Player Matchup

Ra
Ra
CrixusFPS
Ra
Level 74
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,410 Elo+
Party 1
Serqet
Serqet
c Vertigo
Serqet
Level 116
God Stats
24W - 25L
1,511 SR
Queue Stats
45W - 50L
1,470 Elo+
Party 1
King Arthur
King Arthur
erik stanley
King Arthur
Level 127
God Stats
1W - 3L
1,472 SR
Queue Stats
39W - 59L
1,448 Elo+
Solo
Team Averages
Level 106
1,494 SR
1,443 Elo+

VS

Team Averages
Level 69
1,516 SR
1,485 Elo+
Bellona
Bellona
Ladyaidaa
Bellona
Level 37
God Stats
47W - 43L
1,435 SR
Queue Stats
130W - 160L
1,399 Elo+
Party 2
Hou Yi
Hou Yi
The1Dark2Knight_
Hou Yi
Level 108
God Stats
58W - 76L
1,441 SR
Queue Stats
314W - 340L
1,486 Elo+
Party 2
Atlas
Atlas
iSmokez IDKz
Atlas
Level 61
God Stats
14W - 4L
1,672 SR
Queue Stats
178W - 111L
1,569 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 4 / 6
13,361
668
20,780
14,857
7,891
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Serqet
c Vertigo
Serqet
16
6 / 7 / 3
13,758
688
19,143
21,177
18,841
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Mace

Mace

+10
Physical Power

King Arthur
erik stanley
King Arthur
16
2 / 6 / 6
12,481
624
18,826
26,691
28,024
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Ladyaidaa
Bellona
16
2 / 5 / 12
12,631
632
12,912
27,885
26,271
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Mace

Heavy Mace

+30
Physical Power

18
11 / 2 / 6
14,873
744
17,137
18,562
9,595
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

17
4 / 4 / 12
13,516
676
22,692
23,047
18,745
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
47
11
Kills
17
17
Deaths
11
15
Assists
30
Player
Kills
Deaths
Assists
KDA
L
3
4
6
1.5
W
Bellona
Ladyaidaa
Bellona
2
5
12
1.6
W
11
2
6
7
L
Serqet
c Vertigo
Serqet
6
7
3
1.07
L
King Arthur
erik stanley
King Arthur
2
6
6
0.83
W
4
4
12
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,749
Damage
52,741
62,725
Taken
69,494
54,756
Mitigated
54,611
7,965
Healing
12,747
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
20,780
1,868
2,031
2,590
14,857
7,891
0
5,424
9,192
67,430
0
W
Bellona
Ladyaidaa
Bellona
12,912
5,606
294
6,604
27,885
26,271
796
9,231
17,707
0
34,103
W
17,137
8,163
0
2,973
18,562
9,595
2,095
5,228
12,703
0
48,436
L
Serqet
c Vertigo
Serqet
19,143
5,214
1,755
1,374
21,177
18,841
846
6,937
13,212
287
46,112
L
King Arthur
erik stanley
King Arthur
18,826
676
0
215
26,691
28,024
0
9,773
16,031
132
43,254
W
22,692
6,096
0
2,876
23,047
18,745
537
7,291
15,613
52,522
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,600
Gold Earned
41,020
167
Minions Killed
162
7
Camps Cleared
9
1,050,659
Distance Traveled
1,075,799
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
13,361
668
96
5
1
337,037
0
W
Bellona
12,631
632
43
2
2
369,355
1
W
Hou Yi
14,873
744
69
3
2
346,071
2
L
Serqet
13,758
688
40
2
5
355,916
7
L
King Arthur
12,481
624
31
2
1
357,706
2
W
Atlas
13,516
676
50
3
5
360,373
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role