Player Matchup

Izanami
Izanami
 
Izanami
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
King Arthur
King Arthur
Emortuus
King Arthur
Level 28
God Stats
5W - 0L
1,865 SR
Queue Stats
34W - 15L
1,660 Elo+
Party 1
Ra
Ra
Peachyyyx
Ra
Level 100
God Stats
27W - 20L
1,640 SR
Queue Stats
281W - 269L
1,551 Elo+
Party 1
Bakasura
Bakasura
StrawberryJake
Bakasura
Level 72
God Stats
8W - 3L
1,774 SR
Queue Stats
183W - 115L
1,589 Elo+
Party 1
Bacchus
Bacchus
goliath5567
Bacchus
Level 19
God Stats
4W - 0L
1,460 SR
Queue Stats
64W - 54L
1,566 Elo+
Party 1
Team Averages
Level 75
1,648 SR
1,573 Elo+

VS

Team Averages
Level 122
1,561 SR
1,445 Elo+
Fafnir
Fafnir
Detroit313
Fafnir
Level 160
God Stats
1W - 1L
1,897 SR
Queue Stats
201W - 199L
1,419 Elo+
Solo
Anhur
Anhur
Dominix
Anhur
Level 159
God Stats
7W - 14L
1,456 SR
Queue Stats
303W - 300L
1,417 Elo+
Solo
Nemesis
Nemesis
Irocde
Nemesis
Level 119
God Stats
2W - 3L
1,470 SR
Queue Stats
57W - 70L
1,384 Elo+
Solo
Nu Wa
Nu Wa
PandaLenin
Nu Wa
Level 148
God Stats
3W - 2L
1,428 SR
Queue Stats
500W - 524L
1,481 Elo+
Party 2
Baron Samedi
Baron Samedi
RealPandaLenin
Baron Samedi
Level 25
God Stats
1W - 3L
1,552 SR
Queue Stats
100W - 110L
1,526 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
15
4 / 1 / 3
8,781
627
10,070
11,151
4,239
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

King Arthur
Emortuus
King Arthur
11
0 / 2 / 0
6,680
477
652
8,317
4,650
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mace

Mace

+10
Physical Power

14
1 / 1 / 2
8,451
604
3,630
7,043
2,630
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bakasura
12
3 / 1 / 2
7,495
535
3,348
12,671
5,093
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Bacchus
goliath5567
Bacchus
9
1 / 3 / 1
6,283
449
3,089
8,947
5,016
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Detroit313
Fafnir
11
2 / 2 / 1
7,338
524
3,369
9,140
10,138
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Anhur
Dominix
Anhur
11
0 / 4 / 2
6,407
458
5,278
9,808
2,243
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Nemesis
Irocde
Nemesis
12
0 / 1 / 2
6,846
489
1,432
9,478
3,192
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Nu Wa
13
2 / 2 / 2
7,730
552
7,656
4,719
1,602
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Baron Samedi
RealPandaLenin
Baron Samedi
14
4 / 0 / 0
8,063
576
4,725
4,847
2,552
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
15
9
Kills
8
8
Deaths
9
8
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
4
1
3
5.5
L
Fafnir
Detroit313
Fafnir
2
2
1
1.25
L
Anhur
Dominix
Anhur
0
4
2
0.25
W
King Arthur
Emortuus
King Arthur
0
2
0
0
L
Nemesis
Irocde
Nemesis
0
1
2
1
L
Nu Wa
2
2
2
1.5
W
1
1
2
2
L
Baron Samedi
RealPandaLenin
Baron Samedi
4
0
0
4
W
Bakasura
3
1
2
4
W
Bacchus
goliath5567
Bacchus
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,789
Damage
22,460
48,129
Taken
37,992
21,628
Mitigated
19,727
18,579
Healing
10,060
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
10,070
6,505
0
5,345
11,151
4,239
378
2,628
8,523
0
88,283
L
Fafnir
Detroit313
Fafnir
3,369
1,300
293
4,046
9,140
10,138
295
1,235
7,778
21,916
1,188
L
Anhur
Dominix
Anhur
5,278
2,648
0
2,142
9,808
2,243
472
856
8,787
0
39,136
W
King Arthur
Emortuus
King Arthur
652
76
0
1,743
8,317
4,650
0
3,088
5,229
0
35,387
L
Nemesis
Irocde
Nemesis
1,432
419
0
700
9,478
3,192
0
1,340
7,792
0
56,483
L
Nu Wa
7,656
1,861
0
1,312
4,719
1,602
18
2,328
1,882
59,317
0
W
3,630
506
806
1,929
7,043
2,630
0
3,805
3,238
72,241
0
L
Baron Samedi
RealPandaLenin
Baron Samedi
4,725
710
0
1,567
4,847
2,552
545
560
4,287
55,250
0
W
Bakasura
3,348
2,380
0
7,879
12,671
5,093
0
1,864
10,204
0
46,335
W
Bacchus
goliath5567
Bacchus
3,089
321
0
877
8,947
5,016
0
4,516
4,431
7,723
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,690
Gold Earned
36,384
495
Minions Killed
388
0
Camps Cleared
0
1,353,090
Distance Traveled
1,229,132
20
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
8,781
627
157
11
0
229,683
3
L
Fafnir
7,338
524
30
2
0
223,967
1
L
Anhur
6,407
458
68
5
0
226,923
0
W
King Arthur
6,680
477
71
5
0
262,416
1
L
Nemesis
6,846
489
89
6
0
308,711
4
L
Nu Wa
7,730
552
100
7
0
246,875
5
W
Ra
8,451
604
144
10
0
268,667
7
L
Baron Samedi
8,063
576
101
7
0
222,656
5
W
Bakasura
7,495
535
115
8
0
328,480
9
W
Bacchus
6,283
449
8
1
0
263,844
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role