Player Matchup

Yu Huang
Yu Huang
Gold I
AlejadroMX
Yu Huang
Gold I
Level 115
God Stats
1W - 2L
1,656 SR
Queue Stats
93W - 76L
1,617 MMR
Solo
Apollo
Apollo
Gold II
BlaCkXRipper
Apollo
Gold II
Level 129
God Stats
1W - 2L
1,573 SR
Queue Stats
213W - 215L
1,616 MMR
Solo
Ne Zha
Ne Zha
Platinum III
Often Moist
Ne Zha
Platinum III
Level 154
God Stats
4W - 4L
1,623 SR
Queue Stats
101W - 86L
1,963 MMR
Party 1
Achilles
Achilles
Platinum V
TDSsTaTiiCzz
Achilles
Platinum V
Level 119
God Stats
1W - 3L
1,795 SR
Queue Stats
362W - 344L
1,743 MMR
Solo
Sylvanus
Sylvanus
Gold IV
Typically Damp
Sylvanus
Gold IV
Level 141
God Stats
0W - 4L
1,554 SR
Queue Stats
54W - 54L
1,467 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 132
1,640 SR
1,681 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 126
1,580 SR
1,682 MMR
Fenrir
Fenrir
Platinum IV
DoppelgangerH
Fenrir
Platinum IV
Level 160
God Stats
11W - 13L
1,551 SR
Queue Stats
464W - 466L
1,710 MMR
Solo
Scylla
Scylla
Gold V
ISunix SnnI
Scylla
Gold V
Level 135
God Stats
3W - 0L
1,666 SR
Queue Stats
17W - 6L
1,677 MMR
Solo
Horus
Horus
Gold V
NeckMeUp
Horus
Gold V
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 5L
1,645 MMR
Solo
Cabrakan
Cabrakan
Gold III
XxXWEY9XxX
Cabrakan
Gold III
Level 143
God Stats
5W - 1L
1,634 SR
Queue Stats
16W - 9L
1,763 MMR
Solo
Cernunnos
Cernunnos
Gold I
zj3166
Cernunnos
Gold I
Level 144
God Stats
4W - 4L
1,550 SR
Queue Stats
302W - 308L
1,613 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
AlejadroMX
Yu Huang
14
0 / 5 / 1
9,478
451
6,258
14,115
6,937
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Apollo
16
0 / 5 / 3
9,966
475
4,551
11,424
4,120
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ne Zha
19
4 / 3 / 3
11,839
564
14,793
23,638
12,403
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Achilles
TDSsTaTiiCzz
Achilles
17
4 / 4 / 3
10,964
522
14,354
25,667
25,899
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Sylvanus
13
1 / 5 / 3
9,630
459
7,792
19,123
23,897
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bans
Hou YiSusanoIshtarAthena

VS

Bans
AmaterasuBakasuraHadesLancelot
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 2 / 10
11,379
542
7,812
20,323
9,799
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Scylla
17
1 / 1 / 8
11,115
529
11,112
7,949
3,261
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Horus
NeckMeUp
Horus
18
7 / 4 / 5
12,263
584
20,950
24,676
28,695
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Cabrakan
XxXWEY9XxX
Cabrakan
14
1 / 1 / 11
10,499
500
8,101
18,120
22,610
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cernunnos
zj3166
Cernunnos
20
10 / 2 / 4
13,323
634
21,714
15,158
7,304
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
60
9
Kills
22
22
Deaths
10
13
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Yu Huang
AlejadroMX
Yu Huang
0
5
1
0.1
L
Apollo
0
5
3
0.3
W
3
2
10
4
W
Scylla
1
1
8
5
W
Horus
NeckMeUp
Horus
7
4
5
2.38
L
Ne Zha
4
3
3
1.83
L
Achilles
TDSsTaTiiCzz
Achilles
4
4
3
1.38
L
Sylvanus
1
5
3
0.5
W
Cabrakan
XxXWEY9XxX
Cabrakan
1
1
11
6.5
W
Cernunnos
zj3166
Cernunnos
10
2
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,748
Damage
69,689
93,967
Taken
86,226
73,256
Mitigated
71,669
26,416
Healing
33,905
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yu Huang
AlejadroMX
Yu Huang
6,258
1,071
0
1,363
14,115
6,937
0
5,980
7,631
85,545
0
L
Apollo
4,551
3,015
0
1,917
11,424
4,120
1,872
1,664
9,756
0
74,407
W
7,812
2,146
0
4,178
20,323
9,799
1,834
4,015
16,308
23
97,797
W
Scylla
11,112
1,347
0
1,616
7,949
3,261
1,623
2,472
5,477
96,567
0
W
Horus
NeckMeUp
Horus
20,950
8,509
1,958
12,233
24,676
28,695
257
2,125
22,551
565
94,367
L
Ne Zha
14,793
4,496
0
12,210
23,638
12,403
846
3,486
19,662
0
118,231
L
Achilles
TDSsTaTiiCzz
Achilles
14,354
3,661
0
4,652
25,667
25,899
0
2,599
21,735
130
71,119
L
Sylvanus
7,792
1,866
1,705
4,569
19,123
23,897
84
5,620
13,170
27,537
390
W
Cabrakan
XxXWEY9XxX
Cabrakan
8,101
1,161
1,115
6,947
18,120
22,610
96
5,144
12,697
19,258
2,324
W
Cernunnos
zj3166
Cernunnos
21,714
9,942
0
5,858
15,158
7,304
5,099
2,655
12,503
31
142,174

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,877
Gold Earned
58,579
587
Minions Killed
619
0
Camps Cleared
0
1,799,524
Distance Traveled
2,025,372
13
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yu Huang
9,478
451
147
7
0
344,743
6
L
Apollo
9,966
475
125
6
0
326,161
1
W
Fenrir
11,379
542
112
5
0
432,934
2
W
Scylla
11,115
529
180
9
0
401,103
4
W
Horus
12,263
584
118
6
0
416,182
3
L
Ne Zha
11,839
564
165
8
0
444,497
4
L
Achilles
10,964
522
110
5
0
348,585
1
L
Sylvanus
9,630
459
40
2
0
335,538
1
W
Cabrakan
10,499
500
18
1
0
421,962
9
W
Cernunnos
13,323
634
191
9
0
353,191
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role