Player Matchup

Geb
Geb
DCdanone
Geb
Level 127
God Stats
22W - 16L
1,590 SR
Queue Stats
402W - 391L
1,462 Elo+
Party 1
Chaac
Chaac
Deathchiken8437
Chaac
Level 144
God Stats
9W - 12L
1,459 SR
Queue Stats
560W - 607L
1,423 Elo+
Party 1
Vulcan
Vulcan
dArK31itEj0keRz
Vulcan
Level 128
God Stats
1W - 3L
1,463 SR
Queue Stats
7W - 12L
1,483 Elo+
Party 1
Team Averages
Level 133
1,504 SR
1,456 Elo+

VS

Team Averages
Level 135
1,607 SR
1,546 Elo+
Neith
Neith
 
Neith
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
Baker9797
Achilles
Level 153
God Stats
12W - 4L
1,714 SR
Queue Stats
395W - 391L
1,570 Elo+
Solo
Baron Samedi
Baron Samedi
ELVIOLAIGUANAS-l
Baron Samedi
Level 102
God Stats
14W - 9L
1,607 SR
Queue Stats
127W - 140L
1,567 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
0 / 2 / 1
12,379
619
9,431
26,105
42,254
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
1 / 6 / 0
11,191
560
16,825
27,191
29,660
Heavy Mace

Heavy Mace

+30
Physical Power

16
1 / 5 / 0
11,625
581
14,052
15,723
8,323
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
20
4 / 0 / 8
14,224
711
20,447
13,606
7,287
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Achilles
Baker9797
Achilles
19
6 / 1 / 6
13,532
677
22,544
25,226
26,852
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Baron Samedi
ELVIOLAIGUANAS-l
Baron Samedi
18
3 / 1 / 8
13,251
663
19,439
17,639
8,989
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
35
2
Kills
13
13
Deaths
2
1
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
4
0
8
8
W
Achilles
Baker9797
Achilles
6
1
6
9
L
0
2
1
0.25
L
1
6
0
0.17
W
Baron Samedi
ELVIOLAIGUANAS-l
Baron Samedi
3
1
8
7
L
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,308
Damage
62,430
69,019
Taken
56,471
80,237
Mitigated
43,128
13,514
Healing
28,014
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
20,447
6,816
0
6,126
13,606
7,287
2,999
5,489
8,117
0
90,809
W
Achilles
Baker9797
Achilles
22,544
5,129
0
4,756
25,226
26,852
125
10,920
14,130
0
45,693
L
9,431
443
0
5,456
26,105
42,254
0
7,307
17,613
39,399
0
L
16,825
2,212
0
4,389
27,191
29,660
0
10,308
16,192
0
43,969
W
Baron Samedi
ELVIOLAIGUANAS-l
Baron Samedi
19,439
1,143
5,604
11,528
17,639
8,989
224
8,173
9,466
66,657
0
L
14,052
5,131
988
2,681
15,723
8,323
0
2,385
12,838
52,694
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,195
Gold Earned
41,007
194
Minions Killed
273
5
Camps Cleared
13
1,058,627
Distance Traveled
1,143,144
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
14,224
711
128
6
4
376,201
5
W
Achilles
13,532
677
42
2
3
390,382
3
L
Geb
12,379
619
45
2
1
350,092
3
L
Chaac
11,191
560
68
3
2
347,038
4
W
Baron Samedi
13,251
663
103
5
6
376,561
3
L
Vulcan
11,625
581
81
4
2
361,497
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role