Player Matchup

Geb
Geb
ERMHS
Geb
Level 155
God Stats
7W - 5L
1,554 SR
Queue Stats
515W - 556L
1,431 Elo+
Solo
Hera
Hera
ElLocoRabbit
Hera
Level 150
God Stats
17W - 14L
1,557 SR
Queue Stats
505W - 549L
1,494 Elo+
Solo
Apollo
Apollo
RUARMY
Apollo
Level 110
God Stats
1W - 2L
1,484 SR
Queue Stats
103W - 86L
1,461 Elo+
Solo
Ra
Ra
ZzYUGOzZ
Ra
Level 145
God Stats
9W - 9L
1,487 SR
Queue Stats
571W - 597L
1,477 Elo+
Solo
Rama
Rama
ytg07
Rama
Level 128
God Stats
3W - 3L
1,344 SR
Queue Stats
340W - 333L
1,476 Elo+
Solo
Team Averages
Level 138
1,485 SR
1,468 Elo+

VS

Team Averages
Level 107
1,477 SR
1,531 Elo+
Merlin
Merlin
 
Merlin
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
Justicia1153
Sylvanus
Level 95
God Stats
4W - 0L
1,496 SR
Queue Stats
218W - 161L
1,538 Elo+
Solo
Hou Yi
Hou Yi
Nikollas94
Hou Yi
Level 109
God Stats
4W - 3L
1,305 SR
Queue Stats
141W - 155L
1,470 Elo+
Party 1
Vulcan
Vulcan
Zanatar
Vulcan
Level 87
God Stats
3W - 1L
1,586 SR
Queue Stats
136W - 142L
1,514 Elo+
Solo
Athena
Athena
headrusher00
Athena
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 5L
1,633 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
ERMHS
Geb
16
0 / 6 / 11
9,392
626
14,286
23,170
24,454
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

16
3 / 5 / 8
10,271
685
15,969
12,521
6,579
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Apollo
RUARMY
Apollo
18
6 / 3 / 3
10,910
727
11,550
16,072
8,332
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

18
2 / 3 / 7
10,681
712
14,298
13,449
7,336
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Rama
ytg07
Rama
16
1 / 5 / 10
9,726
648
8,684
17,512
8,748
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
19
3 / 1 / 14
11,030
735
16,357
12,875
7,183
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sylvanus
Justicia1153
Sylvanus
19
3 / 2 / 16
10,860
724
9,248
21,209
27,983
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hou Yi
Nikollas94
Hou Yi
20
13 / 3 / 9
12,473
832
21,454
17,422
10,073
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Vulcan
Zanatar
Vulcan
18
2 / 1 / 14
10,502
700
21,357
11,699
6,440
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Athena
15
1 / 5 / 13
9,488
633
5,913
19,895
27,768
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
88
12
Kills
22
22
Deaths
12
39
Assists
66
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
3
1
14
10
L
Geb
ERMHS
Geb
0
6
11
0.92
L
3
5
8
1.4
W
Sylvanus
Justicia1153
Sylvanus
3
2
16
5.5
W
Hou Yi
Nikollas94
Hou Yi
13
3
9
5.83
L
Apollo
RUARMY
Apollo
6
3
3
2.5
W
Vulcan
Zanatar
Vulcan
2
1
14
9
L
2
3
7
1.83
W
Athena
1
5
13
1.5
L
Rama
ytg07
Rama
1
5
10
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,787
Damage
74,329
82,724
Taken
83,100
55,449
Mitigated
79,447
37,659
Healing
46,063
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
16,357
708
2,329
2,482
12,875
7,183
414
6,757
6,118
36,152
0
L
Geb
ERMHS
Geb
14,286
279
316
3,810
23,170
24,454
230
12,285
10,527
22,555
0
L
15,969
3,547
2,693
698
12,521
6,579
679
8,211
4,212
29,512
0
W
Sylvanus
Justicia1153
Sylvanus
9,248
2,473
15,121
9,388
21,209
27,983
555
10,644
10,565
23,846
2,747
W
Hou Yi
Nikollas94
Hou Yi
21,454
12,958
4,770
5,373
17,422
10,073
4,116
8,159
9,263
0
47,543
L
Apollo
RUARMY
Apollo
11,550
5,380
2,538
2,982
16,072
8,332
1,489
9,438
6,481
0
20,895
W
Vulcan
Zanatar
Vulcan
21,357
4,051
1,747
1,337
11,699
6,440
1,531
8,586
3,113
50,527
0
L
14,298
695
12,750
5,473
13,449
7,336
509
8,018
5,340
45,329
0
W
Athena
5,913
1,322
1,545
1,971
19,895
27,768
919
10,407
9,488
9,324
0
L
Rama
ytg07
Rama
8,684
4,182
2,066
4,333
17,512
8,748
1,661
13,048
4,198
0
19,790

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,980
Gold Earned
54,353
193
Minions Killed
174
0
Camps Cleared
0
1,343,093
Distance Traveled
1,433,020
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
11,030
735
34
2
0
312,792
0
L
Geb
9,392
626
13
1
0
278,737
0
L
Hera
10,271
685
35
2
0
246,569
0
W
Sylvanus
10,860
724
15
1
0
275,761
0
W
Hou Yi
12,473
832
48
3
0
271,708
0
L
Apollo
10,910
727
35
2
0
259,311
0
W
Vulcan
10,502
700
70
5
0
315,677
1
L
Ra
10,681
712
83
6
0
312,903
4
W
Athena
9,488
633
7
0
0
257,082
0
L
Rama
9,726
648
27
2
0
245,573
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role