Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ra
Ra
Bipolurbear
Ra
Level 117
God Stats
1W - 0L
2,000 SR
Queue Stats
44W - 36L
1,685 Elo+
Party 2
Horus
Horus
lotionhole
Horus
Level 148
God Stats
61W - 28L
1,673 SR
Queue Stats
267W - 213L
1,673 Elo+
Party 2
Team Averages
Level 141
1,724 SR
1,619 Elo+

VS

Team Averages
Level 125
1,483 SR
1,567 Elo+
Gilgamesh
Gilgamesh
GrumbleScrud
Gilgamesh
Level 103
God Stats
2W - 7L
1,297 SR
Queue Stats
76W - 50L
1,602 Elo+
Party 1
Medusa
Medusa
a H080 on FIRE
Medusa
Level 113
God Stats
18W - 18L
1,593 SR
Queue Stats
182W - 88L
1,520 Elo+
Party 1
Eset
Eset
t4parker
Eset
Level 160
God Stats
15W - 7L
1,559 SR
Queue Stats
65W - 49L
1,579 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
12
6 / 0 / 2
7,684
768
15,544
8,597
4,346
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

13
2 / 0 / 5
7,293
729
6,187
3,247
1,400
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Horus
10
0 / 1 / 5
6,846
685
3,270
8,784
6,117
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
GrumbleScrud
Gilgamesh
9
1 / 1 / 0
6,578
658
3,607
11,450
7,599
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
0 / 3 / 0
6,121
612
4,173
7,998
2,814
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Eset
9
0 / 4 / 1
6,125
613
4,382
8,595
2,625
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
2
8
Kills
1
1
Deaths
8
12
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
6
0
2
7
W
2
0
5
4.5
L
Gilgamesh
GrumbleScrud
Gilgamesh
1
1
0
1
L
0
3
0
0
W
Horus
0
1
5
2.5
L
Eset
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,001
Damage
12,162
20,628
Taken
28,043
11,863
Mitigated
13,038
11,291
Healing
5,072
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
15,544
2,812
0
3,181
8,597
4,346
500
2,149
6,448
0
25,802
W
6,187
466
1,404
2,205
3,247
1,400
0
996
2,251
37,729
0
L
Gilgamesh
GrumbleScrud
Gilgamesh
3,607
931
1,258
2,016
11,450
7,599
0
3,207
7,494
0
7,674
L
4,173
1,549
0
490
7,998
2,814
0
1,476
6,117
0
24,922
W
Horus
3,270
1,096
639
3,862
8,784
6,117
216
1,690
7,094
0
9,732
L
Eset
4,382
693
278
1,030
8,595
2,625
0
1,191
7,000
18,287
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,823
Gold Earned
18,824
125
Minions Killed
106
7
Camps Cleared
2
593,171
Distance Traveled
562,670
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
7,684
768
26
3
1
205,931
5
W
Ra
7,293
729
87
9
4
216,323
1
L
Gilgamesh
6,578
658
8
1
0
210,464
1
L
Medusa
6,121
612
50
5
1
184,033
3
W
Horus
6,846
685
12
1
2
170,917
3
L
Eset
6,125
613
48
5
1
168,173
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role