Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
BIGAL4072
Achilles
Level 157
God Stats
2W - 2L
1,437 SR
Queue Stats
139W - 190L
1,449 Elo+
Party 2
Da Ji
Da Ji
DandiestBeast96
Da Ji
Level 158
God Stats
1W - 3L
1,305 SR
Queue Stats
186W - 235L
1,471 Elo+
Party 2
Neith
Neith
ShiningStarr
Neith
Level 67
God Stats
2W - 2L
1,628 SR
Queue Stats
26W - 28L
1,443 Elo+
Solo
Baron Samedi
Baron Samedi
forestking96
Baron Samedi
Level 59
God Stats
24W - 37L
1,491 SR
Queue Stats
157W - 203L
1,465 Elo+
Solo
Team Averages
Level 116
1,472 SR
1,466 Elo+

VS

Team Averages
Level 83
1,597 SR
1,514 Elo+
Ao Kuang
Ao Kuang
Cortastian
Ao Kuang
Level 97
God Stats
53W - 25L
1,760 SR
Queue Stats
304W - 236L
1,637 Elo+
Party 1
Odin
Odin
Dr RedSnow
Odin
Level 28
God Stats
5W - 8L
1,356 SR
Queue Stats
6W - 14L
1,243 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Skrubology
Ah Muzen Cab
Level 127
God Stats
21W - 10L
1,764 SR
Queue Stats
278W - 221L
1,641 Elo+
Party 1
Sobek
Sobek
SunkenSky
Sobek
Level 94
God Stats
14W - 7L
1,603 SR
Queue Stats
357W - 290L
1,640 Elo+
Party 1
Thoth
Thoth
jedip45
Thoth
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
105W - 158L
1,412 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
14
3 / 4 / 8
7,669
697
8,811
17,619
19,789
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Achilles
BIGAL4072
Achilles
13
3 / 6 / 6
7,756
705
10,339
19,918
20,298
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
2 / 4 / 8
7,505
682
10,719
10,510
6,054
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

15
2 / 2 / 5
8,195
745
4,494
7,837
3,708
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Baron Samedi
forestking96
Baron Samedi
15
3 / 1 / 7
8,040
731
10,940
8,006
4,993
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Cortastian
Ao Kuang
17
7 / 2 / 7
9,127
830
17,592
14,638
7,638
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

13
0 / 3 / 9
7,236
658
2,950
10,071
6,859
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ah Muzen Cab
Skrubology
Ah Muzen Cab
17
7 / 0 / 5
9,466
861
21,558
10,465
4,940
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Sobek
SunkenSky
Sobek
14
3 / 2 / 9
8,342
758
6,500
14,843
17,693
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Thoth
jedip45
Thoth
12
0 / 6 / 8
6,858
623
3,219
9,038
3,600
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
55
13
Kills
17
17
Deaths
13
34
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
3
4
8
1.75
L
Achilles
BIGAL4072
Achilles
3
6
6
1
W
Ao Kuang
Cortastian
Ao Kuang
7
2
7
5.25
L
2
4
8
1.5
W
0
3
9
1.5
L
2
2
5
2.25
W
Ah Muzen Cab
Skrubology
Ah Muzen Cab
7
0
5
9.5
W
Sobek
SunkenSky
Sobek
3
2
9
3.75
L
Baron Samedi
forestking96
Baron Samedi
3
1
7
6.5
W
Thoth
jedip45
Thoth
0
6
8
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,303
Damage
51,819
63,890
Taken
59,055
54,842
Mitigated
40,730
15,197
Healing
21,016
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
8,811
1,747
1,013
3,052
17,619
19,789
118
6,735
10,884
16,467
0
L
Achilles
BIGAL4072
Achilles
10,339
3,975
0
2,558
19,918
20,298
34
8,579
11,339
0
24,638
W
Ao Kuang
Cortastian
Ao Kuang
17,592
3,550
0
9,245
14,638
7,638
960
3,745
10,797
41,243
0
L
10,719
1,786
0
0
10,510
6,054
0
6,941
3,569
0
18,731
W
2,950
1,209
0
1,080
10,071
6,859
0
2,719
7,142
24
8,806
L
4,494
1,040
0
1,734
7,837
3,708
2,353
2,762
5,075
0
25,990
W
Ah Muzen Cab
Skrubology
Ah Muzen Cab
21,558
9,655
0
5,190
10,465
4,940
519
2,872
7,335
0
67,529
W
Sobek
SunkenSky
Sobek
6,500
814
0
3,865
14,843
17,693
93
5,946
8,680
15,322
0
L
Baron Samedi
forestking96
Baron Samedi
10,940
1,307
3,229
3,611
8,006
4,993
225
2,318
5,688
29,454
0
W
Thoth
jedip45
Thoth
3,219
997
0
1,636
9,038
3,600
301
3,493
5,350
6,678
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,165
Gold Earned
41,029
204
Minions Killed
198
0
Camps Cleared
0
982,768
Distance Traveled
985,842
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,669
697
25
2
0
201,351
0
L
Achilles
7,756
705
30
3
0
203,377
5
W
Ao Kuang
9,127
830
52
5
0
239,171
0
L
Da Ji
7,505
682
25
2
0
198,883
1
W
Odin
7,236
658
17
2
0
184,450
0
L
Neith
8,195
745
75
7
0
170,083
3
W
Ah Muzen Cab
9,466
861
118
11
0
238,824
3
W
Sobek
8,342
758
7
1
0
214,502
2
L
Baron Samedi
8,040
731
49
4
0
209,074
3
W
Thoth
6,858
623
4
0
0
108,895
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role