Player Matchup

Pele
Pele
BlasterFade
Pele
Level 23
God Stats
9W - 4L
1,657 SR
Queue Stats
131W - 115L
1,479 Elo+
Party 4
Sun Wukong
Sun Wukong
Ishmalefh
Sun Wukong
Level 28
God Stats
6W - 2L
1,648 SR
Queue Stats
21W - 18L
1,480 Elo+
Party 3
Achilles
Achilles
SpartanPaste
Achilles
Level 32
God Stats
3W - 1L
1,607 SR
Queue Stats
28W - 38L
1,402 Elo+
Party 3
Rama
Rama
TheGreenShepard
Rama
Level 115
God Stats
1W - 0L
1,906 SR
Queue Stats
33W - 27L
1,513 Elo+
Party 3
Scylla
Scylla
YoYoEdman
Scylla
Level 99
God Stats
53W - 33L
1,519 SR
Queue Stats
485W - 457L
1,456 Elo+
Party 4
Team Averages
Level 59
1,667 SR
1,466 Elo+

VS

Team Averages
Level 49
1,480 SR
1,544 Elo+
Khepri
Khepri
BigDaddyPenny
Khepri
Level 18
God Stats
2W - 2L
1,505 SR
Queue Stats
3W - 5L
1,663 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
DavePie
Morgan Le Fay
Level 69
God Stats
3W - 3L
1,502 SR
Queue Stats
33W - 30L
1,565 Elo+
Party 2
Nemesis
Nemesis
GlutenFreeWater
Nemesis
Level 34
God Stats
1W - 2L
1,267 SR
Queue Stats
163W - 167L
1,396 Elo+
Party 1
Cupid
Cupid
Rising Organ
Cupid
Level 108
God Stats
0W - 2L
1,500 SR
Queue Stats
222W - 222L
1,411 Elo+
Party 1
Hercules
Hercules
RyBeard28
Hercules
Level 18
God Stats
0W - 1L
1,624 SR
Queue Stats
1W - 2L
1,685 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 2 / 2
10,510
500
9,082
19,860
8,780
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Sun Wukong
Ishmalefh
Sun Wukong
17
4 / 0 / 6
11,528
549
12,460
17,364
13,444
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Achilles
SpartanPaste
Achilles
16
3 / 0 / 9
9,902
472
9,087
12,093
14,441
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

19
5 / 1 / 5
12,193
581
14,813
15,146
6,946
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Scylla
YoYoEdman
Scylla
17
2 / 1 / 6
10,591
504
8,656
12,517
5,598
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 4 / 1
8,392
400
6,350
15,139
12,116
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Morgan Le Fay
DavePie
Morgan Le Fay
16
2 / 3 / 1
9,570
456
16,809
14,133
7,146
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
0 / 2 / 0
8,988
428
4,308
12,461
6,403
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
1 / 4 / 0
9,059
431
5,819
11,873
4,869
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hercules
RyBeard28
Hercules
14
1 / 5 / 1
8,504
405
8,423
19,154
19,404
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
7
18
Kills
4
4
Deaths
18
28
Assists
3
Player
Kills
Deaths
Assists
KDA
L
0
4
1
0.13
W
4
2
2
2.5
L
Morgan Le Fay
DavePie
Morgan Le Fay
2
3
1
0.83
L
0
2
0
0
W
Sun Wukong
Ishmalefh
Sun Wukong
4
0
6
7
L
1
4
0
0.25
L
Hercules
RyBeard28
Hercules
1
5
1
0.3
W
Achilles
SpartanPaste
Achilles
3
0
9
7.5
W
5
1
5
7.5
W
Scylla
YoYoEdman
Scylla
2
1
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,098
Damage
41,709
76,980
Taken
72,760
49,209
Mitigated
49,938
24,011
Healing
19,509
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,350
474
0
3,207
15,139
12,116
0
2,336
12,458
27,044
0
W
9,082
2,018
0
4,557
19,860
8,780
0
5,638
13,910
0
95,279
L
Morgan Le Fay
DavePie
Morgan Le Fay
16,809
533
0
2,031
14,133
7,146
56
2,486
11,551
85,630
0
L
4,308
1,084
0
4,823
12,461
6,403
0
1,089
11,324
0
90,998
W
Sun Wukong
Ishmalefh
Sun Wukong
12,460
3,257
0
7,151
17,364
13,444
1,718
4,899
12,355
0
81,650
L
5,819
2,166
330
2,886
11,873
4,869
0
1,211
10,580
0
74,760
L
Hercules
RyBeard28
Hercules
8,423
2,863
189
6,043
19,154
19,404
0
1,534
17,466
0
50,926
W
Achilles
SpartanPaste
Achilles
9,087
2,029
0
3,768
12,093
14,441
422
3,648
8,330
0
44,188
W
14,813
9,647
0
5,737
15,146
6,946
6,473
2,638
12,411
0
114,763
W
Scylla
YoYoEdman
Scylla
8,656
1,695
0
2,798
12,517
5,598
91
5,338
6,815
91,834
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,724
Gold Earned
44,513
674
Minions Killed
496
0
Camps Cleared
0
2,084,417
Distance Traveled
2,066,919
16
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
8,392
400
30
1
0
413,987
3
W
Pele
10,510
500
137
7
0
485,807
0
L
Morgan Le Fay
9,570
456
124
6
0
390,909
3
L
Nemesis
8,988
428
135
6
0
477,688
6
W
Sun Wukong
11,528
549
142
7
0
409,331
0
L
Cupid
9,059
431
134
6
0
374,232
1
L
Hercules
8,504
405
73
3
0
410,103
0
W
Achilles
9,902
472
82
4
0
438,076
11
W
Rama
12,193
581
159
8
0
339,179
0
W
Scylla
10,591
504
154
7
0
412,024
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role