Player Matchup

Ra
Ra
BestWhenDrunk
Ra
Level 160
God Stats
1W - 0L
1,333 SR
Queue Stats
29W - 20L
1,572 Elo+
Party 1
Bellona
Bellona
CaptainSadBoy
Bellona
Level 46
God Stats
1W - 0L
1,552 SR
Queue Stats
9W - 5L
1,569 Elo+
Party 1
Thoth
Thoth
Murder Thy King
Thoth
Level 113
God Stats
2W - 0L
1,500 SR
Queue Stats
58W - 58L
1,446 Elo+
Party 1
Fenrir
Fenrir
SpookyEnema
Fenrir
Level 121
God Stats
3W - 1L
1,490 SR
Queue Stats
91W - 87L
1,463 Elo+
Solo
Atlas
Atlas
XxBEASTnBULLxX
Atlas
Level 149
God Stats
4W - 3L
1,800 SR
Queue Stats
138W - 106L
1,619 Elo+
Party 1
Team Averages
Level 118
1,535 SR
1,534 Elo+

VS

Team Averages
Level 120
1,470 SR
1,432 Elo+
Anhur
Anhur
 
Anhur
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
AJAXzeeAmi
Jing Wei
Level 59
God Stats
2W - 9L
1,253 SR
Queue Stats
345W - 388L
1,425 Elo+
Party 3
Lancelot
Lancelot
Orlandoscovitch
Lancelot
Level 89
God Stats
2W - 2L
1,440 SR
Queue Stats
347W - 381L
1,405 Elo+
Party 2
Sylvanus
Sylvanus
Reckless Raz
Sylvanus
Level 154
God Stats
45W - 32L
1,567 SR
Queue Stats
1,091W - 1,167L
1,418 Elo+
Party 3
Bacchus
Bacchus
kilodrugs26
Bacchus
Level 155
God Stats
4W - 5L
1,592 SR
Queue Stats
127W - 142L
1,413 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
10 / 0 / 17
11,435
880
18,466
8,008
4,293
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Bellona
17
3 / 4 / 20
10,924
840
17,743
23,195
32,228
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

17
6 / 3 / 19
10,564
813
23,297
13,424
6,609
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
16
4 / 5 / 14
9,885
760
12,856
16,107
11,383
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

19
7 / 1 / 22
12,066
928
28,896
19,359
20,853
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
14
2 / 7 / 9
8,282
637
10,250
18,713
10,096
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jing Wei
AJAXzeeAmi
Jing Wei
14
2 / 6 / 8
8,518
655
10,602
19,573
9,957
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Lancelot
14
2 / 7 / 6
8,285
637
9,366
18,165
10,286
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sylvanus
Reckless Raz
Sylvanus
16
3 / 6 / 6
8,709
670
10,877
23,806
22,602
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bacchus
kilodrugs26
Bacchus
16
4 / 4 / 7
8,938
688
13,772
32,942
37,350
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

122
Kill Participation
49
30
Kills
13
13
Deaths
30
92
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
2
7
9
0.93
L
Jing Wei
AJAXzeeAmi
Jing Wei
2
6
8
1
W
10
0
17
18.5
W
Bellona
3
4
20
3.25
W
6
3
19
5.17
L
Lancelot
2
7
6
0.71
L
Sylvanus
Reckless Raz
Sylvanus
3
6
6
1
W
Fenrir
4
5
14
2.2
W
7
1
22
18
L
Bacchus
kilodrugs26
Bacchus
4
4
7
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

101,258
Damage
54,867
80,093
Taken
113,199
75,366
Mitigated
90,291
34,076
Healing
50,571
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
10,250
5,404
1,024
2,709
18,713
10,096
0
12,709
5,828
0
14,886
L
Jing Wei
AJAXzeeAmi
Jing Wei
10,602
5,111
1,873
3,215
19,573
9,957
154
12,165
7,202
0
30,665
W
18,466
4,695
6,602
4,055
8,008
4,293
2,001
4,176
3,832
41,223
0
W
Bellona
17,743
2,535
469
4,034
23,195
32,228
478
6,197
16,998
1,834
22,318
W
23,297
1,628
1,394
2,719
13,424
6,609
794
4,868
8,556
43,998
0
L
Lancelot
9,366
2,036
1,132
2,118
18,165
10,286
36
10,699
7,275
0
15,191
L
Sylvanus
Reckless Raz
Sylvanus
10,877
1,812
14,535
9,554
23,806
22,602
72
17,919
5,845
18,309
0
W
Fenrir
12,856
3,802
1,404
3,864
16,107
11,383
2,693
4,413
11,694
0
18,943
W
28,896
13,261
4,296
5,239
19,359
20,853
731
4,995
14,364
43,300
0
L
Bacchus
kilodrugs26
Bacchus
13,772
835
2,201
12,210
32,942
37,350
0
18,316
14,191
23,708
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,874
Gold Earned
42,732
143
Minions Killed
101
0
Camps Cleared
0
1,324,610
Distance Traveled
1,112,432
11
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
8,282
637
9
1
0
230,659
2
L
Jing Wei
8,518
655
49
4
0
203,289
1
W
Ra
11,435
880
52
4
0
264,345
6
W
Bellona
10,924
840
17
1
0
257,607
3
W
Thoth
10,564
813
37
3
0
251,409
2
L
Lancelot
8,285
637
12
1
0
238,596
0
L
Sylvanus
8,709
670
18
1
0
203,971
0
W
Fenrir
9,885
760
11
1
0
274,320
0
W
Atlas
12,066
928
26
2
0
276,929
0
L
Bacchus
8,938
688
13
1
0
235,917
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role