Player Matchup

Baron Samedi
Baron Samedi
Silver III
 
Baron Samedi
Silver III
Level 90
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Discordia
Discordia
Silver III
Marek_9292
Discordia
Silver III
Level 122
God Stats
8W - 6L
1,471 SR
Queue Stats
556W - 590L
934 MMR
Solo
Sylvanus
Sylvanus
Silver III
NightlAngel
Sylvanus
Silver III
Level 127
God Stats
8W - 4L
1,679 SR
Queue Stats
208W - 220L
821 MMR
Solo
Horus
Horus
Silver IV
Psyncopate
Horus
Silver IV
Level 147
God Stats
5W - 6L
1,560 SR
Queue Stats
72W - 96L
670 MMR
Solo
Skadi
Skadi
Silver III
dbone
Skadi
Silver III
Level 157
God Stats
6W - 0L
1,718 SR
Queue Stats
237W - 236L
887 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 129
1,586 SR
962 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 120
1,529 SR
823 MMR
Nox
Nox
Silver IV
BALTZ84
Nox
Silver IV
Level 160
God Stats
38W - 45L
1,451 SR
Queue Stats
480W - 502L
716 MMR
Solo
King Arthur
King Arthur
Silver II
CanadianArmyMan
King Arthur
Silver II
Level 147
God Stats
19W - 24L
1,518 SR
Queue Stats
317W - 350L
923 MMR
Solo
Jing Wei
Jing Wei
Silver V
TempleSolo
Jing Wei
Silver V
Level 61
God Stats
4W - 5L
1,522 SR
Queue Stats
95W - 105L
660 MMR
Solo
Agni
Agni
Silver III
redgrim47
Agni
Silver III
Level 78
God Stats
4W - 8L
1,371 SR
Queue Stats
329W - 346L
886 MMR
Solo
Mercury
Mercury
Silver III
woopswe
Mercury
Silver III
Level 153
God Stats
19W - 10L
1,784 SR
Queue Stats
92W - 107L
930 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
11
1 / 0 / 0
5,776
578
5,027
4,647
2,353
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Discordia
Marek_9292
Discordia
9
0 / 1 / 2
4,992
499
3,097
4,823
1,831
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
NightlAngel
Sylvanus
8
1 / 0 / 4
5,433
543
3,063
8,073
5,153
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Horus
9
3 / 1 / 2
5,568
557
2,484
8,404
3,862
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Skadi
dbone
Skadi
11
4 / 1 / 2
6,235
624
4,193
5,367
1,661
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Bans
LancelotYu HuangBakasuraMulan

VS

Bans
DanzaburouKaliPoseidonCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
8
0 / 3 / 0
4,688
469
2,728
5,429
2,815
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Earring

Mystical Earring

+15
Mp 5

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

King Arthur
CanadianArmyMan
King Arthur
10
0 / 1 / 0
5,600
560
2,089
7,448
4,682
Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Jing Wei
TempleSolo
Jing Wei
7
1 / 3 / 0
4,851
485
1,954
5,673
1,467
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Agni
8
0 / 2 / 0
4,700
470
2,867
4,776
1,628
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Mercury
woopswe
Mercury
10
2 / 0 / 0
5,725
573
3,819
7,043
2,526
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
3
9
Kills
3
3
Deaths
9
10
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
1
0
0
1
L
Nox
0
3
0
0
L
King Arthur
CanadianArmyMan
King Arthur
0
1
0
0
W
Discordia
Marek_9292
Discordia
0
1
2
1
W
Sylvanus
NightlAngel
Sylvanus
1
0
4
3
W
Horus
3
1
2
4
L
Jing Wei
TempleSolo
Jing Wei
1
3
0
0.33
W
Skadi
dbone
Skadi
4
1
2
5
L
Agni
0
2
0
0
L
Mercury
woopswe
Mercury
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,864
Damage
13,457
31,314
Taken
30,369
14,860
Mitigated
13,118
13,605
Healing
6,646
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
5,027
708
152
2,665
4,647
2,353
0
0
4,647
39,197
0
L
Nox
2,728
528
0
1,346
5,429
2,815
0
2,235
3,194
17,163
0
L
King Arthur
CanadianArmyMan
King Arthur
2,089
104
0
2,376
7,448
4,682
18
3,850
3,598
0
35,693
W
Discordia
Marek_9292
Discordia
3,097
287
0
500
4,823
1,831
24
2,356
2,467
30,992
0
W
Sylvanus
NightlAngel
Sylvanus
3,063
889
1,513
4,027
8,073
5,153
362
2,061
6,012
12,491
6,064
W
Horus
2,484
1,133
362
3,807
8,404
3,862
0
1,178
7,226
0
23,231
L
Jing Wei
TempleSolo
Jing Wei
1,954
1,544
0
1,160
5,673
1,467
0
1,077
4,596
0
24,486
W
Skadi
dbone
Skadi
4,193
1,547
0
579
5,367
1,661
0
0
5,367
0
44,340
L
Agni
2,867
338
0
1,015
4,776
1,628
0
2,130
2,646
27,806
0
L
Mercury
woopswe
Mercury
3,819
1,716
0
749
7,043
2,526
0
1,161
5,882
0
43,937

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,004
Gold Earned
25,564
294
Minions Killed
284
0
Camps Cleared
0
958,992
Distance Traveled
996,109
16
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
5,776
578
82
8
0
190,666
4
L
Nox
4,688
469
28
3
0
191,305
2
L
King Arthur
5,600
560
67
7
0
196,152
1
W
Discordia
4,992
499
48
5
0
186,385
3
W
Sylvanus
5,433
543
26
3
0
189,810
3
W
Horus
5,568
557
48
5
0
214,424
2
L
Jing Wei
4,851
485
53
5
0
156,890
2
W
Skadi
6,235
624
90
9
0
177,707
4
L
Agni
4,700
470
52
5
0
204,526
6
L
Mercury
5,725
573
84
8
0
247,236
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role