Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
 
Bastet
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kumbhakarna
Kumbhakarna
FRIJOLITO187
Kumbhakarna
Level 123
God Stats
2W - 3L
1,280 SR
Queue Stats
120W - 131L
1,520 Elo+
Solo
Nike
Nike
MightyMoose37
Nike
Level 133
God Stats
6W - 2L
1,926 SR
Queue Stats
156W - 135L
1,602 Elo+
Solo
Neith
Neith
rusozeur
Neith
Level 113
God Stats
3W - 4L
1,464 SR
Queue Stats
16W - 29L
1,493 Elo+
Solo
Team Averages
Level 136
1,534 SR
1,523 Elo+

VS

Team Averages
Level 119
1,677 SR
1,572 Elo+
Zhong Kui
Zhong Kui
Broliva
Zhong Kui
Level 133
God Stats
3W - 1L
1,555 SR
Queue Stats
303W - 295L
1,588 Elo+
Party 1
Awilix
Awilix
Not d3fault
Awilix
Level 138
God Stats
2W - 1L
1,789 SR
Queue Stats
48W - 48L
1,588 Elo+
Solo
Gilgamesh
Gilgamesh
TotalBeastMode7
Gilgamesh
Level 160
God Stats
15W - 8L
1,786 SR
Queue Stats
291W - 244L
1,654 Elo+
Party 1
Guan Yu
Guan Yu
Zentiler
Guan Yu
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 25L
1,544 Elo+
Party 1
Ullr
Ullr
magnus_reap-1987
Ullr
Level 149
God Stats
1W - 0L
1,757 SR
Queue Stats
128W - 149L
1,486 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
17
3 / 3 / 1
9,775
815
15,303
10,549
5,292
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bastet
 
Bastet
16
4 / 4 / 3
9,600
800
14,179
12,860
6,177
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kumbhakarna
FRIJOLITO187
Kumbhakarna
13
0 / 3 / 4
7,698
642
3,592
12,128
14,850
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

16
2 / 3 / 3
8,967
747
14,356
14,746
11,700
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mace

Mace

+10
Physical Power

Neith
rusozeur
Neith
15
1 / 4 / 1
8,422
702
10,440
11,438
6,493
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Broliva
Zhong Kui
18
6 / 1 / 5
10,338
862
12,548
13,314
9,608
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Awilix
18
5 / 1 / 8
10,195
850
10,939
12,021
5,601
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gilgamesh
TotalBeastMode7
Gilgamesh
16
4 / 2 / 7
9,687
807
9,731
19,502
18,437
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Guan Yu
Zentiler
Guan Yu
15
1 / 2 / 7
8,466
706
8,288
18,232
16,748
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Mystical Earring

Mystical Earring

+15
Mp 5

14
1 / 4 / 5
8,365
697
5,753
12,213
5,009
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
49
10
Kills
17
17
Deaths
10
12
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
3
3
1
1.17
L
Bastet
 
Bastet
4
4
3
1.38
W
Zhong Kui
Broliva
Zhong Kui
6
1
5
8.5
L
Kumbhakarna
FRIJOLITO187
Kumbhakarna
0
3
4
0.67
L
2
3
3
1.17
W
Awilix
5
1
8
9
W
Gilgamesh
TotalBeastMode7
Gilgamesh
4
2
7
3.75
W
Guan Yu
Zentiler
Guan Yu
1
2
7
2.25
W
1
4
5
0.88
L
Neith
rusozeur
Neith
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,870
Damage
47,259
61,721
Taken
75,282
44,512
Mitigated
55,403
8,919
Healing
21,706
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
15,303
3,875
0
3,583
10,549
5,292
2,376
2,890
7,659
58,157
0
L
Bastet
 
Bastet
14,179
3,160
0
2,774
12,860
6,177
177
2,457
10,403
0
39,262
W
Zhong Kui
Broliva
Zhong Kui
12,548
966
0
7,547
13,314
9,608
127
5,106
8,208
45,564
0
L
Kumbhakarna
FRIJOLITO187
Kumbhakarna
3,592
228
0
0
12,128
14,850
0
2,492
9,636
4,637
0
L
14,356
861
0
530
14,746
11,700
31
2,937
11,809
0
38,929
W
Awilix
10,939
4,144
0
1,150
12,021
5,601
223
1,465
10,556
0
42,586
W
Gilgamesh
TotalBeastMode7
Gilgamesh
9,731
3,060
1,982
5,420
19,502
18,437
0
4,285
15,217
94
24,702
W
Guan Yu
Zentiler
Guan Yu
8,288
1,261
1,963
3,121
18,232
16,748
218
4,517
13,715
0
21,092
W
5,753
1,894
0
523
12,213
5,009
33
3,522
8,691
0
23,119
L
Neith
rusozeur
Neith
10,440
3,233
293
1,739
11,438
6,493
625
1,866
9,572
0
27,178

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,462
Gold Earned
47,051
225
Minions Killed
260
0
Camps Cleared
0
1,146,844
Distance Traveled
1,260,801
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
9,775
815
76
6
0
201,634
2
L
Bastet
9,600
800
53
4
0
259,711
3
W
Zhong Kui
10,338
862
90
8
0
222,715
3
L
Kumbhakarna
7,698
642
2
0
0
207,829
1
L
Nike
8,967
747
51
4
0
276,198
2
W
Awilix
10,195
850
70
6
0
277,170
1
W
Gilgamesh
9,687
807
38
3
0
257,861
2
W
Guan Yu
8,466
706
24
2
0
261,637
0
W
Ullr
8,365
697
38
3
0
241,418
2
L
Neith
8,422
702
43
4
0
201,472
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role