Player Matchup

Jormungandr
Jormungandr
Chased4321
Jormungandr
Level 109
God Stats
0W - 1L
1,626 SR
Queue Stats
35W - 36L
1,520 Elo+
Solo
Gilgamesh
Gilgamesh
Detrivox
Gilgamesh
Level 129
God Stats
1W - 2L
1,680 SR
Queue Stats
186W - 155L
1,469 Elo+
Party 3
Thor
Thor
SALTYMIKE11
Thor
Level 121
God Stats
48W - 37L
1,520 SR
Queue Stats
818W - 870L
1,433 Elo+
Party 1
Cupid
Cupid
iamlegend99
Cupid
Level 103
God Stats
110W - 99L
1,592 SR
Queue Stats
590W - 618L
1,460 Elo+
Party 1
Zeus
Zeus
vandetta090909
Zeus
Level 80
God Stats
45W - 25L
1,617 SR
Queue Stats
90W - 78L
1,514 Elo+
Party 3
Team Averages
Level 108
1,607 SR
1,479 Elo+

VS

Team Averages
Level 109
1,730 SR
1,757 Elo+
Cernunnos
Cernunnos
 
Cernunnos
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Xing Tian
Xing Tian
Astileon
Xing Tian
Level 160
God Stats
10W - 0L
2,090 SR
Queue Stats
1,277W - 88L
2,151 Elo+
Party 2
Da Ji
Da Ji
BlownDaDro
Da Ji
Level 47
God Stats
34W - 44L
1,422 SR
Queue Stats
248W - 261L
1,385 Elo+
Solo
Baron Samedi
Baron Samedi
Coming0nUU
Baron Samedi
Level 18
God Stats
11W - 0L
1,933 SR
Queue Stats
175W - 27L
1,822 Elo+
Party 2
Thoth
Thoth
Nonosaka
Thoth
Level 158
God Stats
2W - 0L
1,704 SR
Queue Stats
34W - 3L
1,926 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Chased4321
Jormungandr
14
0 / 5 / 3
9,598
960
10,506
21,912
22,094
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Gilgamesh
Detrivox
Gilgamesh
14
1 / 13 / 2
9,424
942
10,236
33,213
28,331
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
1 / 1 / 3
9,272
927
5,406
3,706
1,434
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

14
0 / 1 / 1
8,679
868
2,050
4,525
1,649
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

14
2 / 7 / 2
9,800
980
20,822
21,883
8,986
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Team 1 Tickets

67

VS

Team 2 Tickets

360

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
17
9 / 1 / 16
11,701
1,170
25,546
13,848
7,701
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Xing Tian
Astileon
Xing Tian
16
2 / 0 / 22
11,588
1,159
9,767
18,009
22,295
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Da Ji
17
6 / 2 / 13
10,782
1,078
8,932
11,751
6,651
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
Coming0nUU
Baron Samedi
17
7 / 0 / 19
11,238
1,124
21,883
9,792
5,760
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Thoth
Nonosaka
Thoth
16
3 / 1 / 17
10,516
1,052
16,782
7,335
3,565
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
114
4
Kills
27
27
Deaths
4
11
Assists
87
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
 
Cernunnos
9
1
16
17
W
Xing Tian
Astileon
Xing Tian
2
0
22
13
W
Da Ji
6
2
13
6.25
L
Jormungandr
Chased4321
Jormungandr
0
5
3
0.3
W
Baron Samedi
Coming0nUU
Baron Samedi
7
0
19
16.5
L
Gilgamesh
Detrivox
Gilgamesh
1
13
2
0.15
W
Thoth
Nonosaka
Thoth
3
1
17
11.5
L
1
1
3
2.5
L
0
1
1
0.5
L
2
7
2
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,020
Damage
82,910
85,239
Taken
60,735
62,494
Mitigated
45,972
2,555
Healing
21,738
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
 
Cernunnos
25,546
14,133
0
3,858
13,848
7,701
0
9,374
4,474
0
50,142
W
Xing Tian
Astileon
Xing Tian
9,767
1,349
0
1,878
18,009
22,295
0
6,743
7,970
21,244
0
W
Da Ji
8,932
2,481
0
571
11,751
6,651
0
6,159
5,592
0
15,789
L
Jormungandr
Chased4321
Jormungandr
10,506
2,185
0
1,221
21,912
22,094
0
13,277
8,635
22,684
0
W
Baron Samedi
Coming0nUU
Baron Samedi
21,883
2,308
9,256
5,341
9,792
5,760
0
6,028
3,764
40,963
0
L
Gilgamesh
Detrivox
Gilgamesh
10,236
2,187
449
267
33,213
28,331
0
17,020
16,193
0
16,146
W
Thoth
Nonosaka
Thoth
16,782
477
0
834
7,335
3,565
0
3,024
4,311
29,422
0
L
5,406
189
0
0
3,706
1,434
0
2,097
1,609
0
7,985
L
2,050
297
216
0
4,525
1,649
0
2,968
1,557
0
10,655
L
20,822
1,029
0
402
21,883
8,986
0
13,070
8,813
35,069
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,773
Gold Earned
55,825
104
Minions Killed
187
2
Camps Cleared
7
705,033
Distance Traveled
904,161
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
11,701
1,170
71
7
2
157,135
1
W
Xing Tian
11,588
1,159
19
2
0
211,295
0
W
Da Ji
10,782
1,078
16
2
4
180,394
0
L
Jormungandr
9,598
960
32
3
0
130,747
1
W
Baron Samedi
11,238
1,124
58
6
0
193,891
2
L
Gilgamesh
9,424
942
9
1
1
114,542
0
W
Thoth
10,516
1,052
23
2
1
161,446
1
L
Thor
9,272
927
9
1
1
173,243
1
L
Cupid
8,679
868
18
2
0
120,855
1
L
Zeus
9,800
980
36
4
0
165,646
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role