Player Matchup

Chaac
Chaac
 
Chaac
Level 15
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
Mini-Daemonin
Sol
Level 6
God Stats
3W - 0L
1,500 SR
Queue Stats
3W - 6L
1,500 Elo+
Party 2
Cupid
Cupid
SnIpEr_Baerchi
Cupid
Level 109
God Stats
11W - 14L
1,477 SR
Queue Stats
158W - 237L
1,423 Elo+
Party 2
Team Averages
Level 43
1,492 SR
1,474 Elo+

VS

Team Averages
Level 36
1,155 SR
921 Elo+
Discordia
Discordia
StokmaLaw
Discordia
Level 22
God Stats
0W - 41L
882 SR
Queue Stats
3W - 87L
922 Elo+
Party 1
Danzaburou
Danzaburou
Walswawax78
Danzaburou
Level 42
God Stats
2W - 9L
1,394 SR
Queue Stats
4W - 100L
804 Elo+
Party 1
Cernunnos
Cernunnos
paoloo78280
Cernunnos
Level 43
God Stats
2W - 7L
1,190 SR
Queue Stats
12W - 97L
1,036 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
18
2 / 2 / 11
12,071
671
14,778
23,955
25,166
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
2 / 3 / 7
11,651
647
8,873
14,093
5,274
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

19
11 / 1 / 4
13,509
751
21,686
16,418
8,165
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
StokmaLaw
Discordia
14
1 / 4 / 4
10,590
588
10,289
13,320
7,320
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Danzaburou
Walswawax78
Danzaburou
16
1 / 6 / 2
10,850
603
11,505
18,796
9,141
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cernunnos
paoloo78280
Cernunnos
15
4 / 6 / 0
11,134
619
20,457
18,825
9,282
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
12
15
Kills
6
6
Deaths
16
22
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
2
2
11
3.75
W
2
3
7
1.83
W
11
1
4
13
L
Discordia
StokmaLaw
Discordia
1
4
4
0.75
L
Danzaburou
Walswawax78
Danzaburou
1
6
2
0.33
L
Cernunnos
paoloo78280
Cernunnos
4
6
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,337
Damage
42,251
54,466
Taken
50,941
38,605
Mitigated
25,743
23,568
Healing
8,607
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
14,778
1,352
274
7,366
23,955
25,166
62
3,954
20,001
0
48,634
W
8,873
2,606
0
3,382
14,093
5,274
147
2,798
11,295
26,005
0
W
21,686
13,680
3,436
9,110
16,418
8,165
1,258
4,063
12,355
0
75,157
L
Discordia
StokmaLaw
Discordia
10,289
568
0
14
13,320
7,320
200
1,810
11,510
24,358
0
L
Danzaburou
Walswawax78
Danzaburou
11,505
3,110
601
3,337
18,796
9,141
610
2,293
16,503
0
47,727
L
Cernunnos
paoloo78280
Cernunnos
20,457
7,935
309
4,346
18,825
9,282
497
5,391
13,434
0
46,022

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,231
Gold Earned
32,574
211
Minions Killed
149
9
Camps Cleared
4
944,912
Distance Traveled
767,984
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
12,071
671
59
3
4
329,528
3
W
Sol
11,651
647
46
3
0
272,731
1
W
Cupid
13,509
751
106
6
5
342,653
2
L
Discordia
10,590
588
33
2
0
275,764
1
L
Danzaburou
10,850
603
52
3
3
273,872
3
L
Cernunnos
11,134
619
64
4
1
218,348
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role