Player Matchup

Pele
Pele
BertusTheBull
Pele
Level 125
God Stats
2W - 1L
1,832 SR
Queue Stats
117W - 112L
1,571 Elo+
Solo
Anhur
Anhur
GigantHorizont
Anhur
Level 160
God Stats
4W - 10L
1,630 SR
Queue Stats
620W - 625L
1,564 Elo+
Solo
Nu Wa
Nu Wa
Marcsfuß
Nu Wa
Level 67
God Stats
1W - 1L
1,538 SR
Queue Stats
10W - 10L
1,570 Elo+
Party 1
He Bo
He Bo
bevan185
He Bo
Level 123
God Stats
1W - 3L
1,724 SR
Queue Stats
322W - 299L
1,615 Elo+
Solo
Medusa
Medusa
iHaych
Medusa
Level 156
God Stats
1W - 5L
1,905 SR
Queue Stats
135W - 147L
1,591 Elo+
Party 1
Team Averages
Level 126
1,726 SR
1,582 Elo+

VS

Team Averages
Level 141
1,546 SR
1,545 Elo+
Fenrir
Fenrir
DarkFlame592
Fenrir
Level 129
God Stats
3W - 4L
1,435 SR
Queue Stats
208W - 200L
1,514 Elo+
Solo
Danzaburou
Danzaburou
DodgeNDive
Danzaburou
Level 141
God Stats
3W - 1L
1,597 SR
Queue Stats
153W - 157L
1,575 Elo+
Solo
Odin
Odin
Tedestruyopavo
Odin
Level 132
God Stats
2W - 0L
1,724 SR
Queue Stats
114W - 106L
1,541 Elo+
Solo
Kumbhakarna
Kumbhakarna
im0nit
Kumbhakarna
Level 160
God Stats
6W - 9L
1,396 SR
Queue Stats
410W - 429L
1,556 Elo+
Solo
Ah Puch
Ah Puch
motivos
Ah Puch
Level 143
God Stats
3W - 1L
1,579 SR
Queue Stats
116W - 116L
1,537 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
7 / 10 / 4
11,624
727
20,359
20,137
10,490
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

18
3 / 6 / 12
11,109
694
14,839
14,196
7,522
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Nu Wa
Marcsfuß
Nu Wa
17
1 / 7 / 8
10,438
652
12,864
13,832
6,868
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

He Bo
bevan185
He Bo
17
3 / 6 / 5
10,823
676
13,346
11,824
5,481
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Medusa
iHaych
Medusa
19
3 / 5 / 6
11,404
713
12,750
14,848
8,427
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
20
10 / 5 / 19
12,474
780
17,873
22,252
20,647
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
DodgeNDive
Danzaburou
20
6 / 5 / 20
12,938
809
13,287
19,360
9,071
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

17
3 / 2 / 18
11,126
695
6,431
14,393
17,755
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Kumbhakarna
im0nit
Kumbhakarna
20
9 / 3 / 21
13,072
817
11,680
31,362
41,765
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ah Puch
motivos
Ah Puch
18
4 / 4 / 19
11,219
701
21,626
15,340
7,512
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
129
17
Kills
32
34
Deaths
19
35
Assists
97
Player
Kills
Deaths
Assists
KDA
L
7
10
4
0.9
W
Fenrir
10
5
19
3.9
W
Danzaburou
DodgeNDive
Danzaburou
6
5
20
3.2
L
3
6
12
1.5
L
Nu Wa
Marcsfuß
Nu Wa
1
7
8
0.71
W
3
2
18
6
L
He Bo
bevan185
He Bo
3
6
5
0.92
L
Medusa
iHaych
Medusa
3
5
6
1.2
W
Kumbhakarna
im0nit
Kumbhakarna
9
3
21
6.5
W
Ah Puch
motivos
Ah Puch
4
4
19
3.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,158
Damage
70,897
74,837
Taken
102,707
38,788
Mitigated
96,750
12,780
Healing
37,719
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
20,359
1,676
349
1,764
20,137
10,490
0
7,539
12,108
0
26,368
W
Fenrir
17,873
2,629
1,832
4,177
22,252
20,647
1,478
6,040
16,212
0
27,676
W
Danzaburou
DodgeNDive
Danzaburou
13,287
4,580
2,313
5,744
19,360
9,071
3,747
4,183
15,177
0
56,125
L
14,839
4,319
80
546
14,196
7,522
156
7,370
6,554
0
24,841
L
Nu Wa
Marcsfuß
Nu Wa
12,864
2,980
404
1,525
13,832
6,868
203
6,167
7,429
25,750
0
W
6,431
710
2,753
1,858
14,393
17,755
304
4,199
10,194
0
13,288
L
He Bo
bevan185
He Bo
13,346
664
2,532
1,744
11,824
5,481
0
4,181
7,360
25,053
0
L
Medusa
iHaych
Medusa
12,750
3,276
490
3,346
14,848
8,427
1,349
7,563
6,836
0
40,385
W
Kumbhakarna
im0nit
Kumbhakarna
11,680
424
1,699
9,852
31,362
41,765
775
8,345
21,821
25,101
0
W
Ah Puch
motivos
Ah Puch
21,626
778
3,912
3,579
15,340
7,512
266
3,443
11,897
59,839
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,398
Gold Earned
60,829
178
Minions Killed
219
0
Camps Cleared
0
1,311,625
Distance Traveled
1,442,979
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
11,624
727
15
1
0
263,057
5
W
Fenrir
12,474
780
22
1
0
284,827
0
W
Danzaburou
12,938
809
81
5
0
274,090
1
L
Anhur
11,109
694
38
2
0
237,060
1
L
Nu Wa
10,438
652
32
2
0
254,425
1
W
Odin
11,126
695
20
1
0
282,193
0
L
He Bo
10,823
676
29
2
0
266,154
0
L
Medusa
11,404
713
64
4
0
290,929
0
W
Kumbhakarna
13,072
817
22
1
0
305,320
4
W
Ah Puch
11,219
701
74
5
0
296,549
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role