0
L
Medusa
9,319
777
44
4
0
221,274
1
L
Atlas
8,536
711
33
3
0
220,467
1
L
Achilles
8,313
693
28
2
0
235,342
0
W
Zeus
8,867
739
45
4
0
239,885
1
W
Arachne
10,152
846
30
3
0
250,106
0
W
Kukulkan
10,038
837
92
8
0
247,244
0
L
Ra
8,759
730
91
8
0
225,447
3
L
Thoth
7,089
591
12
1
0
86,828
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role