Player Matchup

Hel
Hel
 
Hel
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xing Tian
Xing Tian
CharlieTheDemon
Xing Tian
Level 126
God Stats
1W - 3L
1,500 SR
Queue Stats
52W - 63L
1,411 Elo+
Party 1
Zeus
Zeus
JosephTheAngel
Zeus
Level 19
God Stats
1W - 1L
1,500 SR
Queue Stats
42W - 54L
1,411 Elo+
Party 1
Hou Yi
Hou Yi
VitjaMuna
Hou Yi
Level 148
God Stats
8W - 9L
1,490 SR
Queue Stats
476W - 505L
1,487 Elo+
Solo
Hun Batz
Hun Batz
gusdead
Hun Batz
Level 103
God Stats
7W - 8L
1,385 SR
Queue Stats
574W - 622L
1,475 Elo+
Solo
Team Averages
Level 107
1,475 SR
1,456 Elo+

VS

Team Averages
Level 110
1,552 SR
1,392 Elo+
Hachiman
Hachiman
Cinderello
Hachiman
Level 153
God Stats
9W - 7L
1,537 SR
Queue Stats
427W - 433L
1,435 Elo+
Solo
Chronos
Chronos
Kombado
Chronos
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 15L
1,396 Elo+
Solo
Tyr
Tyr
Mrmee25
Tyr
Level 105
God Stats
2W - 3L
1,779 SR
Queue Stats
131W - 135L
1,533 Elo+
Party 2
Mercury
Mercury
Pyro2946
Mercury
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 16L
1,152 Elo+
Party 2
Yemoja
Yemoja
a13709679810b
Yemoja
Level 123
God Stats
3W - 3L
1,446 SR
Queue Stats
202W - 222L
1,444 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
19
4 / 1 / 23
11,813
695
10,427
16,214
14,052
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Xing Tian
CharlieTheDemon
Xing Tian
18
5 / 3 / 20
12,587
740
10,138
28,991
39,760
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

20
12 / 2 / 20
13,177
775
30,171
11,974
7,245
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hou Yi
VitjaMuna
Hou Yi
18
5 / 4 / 23
12,141
714
23,424
27,016
27,983
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hun Batz
gusdead
Hun Batz
20
9 / 3 / 18
13,095
770
25,504
21,062
13,543
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Cinderello
Hachiman
15
3 / 12 / 6
10,391
611
21,663
22,633
9,298
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Chronos
Kombado
Chronos
19
6 / 4 / 6
11,805
694
14,232
17,483
7,887
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tyr
20
3 / 5 / 8
11,365
669
16,681
30,527
42,407
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Mercury
Pyro2946
Mercury
15
0 / 9 / 6
9,082
534
5,679
16,094
6,870
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

19
1 / 5 / 9
9,993
588
17,199
22,922
24,544
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

139
Kill Participation
48
35
Kills
13
13
Deaths
35
104
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
4
1
23
15.5
W
Xing Tian
CharlieTheDemon
Xing Tian
5
3
20
5
L
Hachiman
Cinderello
Hachiman
3
12
6
0.5
W
12
2
20
11
L
Chronos
Kombado
Chronos
6
4
6
2.25
L
Tyr
3
5
8
1.4
L
Mercury
Pyro2946
Mercury
0
9
6
0.33
W
Hou Yi
VitjaMuna
Hou Yi
5
4
23
4.13
L
1
5
9
1.1
W
Hun Batz
gusdead
Hun Batz
9
3
18
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

99,664
Damage
75,454
105,257
Taken
109,659
102,583
Mitigated
91,006
58,608
Healing
28,832
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
10,427
622
24,051
11,692
16,214
14,052
558
6,604
9,610
22,584
0
W
Xing Tian
CharlieTheDemon
Xing Tian
10,138
319
2,365
5,296
28,991
39,760
627
6,339
22,652
18,786
0
L
Hachiman
Cinderello
Hachiman
21,663
10,998
1,085
2,529
22,633
9,298
395
10,331
12,302
0
30,682
W
30,171
2,464
2,665
835
11,974
7,245
1,615
3,728
8,246
50,394
0
L
Chronos
Kombado
Chronos
14,232
5,609
1,458
3,897
17,483
7,887
864
7,435
10,048
26,898
0
L
Tyr
16,681
1,116
1,069
7,871
30,527
42,407
0
14,301
16,226
627
40,342
L
Mercury
Pyro2946
Mercury
5,679
2,033
203
797
16,094
6,870
483
8,727
7,367
26
13,873
W
Hou Yi
VitjaMuna
Hou Yi
23,424
12,309
1,902
5,571
27,016
27,983
4,379
8,479
18,537
0
45,973
L
17,199
2,458
6,617
3,306
22,922
24,544
0
9,942
12,980
31,609
0
W
Hun Batz
gusdead
Hun Batz
25,504
1,707
1,026
3,205
21,062
13,543
1,430
6,934
14,128
0
49,347

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,813
Gold Earned
52,636
170
Minions Killed
130
0
Camps Cleared
0
1,663,749
Distance Traveled
1,397,648
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
11,813
695
39
2
0
372,115
0
W
Xing Tian
12,587
740
8
0
0
356,765
1
L
Hachiman
10,391
611
22
1
0
214,639
0
W
Zeus
13,177
775
51
3
0
312,506
0
L
Chronos
11,805
694
27
2
0
300,726
0
L
Tyr
11,365
669
43
3
0
334,879
0
L
Mercury
9,082
534
13
1
0
298,896
0
W
Hou Yi
12,141
714
29
2
0
267,948
0
L
Yemoja
9,993
588
25
1
0
248,508
1
W
Hun Batz
13,095
770
43
3
0
354,415
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role