Player Matchup

Ganesha
Ganesha
Bronze II
AlexitoGTF2
Ganesha
Bronze II
Level 101
God Stats
1W - 10L
1,437 SR
Queue Stats
4W - 25L
1,142 MMR
Party 1
Nox
Nox
Bronze IV
Azulon94
Nox
Bronze IV
Level 134
God Stats
6W - 13L
1,413 SR
Queue Stats
14W - 55L
708 MMR
Party 1
Sun Wukong
Sun Wukong
Bronze I
originaldo21
Sun Wukong
Bronze I
Level 42
God Stats
13W - 16L
1,471 SR
Queue Stats
45W - 81L
561 MMR
Solo
Team Averages
Bronze II
Bronze II
Average Tier
Level 92
1,440 SR
804 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 118
1,368 SR
896 MMR
Terra
Terra
Bronze I
VHRabbit
Terra
Bronze I
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 38L
1,075 MMR
Solo
Chang'e
Chang'e
Bronze I
fulsta
Chang'e
Bronze I
Level 148
God Stats
11W - 12L
1,187 SR
Queue Stats
132W - 231L
535 MMR
Solo
Cernunnos
Cernunnos
Silver I
lokisd1313
Cernunnos
Silver I
Level 139
God Stats
13W - 15L
1,416 SR
Queue Stats
254W - 343L
1,080 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
AlexitoGTF2
Ganesha
17
0 / 4 / 5
11,546
577
13,180
30,849
30,037
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

19
6 / 4 / 1
13,665
683
20,742
17,192
8,804
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Sun Wukong
originaldo21
Sun Wukong
16
1 / 7 / 4
11,772
589
14,421
40,809
32,332
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mace

Mace

+10
Physical Power

Bans
PersephoneBastetAphroditeAchillesCliodhna

VS

Bans
AtlasZhong KuiAh Muzen CabBaba YagaSkadi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
VHRabbit
Terra
19
3 / 1 / 10
15,025
751
12,802
33,862
47,220
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Chang'e
fulsta
Chang'e
19
6 / 5 / 9
14,225
711
21,986
22,448
10,713
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Cernunnos
lokisd1313
Cernunnos
19
6 / 1 / 8
14,417
721
43,235
19,255
10,640
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
42
7
Kills
15
15
Deaths
7
10
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Ganesha
AlexitoGTF2
Ganesha
0
4
5
0.63
L
6
4
1
1.63
W
Terra
VHRabbit
Terra
3
1
10
8
W
Chang'e
fulsta
Chang'e
6
5
9
2.1
W
Cernunnos
lokisd1313
Cernunnos
6
1
8
10
L
Sun Wukong
originaldo21
Sun Wukong
1
7
4
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,343
Damage
78,023
88,850
Taken
75,565
71,173
Mitigated
68,573
27,896
Healing
37,844
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
AlexitoGTF2
Ganesha
13,180
1,029
0
11,003
30,849
30,037
0
13,451
17,398
43,018
0
L
20,742
1,197
0
0
17,192
8,804
0
8,542
8,650
59,802
0
W
Terra
VHRabbit
Terra
12,802
1,387
7,886
12,685
33,862
47,220
365
11,578
22,284
45,038
0
W
Chang'e
fulsta
Chang'e
21,986
2,622
5,780
7,318
22,448
10,713
479
12,771
9,677
51,115
0
W
Cernunnos
lokisd1313
Cernunnos
43,235
20,324
0
4,175
19,255
10,640
2,780
9,896
9,359
0
112,388
L
Sun Wukong
originaldo21
Sun Wukong
14,421
1,682
363
16,530
40,809
32,332
0
14,430
26,379
110
40,774

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,983
Gold Earned
43,667
185
Minions Killed
247
6
Camps Cleared
10
1,027,328
Distance Traveled
1,059,978
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
11,546
577
8
0
0
342,312
6
L
Nox
13,665
683
121
6
2
343,290
3
W
Terra
15,025
751
53
3
0
364,750
1
W
Chang'e
14,225
711
56
3
2
331,543
2
W
Cernunnos
14,417
721
138
7
8
363,685
7
L
Sun Wukong
11,772
589
56
3
4
341,726
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role