Player Matchup

Atlas
Atlas
Elaine_Uzumaki
Atlas
Level 120
God Stats
5W - 2L
1,737 SR
Queue Stats
72W - 93L
1,425 Elo+
Party 1
Mulan
Mulan
SKULL_COPY
Mulan
Level 84
God Stats
17W - 4L
1,794 SR
Queue Stats
54W - 61L
1,493 Elo+
Solo
Sol
Sol
sabby_love2
Sol
Level 15
God Stats
6W - 4L
1,339 SR
Queue Stats
12W - 10L
1,390 Elo+
Party 1
Team Averages
Level 73
1,623 SR
1,436 Elo+

VS

Team Averages
Level 131
1,390 SR
1,257 Elo+
Athena
Athena
Diego morais27
Athena
Level 123
God Stats
50W - 86L
1,325 SR
Queue Stats
471W - 720L
1,223 Elo+
Solo
Nemesis
Nemesis
Ocean_Master300
Nemesis
Level 125
God Stats
1W - 3L
1,487 SR
Queue Stats
489W - 724L
1,280 Elo+
Party 2
Nox
Nox
SageYamzato
Nox
Level 145
God Stats
14W - 34L
1,357 SR
Queue Stats
288W - 442L
1,267 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 3 / 5
7,241
724
4,133
11,493
8,260
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Mulan
12
4 / 0 / 3
7,603
760
8,926
8,023
4,418
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

12
3 / 2 / 5
7,745
775
13,623
7,747
3,464
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 0 / 1
7,404
740
4,500
14,349
10,161
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

10
0 / 2 / 4
6,135
614
6,534
10,535
5,841
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

10
2 / 6 / 2
6,469
647
4,909
9,067
4,154
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
12
8
Kills
5
5
Deaths
8
13
Assists
7
Player
Kills
Deaths
Assists
KDA
L
3
0
1
3.5
W
1
3
5
1.17
L
0
2
4
1
W
Mulan
4
0
3
5.5
L
2
6
2
0.5
W
3
2
5
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,682
Damage
15,943
27,263
Taken
33,951
16,142
Mitigated
20,156
9,994
Healing
7,518
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,500
1,824
0
4,579
14,349
10,161
0
7,102
7,247
10,646
0
W
4,133
1,461
325
2,331
11,493
8,260
235
4,690
6,570
13,635
0
L
6,534
1,787
0
1,513
10,535
5,841
0
5,901
4,634
0
16,254
W
Mulan
8,926
1,550
0
3,596
8,023
4,418
0
3,186
4,503
0
24,192
L
4,909
368
574
852
9,067
4,154
0
3,394
5,673
15,776
0
W
13,623
5,884
0
3,742
7,747
3,464
758
2,148
5,315
31,335
3,825

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,589
Gold Earned
20,008
106
Minions Killed
70
7
Camps Cleared
2
548,072
Distance Traveled
524,233
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
7,404
740
17
2
1
173,635
0
W
Atlas
7,241
724
19
2
2
179,891
4
L
Nemesis
6,135
614
27
3
1
194,046
0
W
Mulan
7,603
760
35
4
4
195,169
3
L
Nox
6,469
647
26
3
0
156,552
2
W
Sol
7,745
775
52
5
1
173,012
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role