Player Matchup

Horus
Horus
Diamond II
Austin113XC
Horus
Diamond II
Level 156
God Stats
9W - 4L
1,790 SR
Queue Stats
157W - 196L
2,365 MMR
Solo
Hou Yi
Hou Yi
Diamond IV
TonyFlow23
Hou Yi
Diamond IV
Level 102
God Stats
27W - 13L
1,744 SR
Queue Stats
46W - 29L
2,764 MMR
Party 2
Merlin
Merlin
Diamond V
zmaloso
Merlin
Diamond V
Level 160
God Stats
3W - 0L
1,875 SR
Queue Stats
65W - 28L
2,319 MMR
Party 2
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 139
1,803 SR
2,482 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 136
1,732 SR
2,309 MMR
Sol
Sol
Diamond II
ChangBangs
Sol
Diamond II
Level 131
God Stats
5W - 4L
1,783 SR
Queue Stats
91W - 81L
2,416 MMR
Party 1
Mulan
Mulan
Diamond II
GuateRican
Mulan
Diamond II
Level 129
God Stats
18W - 11L
1,823 SR
Queue Stats
86W - 71L
2,463 MMR
Party 1
Athena
Athena
Platinum I
Superbia7
Athena
Platinum I
Level 147
God Stats
0W - 1L
1,590 SR
Queue Stats
62W - 62L
2,047 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 3 / 13
10,303
736
11,364
17,803
18,882
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Hou Yi
TonyFlow23
Hou Yi
16
9 / 1 / 9
11,013
787
21,324
12,846
8,025
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Merlin
zmaloso
Merlin
16
5 / 0 / 13
10,812
772
16,019
8,827
4,202
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bans
ThothAtlasAresShivaAh Muzen Cab

VS

Bans
Baba YagaCabrakanScyllaChaacVulcan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 6 / 3
8,771
627
11,435
14,360
5,054
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Mulan
13
2 / 9 / 2
9,191
657
12,407
21,611
17,335
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Athena
Superbia7
Athena
12
1 / 4 / 3
9,167
655
7,685
20,731
24,028
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
12
19
Kills
4
4
Deaths
19
35
Assists
8
Player
Kills
Deaths
Assists
KDA
W
5
3
13
3.83
L
1
6
3
0.42
L
Mulan
2
9
2
0.33
L
Athena
Superbia7
Athena
1
4
3
0.63
W
Hou Yi
TonyFlow23
Hou Yi
9
1
9
13.5
W
Merlin
zmaloso
Merlin
5
0
13
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,707
Damage
31,527
39,476
Taken
56,702
31,109
Mitigated
46,417
13,406
Healing
13,071
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,364
3,714
1,820
5,514
17,803
18,882
120
6,483
10,646
658
19,025
L
11,435
3,777
0
4,108
14,360
5,054
0
6,525
7,533
40,774
3,451
L
Mulan
12,407
1,916
165
6,188
21,611
17,335
0
3,856
16,720
0
31,126
L
Athena
Superbia7
Athena
7,685
2,957
441
2,169
20,731
24,028
17
6,585
12,708
15,626
0
W
Hou Yi
TonyFlow23
Hou Yi
21,324
11,435
0
4,359
12,846
8,025
1,240
7,221
5,302
30
45,660
W
Merlin
zmaloso
Merlin
16,019
1,587
0
1,713
8,827
4,202
1,137
4,447
4,256
63,749
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,128
Gold Earned
27,129
172
Minions Killed
126
8
Camps Cleared
4
781,115
Distance Traveled
699,413
11
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
10,303
736
17
1
0
265,439
3
L
Sol
8,771
627
87
6
4
237,949
3
L
Mulan
9,191
657
28
2
0
213,433
0
L
Athena
9,167
655
11
1
0
248,031
0
W
Hou Yi
11,013
787
55
4
3
251,748
4
W
Merlin
10,812
772
100
7
5
263,928
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role