Player Matchup

Ganesha
Ganesha
FORGETFORGOT
Ganesha
Level 69
God Stats
2W - 0L
1,879 SR
Queue Stats
43W - 8L
1,886 Elo+
Party 1
Chang'e
Chang'e
Saborosa
Chang'e
Level 62
God Stats
9W - 2L
1,966 SR
Queue Stats
112W - 16L
1,985 Elo+
Party 1
Ullr
Ullr
รтяykєя
Ullr
Level 160
God Stats
7W - 8L
1,626 SR
Queue Stats
172W - 58L
1,772 Elo+
Party 1
Team Averages
Level 97
1,824 SR
1,881 Elo+

VS

Team Averages
Level 113
1,550 SR
1,515 Elo+
Nike
Nike
Cormackcotho44
Nike
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
134W - 162L
1,495 Elo+
Solo
Discordia
Discordia
Matatias
Discordia
Level 141
God Stats
3W - 1L
1,650 SR
Queue Stats
107W - 106L
1,569 Elo+
Solo
Ishtar
Ishtar
gossemerhuk
Ishtar
Level 69
God Stats
0W - 2L
1,500 SR
Queue Stats
8W - 16L
1,481 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
FORGETFORGOT
Ganesha
15
0 / 2 / 15
11,009
734
4,953
22,456
21,183
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Chang'e
Saborosa
Chang'e
15
4 / 5 / 11
10,805
720
13,818
18,056
7,117
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

17
13 / 3 / 3
11,916
794
22,307
17,755
7,766
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 5 / 6
10,133
676
12,748
17,503
17,052
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Discordia
Matatias
Discordia
17
5 / 5 / 4
11,568
771
17,233
14,112
5,607
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ishtar
15
4 / 7 / 5
11,062
737
13,823
17,021
7,274
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
25
17
Kills
10
10
Deaths
17
29
Assists
15
Player
Kills
Deaths
Assists
KDA
L
1
5
6
0.8
W
Ganesha
FORGETFORGOT
Ganesha
0
2
15
3.75
L
Discordia
Matatias
Discordia
5
5
4
1.4
W
Chang'e
Saborosa
Chang'e
4
5
11
1.9
L
Ishtar
4
7
5
0.93
W
13
3
3
4.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,078
Damage
43,804
58,267
Taken
48,636
36,066
Mitigated
29,933
20,301
Healing
4,439
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,748
1,276
0
1,112
17,503
17,052
161
7,328
10,175
0
38,279
W
Ganesha
FORGETFORGOT
Ganesha
4,953
395
0
5,728
22,456
21,183
213
5,599
16,857
29,921
0
L
Discordia
Matatias
Discordia
17,233
1,193
0
1,958
14,112
5,607
0
6,368
7,744
45,491
0
W
Chang'e
Saborosa
Chang'e
13,818
1,418
6,991
7,015
18,056
7,117
386
5,648
12,408
33,116
0
L
Ishtar
13,823
7,757
0
1,369
17,021
7,274
1,392
5,441
11,580
0
42,907
W
22,307
8,825
0
567
17,755
7,766
1,367
6,118
11,637
0
44,841

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,730
Gold Earned
32,763
152
Minions Killed
151
7
Camps Cleared
6
837,352
Distance Traveled
764,538
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
10,133
676
43
3
2
274,665
2
W
Ganesha
11,009
734
4
0
0
292,814
5
L
Discordia
11,568
771
50
3
2
262,388
6
W
Chang'e
10,805
720
61
4
4
278,246
3
L
Ishtar
11,062
737
58
4
2
227,485
0
W
Ullr
11,916
794
87
6
3
266,292
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role