Player Matchup

Horus
Horus
 
Horus
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Atlas
Atlas
SaltC00kie
Atlas
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 5L
1,612 Elo+
Party 1
Ishtar
Ishtar
TpQ500
Ishtar
Level 117
God Stats
139W - 102L
1,608 SR
Queue Stats
360W - 317L
1,583 Elo+
Party 3
King Arthur
King Arthur
UndamagedSoul
King Arthur
Level 160
God Stats
23W - 30L
1,504 SR
Queue Stats
213W - 211L
1,604 Elo+
Party 1
Sol
Sol
aweartist
Sol
Level 122
God Stats
70W - 43L
1,647 SR
Queue Stats
413W - 377L
1,590 Elo+
Party 3
Team Averages
Level 132
1,552 SR
1,578 Elo+

VS

Team Averages
Level 122
1,443 SR
1,538 Elo+
Set
Set
AlrightIGuess
Set
Level 107
God Stats
2W - 5L
1,335 SR
Queue Stats
177W - 168L
1,486 Elo+
Party 2
Ishtar
Ishtar
Cöre
Ishtar
Level 128
God Stats
7W - 8L
1,471 SR
Queue Stats
151W - 141L
1,554 Elo+
Party 2
Ao Kuang
Ao Kuang
Slate11
Ao Kuang
Level 119
God Stats
9W - 6L
1,627 SR
Queue Stats
473W - 468L
1,548 Elo+
Solo
Hercules
Hercules
ilrer
Hercules
Level 113
God Stats
0W - 3L
1,075 SR
Queue Stats
6W - 10L
1,512 Elo+
Party 2
Merlin
Merlin
vrilikz
Merlin
Level 141
God Stats
18W - 14L
1,707 SR
Queue Stats
246W - 222L
1,592 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
13
5 / 2 / 6
7,915
565
8,349
9,320
4,220
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Atlas
12
1 / 2 / 7
7,540
539
5,969
9,568
7,737
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ishtar
TpQ500
Ishtar
12
5 / 4 / 2
7,500
536
9,097
10,453
3,941
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

King Arthur
UndamagedSoul
King Arthur
14
5 / 1 / 0
8,726
623
10,776
11,220
9,557
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

15
4 / 1 / 3
8,767
626
6,577
9,839
3,953
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 4 / 0
6,979
499
5,669
13,841
7,371
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Ishtar
Cöre
Ishtar
11
1 / 3 / 5
6,819
487
7,938
10,222
3,766
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ao Kuang
Slate11
Ao Kuang
11
2 / 4 / 1
6,882
492
3,780
14,246
4,654
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hercules
ilrer
Hercules
9
4 / 5 / 2
6,780
484
4,791
14,337
11,493
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Merlin
vrilikz
Merlin
15
3 / 4 / 0
8,459
604
6,996
8,892
3,496
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
18
20
Kills
10
10
Deaths
20
18
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
5
2
6
4
L
0
4
0
0
L
Ishtar
Cöre
Ishtar
1
3
5
1.17
W
Atlas
1
2
7
2.25
L
Ao Kuang
Slate11
Ao Kuang
2
4
1
0.63
W
Ishtar
TpQ500
Ishtar
5
4
2
1.5
W
King Arthur
UndamagedSoul
King Arthur
5
1
0
5
W
4
1
3
5.5
L
Hercules
ilrer
Hercules
4
5
2
1
L
Merlin
vrilikz
Merlin
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,768
Damage
29,174
50,400
Taken
61,538
29,408
Mitigated
30,780
17,932
Healing
14,459
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
8,349
4,546
220
3,911
9,320
4,220
0
3,240
6,036
0
43,001
L
5,669
1,422
0
4,893
13,841
7,371
0
457
12,476
0
53,937
L
Ishtar
Cöre
Ishtar
7,938
5,291
0
1,864
10,222
3,766
237
2,225
7,997
0
56,997
W
Atlas
5,969
2,674
0
1,772
9,568
7,737
0
0
9,568
24,836
0
L
Ao Kuang
Slate11
Ao Kuang
3,780
1,005
0
3,620
14,246
4,654
0
1,163
12,946
46,350
4,708
W
Ishtar
TpQ500
Ishtar
9,097
5,494
0
3,598
10,453
3,941
0
1,438
9,015
0
50,606
W
King Arthur
UndamagedSoul
King Arthur
10,776
882
0
2,868
11,220
9,557
0
406
10,098
457
61,247
W
6,577
2,893
0
5,563
9,839
3,953
1,650
5,572
4,267
63,317
7,779
L
Hercules
ilrer
Hercules
4,791
1,978
0
3,479
14,337
11,493
0
4,053
10,026
0
12,914
L
Merlin
vrilikz
Merlin
6,996
442
0
603
8,892
3,496
605
4,267
4,625
73,415
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,448
Gold Earned
35,919
438
Minions Killed
433
0
Camps Cleared
0
1,360,033
Distance Traveled
1,339,330
22
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
7,915
565
72
5
0
323,578
5
L
Set
6,979
499
99
7
0
267,681
2
L
Ishtar
6,819
487
86
6
0
263,539
0
W
Atlas
7,540
539
28
2
0
262,527
3
L
Ao Kuang
6,882
492
90
6
0
284,837
2
W
Ishtar
7,500
536
103
7
0
260,650
5
W
King Arthur
8,726
623
102
7
0
240,895
0
W
Sol
8,767
626
133
10
0
272,383
9
L
Hercules
6,780
484
20
1
0
274,546
1
L
Merlin
8,459
604
138
10
0
248,727
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role