Player Matchup

Artio
Artio
Diamond IV
Cole The OG
Artio
Diamond IV
Level 131
God Stats
1W - 3L
1,516 SR
Queue Stats
381W - 407L
2,208 MMR
Party 1
Izanami
Izanami
Masters
Enstalling
Izanami
Masters
Level 121
God Stats
90W - 47L
1,760 SR
Queue Stats
338W - 247L
2,582 MMR
Party 1
Tsukuyomi
Tsukuyomi
Diamond V
Santanny
Tsukuyomi
Diamond V
Level 95
God Stats
0W - 1L
1,597 SR
Queue Stats
89W - 55L
2,580 MMR
Party 1
Team Averages
Diamond III
Diamond III
Average Tier
Level 116
1,624 SR
2,457 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 156
1,800 SR
2,372 MMR
Geb
Geb
Diamond II
Midagni
Geb
Diamond II
Level 148
God Stats
2W - 0L
1,919 SR
Queue Stats
85W - 85L
2,311 MMR
Solo
Medusa
Medusa
Diamond V
Zoxame
Medusa
Diamond V
Level 160
God Stats
4W - 1L
1,798 SR
Queue Stats
20W - 8L
2,427 MMR
Party 2
Raijin
Raijin
Diamond V
maнev
Raijin
Diamond V
Level 160
God Stats
1W - 0L
1,681 SR
Queue Stats
20W - 1L
2,380 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 3 / 1
10,469
616
5,652
31,584
41,493
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Izanami
Enstalling
Izanami
15
1 / 5 / 0
10,216
601
11,985
18,192
7,550
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Tsukuyomi
Santanny
Tsukuyomi
13
0 / 4 / 1
10,016
589
14,007
26,863
21,236
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
Ah Muzen CabCabrakanAchillesThothBaba Yaga

VS

Bans
AresAtlasBacchusGaneshaSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
17
1 / 0 / 10
12,437
732
8,687
17,585
22,946
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Medusa
Zoxame
Medusa
18
9 / 2 / 3
12,363
727
33,811
17,056
8,929
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Raijin
maнev
Raijin
18
2 / 0 / 10
11,564
680
27,057
8,668
4,644
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
35
1
Kills
12
12
Deaths
2
2
Assists
23
Player
Kills
Deaths
Assists
KDA
L
0
3
1
0.17
L
Izanami
Enstalling
Izanami
1
5
0
0.2
W
Geb
1
0
10
6
L
Tsukuyomi
Santanny
Tsukuyomi
0
4
1
0.13
W
Medusa
Zoxame
Medusa
9
2
3
5.25
W
Raijin
maнev
Raijin
2
0
10
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,644
Damage
69,555
76,639
Taken
43,309
70,279
Mitigated
36,519
19,552
Healing
14,435
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,652
60
546
8,291
31,584
41,493
0
14,647
16,103
22,285
0
L
Izanami
Enstalling
Izanami
11,985
6,122
0
3,672
18,192
7,550
0
7,753
10,117
0
54,256
W
Geb
8,687
436
0
8,351
17,585
22,946
29
1,877
15,708
20,936
0
L
Tsukuyomi
Santanny
Tsukuyomi
14,007
2,850
0
7,043
26,863
21,236
0
11,866
14,459
211
33,981
W
Medusa
Zoxame
Medusa
33,811
13,581
0
4,103
17,056
8,929
2,510
2,140
14,916
0
83,824
W
Raijin
maнev
Raijin
27,057
2,145
0
1,981
8,668
4,644
214
2,172
6,496
72,699
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,701
Gold Earned
36,364
166
Minions Killed
224
2
Camps Cleared
14
950,250
Distance Traveled
960,124
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
10,469
616
20
1
0
338,332
2
L
Izanami
10,216
601
97
6
1
277,927
2
W
Geb
12,437
732
11
1
4
341,838
5
L
Tsukuyomi
10,016
589
49
3
1
333,991
3
W
Medusa
12,363
727
102
6
6
310,170
3
W
Raijin
11,564
680
111
7
4
308,116
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role