Player Matchup

Guan Yu
Guan Yu
Gold I
BigXexy713
Guan Yu
Gold I
Level 157
God Stats
5W - 9L
1,428 SR
Queue Stats
409W - 407L
1,619 MMR
Solo
Ishtar
Ishtar
Gold I
BlackHeartSuave_
Ishtar
Gold I
Level 157
God Stats
9W - 9L
1,464 SR
Queue Stats
616W - 608L
1,645 MMR
Solo
Anubis
Anubis
Gold II
CastBasilisk707
Anubis
Gold II
Level 119
God Stats
1W - 1L
1,229 SR
Queue Stats
123W - 120L
1,611 MMR
Solo
Jormungandr
Jormungandr
Gold I
JZbear89
Jormungandr
Gold I
Level 135
God Stats
132W - 116L
1,550 SR
Queue Stats
266W - 259L
1,682 MMR
Solo
Pele
Pele
Gold IV
Shinn_OfDestiny
Pele
Gold IV
Level 160
God Stats
9W - 4L
1,778 SR
Queue Stats
122W - 117L
1,682 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 146
1,490 SR
1,648 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 133
1,491 SR
1,650 MMR
Mulan
Mulan
Gold IV
ItsBaddest
Mulan
Gold IV
Level 141
God Stats
1W - 2L
1,520 SR
Queue Stats
888W - 920L
1,557 MMR
Party 1
Xbalanque
Xbalanque
Gold I
RockstaR-Rcn_088
Xbalanque
Gold I
Level 105
God Stats
2W - 2L
1,495 SR
Queue Stats
107W - 107L
1,602 MMR
Party 2
Da Ji
Da Ji
Platinum V
ShaqMane
Da Ji
Platinum V
Level 155
God Stats
109W - 113L
1,557 SR
Queue Stats
378W - 397L
1,763 MMR
Party 1
Zeus
Zeus
Gold II
roloeater
Zeus
Gold II
Level 105
God Stats
0W - 1L
1,328 SR
Queue Stats
57W - 55L
1,718 MMR
Party 2
Hercules
Hercules
Gold II
xHELLHOUND2000x
Hercules
Gold II
Level 158
God Stats
20W - 25L
1,555 SR
Queue Stats
258W - 271L
1,610 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
BigXexy713
Guan Yu
18
4 / 2 / 7
13,696
548
7,715
27,649
35,850
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

20
4 / 2 / 7
15,478
619
17,991
23,555
11,590
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

19
4 / 1 / 7
13,930
557
10,634
19,594
12,106
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jormungandr
JZbear89
Jormungandr
20
7 / 2 / 15
16,602
664
21,262
26,940
30,292
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

20
15 / 5 / 3
16,483
659
28,831
32,279
18,058
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Bans
HadesYu HuangKali

VS

Bans
LancelotAh Muzen CabBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
17
1 / 13 / 3
10,583
423
10,102
30,598
24,599
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Xbalanque
19
3 / 5 / 1
12,220
489
13,175
17,142
7,131
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Bow

Short Bow

+15%
Attack Speed

Da Ji
ShaqMane
Da Ji
17
3 / 9 / 5
11,548
462
14,839
26,565
11,984
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Zeus
17
2 / 7 / 3
10,734
429
13,415
18,853
6,013
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hercules
17
3 / 0 / 4
12,039
482
8,264
21,573
26,989
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
28
34
Kills
12
12
Deaths
34
39
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
BigXexy713
Guan Yu
4
2
7
3.75
W
4
2
7
3.75
W
4
1
7
7.5
L
Mulan
1
13
3
0.19
W
Jormungandr
JZbear89
Jormungandr
7
2
15
7.25
L
Xbalanque
3
5
1
0.7
L
Da Ji
ShaqMane
Da Ji
3
9
5
0.61
W
15
5
3
3.3
L
Zeus
2
7
3
0.5
L
Hercules
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,433
Damage
59,795
130,017
Taken
114,731
107,896
Mitigated
76,716
67,382
Healing
25,090
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
BigXexy713
Guan Yu
7,715
953
9,416
17,905
27,649
35,850
1,069
5,389
22,260
0
36,599
W
17,991
10,157
0
10,630
23,555
11,590
4,937
1,626
21,929
0
157,616
W
10,634
505
0
10,063
19,594
12,106
1,047
4,055
15,539
126,178
0
L
Mulan
10,102
1,726
29
4,509
30,598
24,599
0
13,998
16,600
0
74,265
W
Jormungandr
JZbear89
Jormungandr
21,262
4,333
0
8,607
26,940
30,292
1,304
1,828
25,112
119,867
0
L
Xbalanque
13,175
5,487
0
2,247
17,142
7,131
0
2,669
14,473
0
100,404
L
Da Ji
ShaqMane
Da Ji
14,839
2,699
0
7,592
26,565
11,984
0
5,897
20,668
0
93,752
W
28,831
5,322
0
10,761
32,279
18,058
5,598
6,763
25,516
0
158,973
L
Zeus
13,415
3,126
0
2,357
18,853
6,013
0
4,761
14,092
82,348
0
L
Hercules
8,264
1,852
636
7,720
21,573
26,989
0
5,149
16,424
251
35,467

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

76,189
Gold Earned
57,124
760
Minions Killed
580
0
Camps Cleared
0
2,275,413
Distance Traveled
2,049,507
36
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
13,696
548
32
1
0
508,197
3
W
Ishtar
15,478
619
195
8
0
433,623
8
W
Anubis
13,930
557
155
6
0
400,187
12
L
Mulan
10,583
423
107
4
0
381,743
6
W
Jormungandr
16,602
664
191
8
0
452,765
11
L
Xbalanque
12,220
489
152
6
0
409,926
3
L
Da Ji
11,548
462
124
5
0
437,000
3
W
Pele
16,483
659
187
7
0
480,641
2
L
Zeus
10,734
429
150
6
0
381,535
6
L
Hercules
12,039
482
47
2
0
439,303
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role