Player Matchup

Morgan Le Fay
Morgan Le Fay
FailedHydration
Morgan Le Fay
Level 148
God Stats
0W - 1L
1,531 SR
Queue Stats
168W - 174L
1,582 Elo+
Solo
Khepri
Khepri
LordEPickle
Khepri
Level 123
God Stats
2W - 3L
1,455 SR
Queue Stats
206W - 140L
1,661 Elo+
Party 2
Tyr
Tyr
kegekarumomochi
Tyr
Level 159
God Stats
6W - 6L
1,543 SR
Queue Stats
368W - 398L
1,613 Elo+
Solo
Serqet
Serqet
rein2
Serqet
Level 158
God Stats
39W - 31L
1,596 SR
Queue Stats
512W - 391L
1,650 Elo+
Solo
Cupid
Cupid
rocketsoverrio2
Cupid
Level 89
God Stats
73W - 29L
1,790 SR
Queue Stats
220W - 135L
1,658 Elo+
Party 2
Team Averages
Level 135
1,583 SR
1,633 Elo+

VS

Team Averages
Level 105
1,614 SR
1,598 Elo+
Thoth
Thoth
 
Thoth
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
Angello287
Tyr
Level 117
God Stats
18W - 15L
1,615 SR
Queue Stats
324W - 307L
1,581 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Franky52
Ah Muzen Cab
Level 125
God Stats
2W - 1L
1,858 SR
Queue Stats
25W - 16L
1,630 Elo+
Party 1
Vulcan
Vulcan
GamerGirl2006
Vulcan
Level 57
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 9L
1,654 Elo+
Party 1
Horus
Horus
OnlyFanatics
Horus
Level 140
God Stats
10W - 11L
1,595 SR
Queue Stats
245W - 219L
1,625 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
FailedHydration
Morgan Le Fay
15
3 / 2 / 3
8,005
801
10,371
10,983
6,514
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Khepri
12
0 / 6 / 5
6,796
680
3,227
16,382
10,779
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
1 / 3 / 3
6,720
672
5,246
10,610
8,064
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Serqet
rein2
Serqet
13
2 / 3 / 5
6,850
685
5,873
11,843
10,499
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
1 / 4 / 2
7,140
714
4,299
10,859
4,001
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
14
4 / 1 / 6
8,113
811
10,887
4,357
1,079
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
5 / 0 / 5
8,182
818
9,045
9,806
7,736
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Ah Muzen Cab
Franky52
Ah Muzen Cab
15
5 / 4 / 4
8,458
846
10,360
10,962
4,701
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

14
0 / 1 / 9
7,656
766
16,413
7,551
3,577
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

14
4 / 1 / 7
7,934
793
7,588
10,758
8,527
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
49
7
Kills
18
18
Deaths
7
18
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Thoth
 
Thoth
4
1
6
7
W
5
0
5
7.5
L
Morgan Le Fay
FailedHydration
Morgan Le Fay
3
2
3
2.25
W
Ah Muzen Cab
Franky52
Ah Muzen Cab
5
4
4
1.75
W
0
1
9
4.5
L
Khepri
0
6
5
0.42
W
4
1
7
7.5
L
1
3
3
0.83
L
Serqet
rein2
Serqet
2
3
5
1.5
L
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,016
Damage
54,293
60,677
Taken
43,434
39,857
Mitigated
25,620
8,671
Healing
12,602
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
 
Thoth
10,887
319
0
389
4,357
1,079
462
762
2,259
30,375
0
W
9,045
917
0
4,585
9,806
7,736
0
3,338
5,975
146
22,899
L
Morgan Le Fay
FailedHydration
Morgan Le Fay
10,371
1,338
0
1,238
10,983
6,514
0
4,702
6,160
32,910
0
W
Ah Muzen Cab
Franky52
Ah Muzen Cab
10,360
5,250
0
2,380
10,962
4,701
2,153
4,152
6,289
0
35,087
W
16,413
7,712
0
1,377
7,551
3,577
301
2,905
4,486
38,435
0
L
Khepri
3,227
143
0
1,655
16,382
10,779
0
8,595
7,658
11,108
0
W
7,588
2,858
1,293
2,578
10,758
8,527
647
2,502
7,886
35
15,357
L
5,246
246
0
1,782
10,610
8,064
0
5,241
5,284
61
15,863
L
Serqet
rein2
Serqet
5,873
1,040
0
987
11,843
10,499
0
3,987
7,719
0
9,144
L
4,299
3,153
267
2,742
10,859
4,001
0
4,956
5,697
0
27,342

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,511
Gold Earned
40,343
186
Minions Killed
214
0
Camps Cleared
0
1,034,207
Distance Traveled
1,110,863
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
8,113
811
47
5
0
226,756
0
W
Tyr
8,182
818
36
4
0
254,220
5
L
Morgan Le Fay
8,005
801
60
6
0
199,836
1
W
Ah Muzen Cab
8,458
846
61
6
0
193,362
0
W
Vulcan
7,656
766
57
6
0
209,405
4
L
Khepri
6,796
680
14
1
0
201,188
0
W
Horus
7,934
793
13
1
0
227,120
3
L
Tyr
6,720
672
30
3
0
238,063
5
L
Serqet
6,850
685
11
1
0
204,086
4
L
Cupid
7,140
714
71
7
0
191,034
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role