Player Matchup

Hun Batz
Hun Batz
JustinProulx
Hun Batz
Level 144
God Stats
6W - 0L
1,987 SR
Queue Stats
252W - 139L
1,745 Elo+
Party 2
Janus
Janus
King7Sins
Janus
Level 29
God Stats
5W - 2L
1,787 SR
Queue Stats
149W - 61L
1,763 Elo+
Party 2
Sobek
Sobek
Nockrix
Sobek
Level 124
God Stats
1W - 2L
1,526 SR
Queue Stats
285W - 156L
1,764 Elo+
Party 2
Team Averages
Level 99
1,767 SR
1,757 Elo+

VS

Team Averages
Level 103
1,497 SR
1,392 Elo+
Chang'e
Chang'e
AikiMiyu
Chang'e
Level 149
God Stats
0W - 1L
1,584 SR
Queue Stats
4W - 4L
1,655 Elo+
Party 1
Bellona
Bellona
FIame-Djinn
Bellona
Level 11
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 7L
1,260 Elo+
Party 1
Nike
Nike
srninstlga
Nike
Level 149
God Stats
0W - 1L
1,408 SR
Queue Stats
0W - 3L
1,260 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
JustinProulx
Hun Batz
11
5 / 1 / 8
7,575
842
10,142
6,356
2,778
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Janus
King7Sins
Janus
12
4 / 0 / 10
7,445
827
12,731
3,123
1,165
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sobek
Nockrix
Sobek
12
5 / 2 / 9
8,122
902
7,175
12,148
11,477
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
AikiMiyu
Chang'e
10
2 / 4 / 0
6,714
746
5,203
12,746
4,586
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
FIame-Djinn
Bellona
9
0 / 5 / 3
6,058
673
2,435
9,497
6,287
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

8
1 / 5 / 1
5,514
613
2,938
11,604
4,628
Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
7
14
Kills
3
3
Deaths
14
27
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Chang'e
AikiMiyu
Chang'e
2
4
0
0.5
L
Bellona
FIame-Djinn
Bellona
0
5
3
0.3
W
Hun Batz
JustinProulx
Hun Batz
5
1
8
9
W
Janus
King7Sins
Janus
4
0
10
9
W
Sobek
Nockrix
Sobek
5
2
9
4.75
L
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,048
Damage
10,576
21,627
Taken
33,847
15,420
Mitigated
15,501
7,256
Healing
4,038
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
AikiMiyu
Chang'e
5,203
614
1,063
1,633
12,746
4,586
0
6,547
5,947
14,496
0
L
Bellona
FIame-Djinn
Bellona
2,435
691
339
501
9,497
6,287
0
6,142
3,095
0
6,734
W
Hun Batz
JustinProulx
Hun Batz
10,142
3,481
0
1,075
6,356
2,778
820
2,088
4,096
0
22,560
W
Janus
King7Sins
Janus
12,731
881
0
981
3,123
1,165
431
261
2,834
36,882
0
W
Sobek
Nockrix
Sobek
7,175
956
0
5,200
12,148
11,477
206
2,689
9,109
18,558
0
L
2,938
287
0
502
11,604
4,628
0
6,619
4,684
0
9,904

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,142
Gold Earned
18,286
104
Minions Killed
56
6
Camps Cleared
1
546,120
Distance Traveled
430,206
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
6,714
746
28
3
0
148,296
4
L
Bellona
6,058
673
11
1
0
132,523
1
W
Hun Batz
7,575
842
31
3
4
196,659
1
W
Janus
7,445
827
60
7
1
172,742
2
W
Sobek
8,122
902
13
1
1
176,719
2
L
Nike
5,514
613
17
2
1
149,387
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role