Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mulan
Mulan
KANIBAL1488
Mulan
Level 112
God Stats
0W - 2L
1,400 SR
Queue Stats
74W - 68L
1,446 Elo+
Party 3
Cthulhu
Cthulhu
KrylMasta
Cthulhu
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 36L
1,461 Elo+
Party 3
Ne Zha
Ne Zha
USA4thewin
Ne Zha
Level 129
God Stats
21W - 14L
1,515 SR
Queue Stats
613W - 637L
1,448 Elo+
Party 1
Nemesis
Nemesis
Zerpatin
Nemesis
Level 81
God Stats
1W - 2L
1,400 SR
Queue Stats
108W - 138L
1,408 Elo+
Solo
Team Averages
Level 111
1,463 SR
1,453 Elo+

VS

Team Averages
Level 113
1,365 SR
1,408 Elo+
Loki
Loki
BroetchenDieb
Loki
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 11L
1,397 Elo+
Solo
Zhong Kui
Zhong Kui
Familie12
Zhong Kui
Level 131
God Stats
1W - 3L
1,079 SR
Queue Stats
106W - 99L
1,405 Elo+
Party 2
Sobek
Sobek
MrWorldwide95
Sobek
Level 67
God Stats
4W - 2L
1,273 SR
Queue Stats
141W - 150L
1,404 Elo+
Solo
Da Ji
Da Ji
Mr_Cobbina
Da Ji
Level 148
God Stats
1W - 0L
1,299 SR
Queue Stats
52W - 57L
1,424 Elo+
Party 2
Chiron
Chiron
TickleMyNoodle95
Chiron
Level 94
God Stats
3W - 0L
1,675 SR
Queue Stats
105W - 111L
1,408 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
17
1 / 12 / 6
10,906
574
16,692
23,466
18,033
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

19
2 / 14 / 10
11,530
607
19,418
36,243
37,517
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cthulhu
KrylMasta
Cthulhu
20
2 / 8 / 6
11,970
630
20,120
24,941
34,383
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ne Zha
USA4thewin
Ne Zha
20
5 / 7 / 4
11,586
610
25,868
21,587
13,910
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Nemesis
Zerpatin
Nemesis
19
4 / 7 / 6
11,478
604
18,730
24,673
19,173
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
10 / 5 / 17
13,145
692
21,284
17,822
9,840
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Zhong Kui
Familie12
Zhong Kui
20
15 / 2 / 29
15,862
835
32,959
24,538
22,735
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

20
6 / 2 / 35
14,468
761
13,054
29,548
36,826
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Da Ji
20
10 / 3 / 23
13,327
701
18,836
31,241
19,007
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

20
7 / 2 / 30
13,862
730
30,264
20,001
11,503
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
182
14
Kills
48
48
Deaths
14
32
Assists
134
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
1
12
6
0.33
W
10
5
17
3.7
W
Zhong Kui
Familie12
Zhong Kui
15
2
29
14.75
L
2
14
10
0.5
L
Cthulhu
KrylMasta
Cthulhu
2
8
6
0.63
W
6
2
35
11.75
W
Da Ji
10
3
23
7.17
W
7
2
30
11
L
Ne Zha
USA4thewin
Ne Zha
5
7
4
1
L
Nemesis
Zerpatin
Nemesis
4
7
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

100,828
Damage
116,397
130,910
Taken
123,150
123,016
Mitigated
99,911
30,633
Healing
62,370
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
16,692
2,400
414
4,210
23,466
18,033
0
9,122
14,344
30,286
0
W
21,284
4,876
3,849
3,246
17,822
9,840
0
4,699
13,123
0
49,614
W
Zhong Kui
Familie12
Zhong Kui
32,959
3,751
1,811
12,952
24,538
22,735
2,082
10,482
14,056
70,114
0
L
19,418
2,854
1,059
5,927
36,243
37,517
0
11,880
24,363
721
29,741
L
Cthulhu
KrylMasta
Cthulhu
20,120
429
1,402
2,139
24,941
34,383
0
8,149
16,792
36,820
0
W
13,054
1,177
2,759
9,009
29,548
36,826
435
7,158
22,390
22,677
0
W
Da Ji
18,836
6,521
1,415
11,848
31,241
19,007
631
6,822
24,419
0
24,783
W
30,264
21,084
6,162
9,319
20,001
11,503
3,107
8,323
11,678
0
53,681
L
Ne Zha
USA4thewin
Ne Zha
25,868
5,404
1,760
4,661
21,587
13,910
0
8,772
12,815
0
43,889
L
Nemesis
Zerpatin
Nemesis
18,730
4,359
1,639
7,422
24,673
19,173
0
8,090
16,583
0
30,073

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,470
Gold Earned
70,664
163
Minions Killed
214
0
Camps Cleared
0
1,495,465
Distance Traveled
1,549,875
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
10,906
574
40
2
0
261,901
0
W
Loki
13,145
692
36
2
0
317,817
0
W
Zhong Kui
15,862
835
99
5
0
323,004
0
L
Mulan
11,530
607
24
1
0
259,522
1
L
Cthulhu
11,970
630
43
2
0
332,703
0
W
Sobek
14,468
761
19
1
0
317,165
2
W
Da Ji
13,327
701
10
1
0
280,928
0
W
Chiron
13,862
730
50
3
0
310,961
0
L
Ne Zha
11,586
610
22
1
0
323,320
0
L
Nemesis
11,478
604
34
2
0
318,019
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role