Player Matchup

Achilles
Achilles
Dr-Tieum
Achilles
Level 77
God Stats
21W - 21L
1,481 SR
Queue Stats
185W - 263L
1,353 Elo+
Party 1
Medusa
Medusa
ElHeaven_
Medusa
Level 84
God Stats
2W - 1L
1,884 SR
Queue Stats
185W - 259L
1,369 Elo+
Party 1
Kukulkan
Kukulkan
Kieferdaddy
Kukulkan
Level 46
God Stats
4W - 8L
1,500 SR
Queue Stats
117W - 136L
1,330 Elo+
Solo
Hun Batz
Hun Batz
RaahimFdz
Hun Batz
Level 65
God Stats
1W - 2L
1,562 SR
Queue Stats
164W - 229L
1,369 Elo+
Solo
Mulan
Mulan
Slider_Foxx
Mulan
Level 66
God Stats
16W - 28L
1,375 SR
Queue Stats
121W - 184L
1,277 Elo+
Party 1
Team Averages
Level 68
1,560 SR
1,340 Elo+

VS

Team Averages
Level 59
1,497 SR
1,314 Elo+
Erlang Shen
Erlang Shen
ParacaEye
Erlang Shen
Level 53
God Stats
28W - 53L
1,331 SR
Queue Stats
130W - 203L
1,329 Elo+
Party 2
Kuzenbo
Kuzenbo
ReVo_HUNTER_93
Kuzenbo
Level 98
God Stats
2W - 0L
1,685 SR
Queue Stats
83W - 101L
1,306 Elo+
Party 3
Nemesis
Nemesis
Rigwald
Nemesis
Level 57
God Stats
4W - 5L
1,446 SR
Queue Stats
80W - 97L
1,382 Elo+
Solo
Skadi
Skadi
XxReBoOTx
Skadi
Level 61
God Stats
5W - 1L
1,691 SR
Queue Stats
53W - 79L
1,281 Elo+
Party 3
Sol
Sol
antonio22soto
Sol
Level 28
God Stats
27W - 45L
1,331 SR
Queue Stats
87W - 116L
1,274 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Dr-Tieum
Achilles
8
0 / 0 / 1
4,876
488
2,594
7,643
4,686
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Medusa
ElHeaven_
Medusa
8
1 / 2 / 0
4,885
489
4,653
5,741
2,098
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kukulkan
Kieferdaddy
Kukulkan
9
1 / 2 / 0
5,075
508
3,484
4,535
1,930
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hun Batz
RaahimFdz
Hun Batz
9
0 / 3 / 1
5,014
501
2,682
8,445
2,961
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

8
0 / 3 / 0
4,900
490
3,465
6,731
4,011
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
ParacaEye
Erlang Shen
10
2 / 0 / 2
5,699
570
4,063
6,503
4,191
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

8
1 / 0 / 1
5,183
518
3,383
7,057
5,425
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Nemesis
Rigwald
Nemesis
10
5 / 0 / 0
6,353
635
4,064
6,855
2,193
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Skadi
XxReBoOTx
Skadi
8
1 / 1 / 1
5,023
502
4,207
4,095
1,176
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

10
1 / 1 / 0
5,576
558
4,275
6,415
2,746
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
14
2
Kills
10
10
Deaths
2
2
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Achilles
Dr-Tieum
Achilles
0
0
1
0.5
L
Medusa
ElHeaven_
Medusa
1
2
0
0.5
L
Kukulkan
Kieferdaddy
Kukulkan
1
2
0
0.5
W
Erlang Shen
ParacaEye
Erlang Shen
2
0
2
3
L
Hun Batz
RaahimFdz
Hun Batz
0
3
1
0.17
W
1
0
1
1.5
W
Nemesis
Rigwald
Nemesis
5
0
0
5
L
0
3
0
0
W
Skadi
XxReBoOTx
Skadi
1
1
1
1.5
W
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,878
Damage
19,992
33,095
Taken
30,925
15,686
Mitigated
15,731
7,236
Healing
11,398
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
Dr-Tieum
Achilles
2,594
416
243
1,960
7,643
4,686
0
1,783
5,860
0
18,234
L
Medusa
ElHeaven_
Medusa
4,653
2,443
0
1,430
5,741
2,098
0
1,491
4,250
0
36,389
L
Kukulkan
Kieferdaddy
Kukulkan
3,484
307
0
0
4,535
1,930
240
2,346
2,189
34,631
0
W
Erlang Shen
ParacaEye
Erlang Shen
4,063
2,681
0
3,880
6,503
4,191
787
0
6,503
0
28,347
L
Hun Batz
RaahimFdz
Hun Batz
2,682
875
0
2,145
8,445
2,961
0
1,268
7,177
0
29,603
W
3,383
1,501
44
1,975
7,057
5,425
24
0
7,057
11,697
2,923
W
Nemesis
Rigwald
Nemesis
4,064
2,238
0
629
6,855
2,193
0
216
6,639
0
37,170
L
3,465
1,491
0
1,458
6,731
4,011
0
0
6,731
0
27,130
W
Skadi
XxReBoOTx
Skadi
4,207
2,279
0
1,427
4,095
1,176
0
0
4,095
0
31,488
W
4,275
2,028
0
3,443
6,415
2,746
395
3,268
3,147
35,348
4,760

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,750
Gold Earned
27,834
261
Minions Killed
278
0
Camps Cleared
0
861,021
Distance Traveled
947,528
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
4,876
488
37
4
0
205,671
3
L
Medusa
4,885
489
61
6
0
163,507
1
L
Kukulkan
5,075
508
56
6
0
151,784
0
W
Erlang Shen
5,699
570
44
4
0
201,207
0
L
Hun Batz
5,014
501
57
6
0
202,797
0
W
Kuzenbo
5,183
518
29
3
0
190,760
0
W
Nemesis
6,353
635
77
8
0
229,382
3
L
Mulan
4,900
490
50
5
0
137,262
1
W
Skadi
5,023
502
55
6
0
169,548
2
W
Sol
5,576
558
73
7
0
156,631
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role