Player Matchup

Arachne
Arachne
Ashingflames
Arachne
Level 149
God Stats
25W - 15L
1,618 SR
Queue Stats
552W - 794L
1,421 Elo+
Solo
Merlin
Merlin
D33ZNUTZZ
Merlin
Level 101
God Stats
0W - 1L
1,787 SR
Queue Stats
1W - 6L
1,311 Elo+
Party 2
Shiva
Shiva
HacksawHarry
Shiva
Level 102
God Stats
1W - 2L
1,787 SR
Queue Stats
32W - 37L
1,311 Elo+
Party 2
Team Averages
Level 117
1,731 SR
1,348 Elo+

VS

Team Averages
Level 120
1,621 SR
1,509 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
iCõke
Achilles
Level 121
God Stats
13W - 10L
1,573 SR
Queue Stats
42W - 34L
1,513 Elo+
Party 1
Ishtar
Ishtar
xBagman
Ishtar
Level 109
God Stats
2W - 1L
1,791 SR
Queue Stats
7W - 8L
1,513 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Ashingflames
Arachne
10
1 / 6 / 1
7,197
654
6,369
11,483
6,582
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Merlin
D33ZNUTZZ
Merlin
11
0 / 6 / 3
7,445
677
8,383
7,912
3,414
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
2 / 4 / 1
8,783
798
6,757
15,877
16,733
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
13
3 / 1 / 12
8,449
768
8,399
7,668
4,774
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Achilles
iCõke
Achilles
14
5 / 0 / 11
9,674
879
8,666
9,556
12,032
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ishtar
xBagman
Ishtar
14
8 / 2 / 6
9,189
835
14,181
12,403
6,319
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
45
3
Kills
16
16
Deaths
3
5
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
3
1
12
9
L
Arachne
Ashingflames
Arachne
1
6
1
0.25
L
Merlin
D33ZNUTZZ
Merlin
0
6
3
0.25
L
2
4
1
0.63
W
Achilles
iCõke
Achilles
5
0
11
10.5
W
Ishtar
xBagman
Ishtar
8
2
6
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,509
Damage
31,246
35,272
Taken
29,627
26,729
Mitigated
23,125
4,228
Healing
10,361
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
8,399
841
2,495
3,436
7,668
4,774
591
2,842
4,826
27,142
0
L
Arachne
Ashingflames
Arachne
6,369
2,961
0
1,000
11,483
6,582
237
4,732
6,751
0
13,686
L
Merlin
D33ZNUTZZ
Merlin
8,383
169
0
60
7,912
3,414
88
717
7,195
33,488
0
L
6,757
909
404
2,764
15,877
16,733
80
3,199
12,678
0
20,328
W
Achilles
iCõke
Achilles
8,666
1,170
0
1,444
9,556
12,032
60
1,787
7,769
0
23,534
W
Ishtar
xBagman
Ishtar
14,181
10,026
0
2,986
12,403
6,319
1,957
4,129
8,274
0
37,177

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,425
Gold Earned
27,312
106
Minions Killed
162
3
Camps Cleared
7
643,215
Distance Traveled
663,805
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
8,449
768
45
4
1
200,949
5
L
Arachne
7,197
654
16
1
1
218,950
4
L
Merlin
7,445
677
61
6
2
193,242
2
L
Shiva
8,783
798
29
3
0
231,023
2
W
Achilles
9,674
879
39
4
4
256,711
2
W
Ishtar
9,189
835
78
7
2
206,145
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role