Player Matchup

Cerberus
Cerberus
Graide
Cerberus
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 57L
1,426 Elo+
Party 1
Rama
Rama
KingPin11
Rama
Level 128
God Stats
19W - 15L
1,503 SR
Queue Stats
294W - 297L
1,491 Elo+
Solo
Ao Kuang
Ao Kuang
MOB_throatpunch
Ao Kuang
Level 61
God Stats
13W - 13L
1,714 SR
Queue Stats
57W - 77L
1,426 Elo+
Party 1
Scylla
Scylla
PoyDaBoy
Scylla
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 45L
1,426 Elo+
Party 1
Ra
Ra
SebaxtianxDpt
Ra
Level 104
God Stats
2W - 2L
1,466 SR
Queue Stats
321W - 298L
1,551 Elo+
Solo
Team Averages
Level 61
1,537 SR
1,464 Elo+

VS

Team Averages
Level 93
1,517 SR
1,449 Elo+
Freya
Freya
Koahi
Freya
Level 155
God Stats
14W - 15L
1,340 SR
Queue Stats
1,044W - 1,028L
1,524 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Twaart
Morgan Le Fay
Level 108
God Stats
2W - 0L
1,713 SR
Queue Stats
5W - 7L
1,356 Elo+
Solo
Amaterasu
Amaterasu
cegusVTW
Amaterasu
Level 96
God Stats
7W - 3L
1,757 SR
Queue Stats
57W - 53L
1,493 Elo+
Solo
Yemoja
Yemoja
mewtew
Yemoja
Level 42
God Stats
68W - 57L
1,484 SR
Queue Stats
72W - 63L
1,465 Elo+
Solo
Thor
Thor
shadecrawler
Thor
Level 63
God Stats
1W - 0L
1,289 SR
Queue Stats
2W - 3L
1,408 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Graide
Cerberus
16
2 / 2 / 5
11,788
1,179
8,252
27,664
34,748
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rama
16
1 / 1 / 5
10,307
1,031
19,795
15,402
8,527
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ao Kuang
16
4 / 7 / 3
11,176
1,118
10,627
20,278
12,890
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Scylla
PoyDaBoy
Scylla
15
1 / 15 / 3
9,821
982
8,141
22,772
11,386
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

16
0 / 5 / 5
10,055
1,006
9,033
18,022
13,053
Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Team 1 Tickets

106

VS

Team 2 Tickets

272

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
Koahi
Freya
17
5 / 1 / 14
11,585
1,159
29,579
11,531
5,480
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Morgan Le Fay
Twaart
Morgan Le Fay
17
7 / 1 / 19
11,672
1,167
21,505
6,700
3,797
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Amaterasu
cegusVTW
Amaterasu
17
9 / 3 / 12
12,532
1,253
14,629
23,144
26,882
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Yemoja
mewtew
Yemoja
17
0 / 1 / 21
11,579
1,158
7,000
8,422
9,381
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

18
9 / 2 / 12
11,618
1,162
24,560
16,049
16,068
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
108
8
Kills
30
30
Deaths
8
21
Assists
78
Player
Kills
Deaths
Assists
KDA
L
Cerberus
Graide
Cerberus
2
2
5
2.25
L
Rama
1
1
5
3.5
W
Freya
Koahi
Freya
5
1
14
12
L
Ao Kuang
4
7
3
0.79
L
Scylla
PoyDaBoy
Scylla
1
15
3
0.17
L
0
5
5
0.5
W
Morgan Le Fay
Twaart
Morgan Le Fay
7
1
19
16.5
W
Amaterasu
cegusVTW
Amaterasu
9
3
12
5
W
Yemoja
mewtew
Yemoja
0
1
21
10.5
W
9
2
12
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,848
Damage
97,273
104,138
Taken
65,846
80,604
Mitigated
61,608
19,784
Healing
18,256
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
Graide
Cerberus
8,252
861
0
6,042
27,664
34,748
0
20,242
7,422
16,690
0
L
Rama
19,795
17,785
0
1,656
15,402
8,527
0
7,234
8,168
0
34,585
W
Freya
Koahi
Freya
29,579
11,513
0
5,271
11,531
5,480
0
7,012
4,519
63,674
0
L
Ao Kuang
10,627
3,786
0
3,302
20,278
12,890
0
12,727
7,551
20,143
3,004
L
Scylla
PoyDaBoy
Scylla
8,141
2,649
0
154
22,772
11,386
0
13,483
9,289
25,268
0
L
9,033
209
4,538
4,092
18,022
13,053
0
5,664
12,358
37,674
0
W
Morgan Le Fay
Twaart
Morgan Le Fay
21,505
1,070
389
1,063
6,700
3,797
0
3,984
2,716
40,835
0
W
Amaterasu
cegusVTW
Amaterasu
14,629
7,776
1,843
5,149
23,144
26,882
0
10,448
12,696
1,266
14,531
W
Yemoja
mewtew
Yemoja
7,000
855
2,722
1,819
8,422
9,381
0
4,815
3,607
26,013
0
W
24,560
2,863
0
0
16,049
16,068
0
8,542
7,507
0
32,278

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,147
Gold Earned
58,986
185
Minions Killed
193
5
Camps Cleared
7
974,274
Distance Traveled
1,050,183
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
11,788
1,179
18
2
0
222,489
0
L
Rama
10,307
1,031
41
4
1
204,715
1
W
Freya
11,585
1,159
92
9
6
201,644
0
L
Ao Kuang
11,176
1,118
16
2
4
200,634
0
L
Scylla
9,821
982
45
5
0
138,930
0
L
Ra
10,055
1,006
65
7
0
207,506
2
W
Morgan Le Fay
11,672
1,167
49
5
0
221,915
0
W
Amaterasu
12,532
1,253
4
0
1
224,230
3
W
Yemoja
11,579
1,158
42
4
0
188,703
1
W
Thor
11,618
1,162
6
1
0
213,691
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role