Player Matchup

Nox
Nox
CaptainSquawks
Nox
Level 128
God Stats
2W - 2L
1,575 SR
Queue Stats
172W - 73L
1,827 Elo+
Party 2
Baron Samedi
Baron Samedi
Harvuu
Baron Samedi
Level 108
God Stats
58W - 19L
1,772 SR
Queue Stats
293W - 149L
1,830 Elo+
Party 2
Fenrir
Fenrir
MooseInThePoose
Fenrir
Level 105
God Stats
4W - 2L
1,741 SR
Queue Stats
172W - 82L
1,782 Elo+
Party 2
Team Averages
Level 114
1,696 SR
1,813 Elo+

VS

Team Averages
Level 94
1,432 SR
1,573 Elo+
Tyr
Tyr
Burglekutt2894
Tyr
Level 111
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 47L
1,479 Elo+
Solo
Mulan
Mulan
QuintosBrazi
Mulan
Level 52
God Stats
1W - 1L
1,500 SR
Queue Stats
20W - 19L
1,707 Elo+
Party 1
Raijin
Raijin
shadow21109
Raijin
Level 120
God Stats
0W - 1L
1,297 SR
Queue Stats
41W - 36L
1,533 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 0 / 11
11,628
775
14,370
12,109
6,734
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Baron Samedi
Harvuu
Baron Samedi
15
3 / 3 / 14
10,401
693
21,466
17,715
10,848
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
9 / 2 / 7
11,239
749
13,752
18,011
18,825
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 7 / 2
8,833
589
9,858
20,528
23,838
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
2 / 5 / 2
9,448
630
13,045
22,791
22,662
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Raijin
14
1 / 7 / 4
9,233
616
14,117
15,149
6,380
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
13
19
Kills
5
5
Deaths
19
32
Assists
8
Player
Kills
Deaths
Assists
KDA
L
2
7
2
0.43
W
7
0
11
12.5
W
Baron Samedi
Harvuu
Baron Samedi
3
3
14
3.33
W
9
2
7
6.25
L
2
5
2
0.6
L
Raijin
1
7
4
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,588
Damage
37,020
47,835
Taken
58,468
36,407
Mitigated
52,880
18,881
Healing
7,136
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,858
2,125
0
2,633
20,528
23,838
0
12,119
8,409
0
25,807
W
14,370
3,044
0
2,053
12,109
6,734
1,021
3,710
7,661
44,393
0
W
Baron Samedi
Harvuu
Baron Samedi
21,466
2,247
6,224
8,329
17,715
10,848
961
5,049
12,050
49,661
0
W
13,752
3,155
0
2,275
18,011
18,825
0
4,309
12,923
0
22,821
L
13,045
985
0
2,893
22,791
22,662
0
14,460
8,331
0
28,000
L
Raijin
14,117
1,196
0
1,610
15,149
6,380
0
9,722
5,427
37,298
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,268
Gold Earned
27,514
156
Minions Killed
144
7
Camps Cleared
4
845,788
Distance Traveled
750,555
20
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
8,833
589
36
2
2
255,199
2
W
Nox
11,628
775
84
6
3
278,409
5
W
Baron Samedi
10,401
693
62
4
2
266,128
9
W
Fenrir
11,239
749
10
1
2
301,251
6
L
Mulan
9,448
630
28
2
0
258,696
3
L
Raijin
9,233
616
80
5
2
236,660
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role