Player Matchup

Horus
Horus
 
Horus
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
Iwantoplay
Ao Kuang
Level 66
God Stats
4W - 5L
1,310 SR
Queue Stats
74W - 91L
1,381 Elo+
Solo
Thoth
Thoth
MisterBeauty67
Thoth
Level 106
God Stats
0W - 1L
1,308 SR
Queue Stats
24W - 25L
1,429 Elo+
Solo
Bacchus
Bacchus
xWeSSx
Bacchus
Level 106
God Stats
66W - 76L
1,466 SR
Queue Stats
277W - 290L
1,480 Elo+
Solo
Apollo
Apollo
yBuBaxaL
Apollo
Level 66
God Stats
1W - 2L
1,395 SR
Queue Stats
169W - 175L
1,471 Elo+
Solo
Team Averages
Level 95
1,396 SR
1,452 Elo+

VS

Team Averages
Level 74
1,502 SR
1,485 Elo+
King Arthur
King Arthur
 
King Arthur
Level 90
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Shiva
Shiva
Dragtiny
Shiva
Level 54
God Stats
9W - 4L
1,445 SR
Queue Stats
42W - 38L
1,451 Elo+
Party 1
Baron Samedi
Baron Samedi
Paghur
Baron Samedi
Level 102
God Stats
11W - 4L
1,527 SR
Queue Stats
40W - 19L
1,413 Elo+
Party 1
Sylvanus
Sylvanus
XxXxXBeastXxXxX
Sylvanus
Level 58
God Stats
18W - 17L
1,538 SR
Queue Stats
101W - 71L
1,519 Elo+
Party 1
Achilles
Achilles
uNtSingle
Achilles
Level 66
God Stats
2W - 0L
1,500 SR
Queue Stats
93W - 66L
1,542 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
7
0 / 3 / 1
4,604
460
2,146
10,494
5,340
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ao Kuang
Iwantoplay
Ao Kuang
9
2 / 3 / 0
5,296
530
5,225
9,381
3,898
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

8
1 / 5 / 0
4,976
498
5,129
7,174
2,175
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
xWeSSx
Bacchus
9
1 / 2 / 2
5,485
549
3,899
7,704
5,585
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Apollo
yBuBaxaL
Apollo
8
1 / 4 / 0
4,619
462
2,305
7,770
1,703
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
8
2 / 2 / 1
5,343
534
4,038
7,328
2,967
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mystical Earring

Mystical Earring

+15
Mp 5

Shiva
Dragtiny
Shiva
9
5 / 0 / 3
6,036
604
8,578
6,544
2,822
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Baron Samedi
Paghur
Baron Samedi
11
2 / 1 / 4
6,063
606
5,103
6,487
2,871
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sylvanus
11
4 / 1 / 3
6,864
686
6,430
6,550
3,798
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Achilles
uNtSingle
Achilles
11
4 / 1 / 2
6,332
633
4,605
8,324
4,643
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
30
5
Kills
17
17
Deaths
5
3
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
0
3
1
0.17
W
King Arthur
 
King Arthur
2
2
1
1.25
W
Shiva
Dragtiny
Shiva
5
0
3
6.5
L
Ao Kuang
Iwantoplay
Ao Kuang
2
3
0
0.67
L
1
5
0
0.2
W
Baron Samedi
Paghur
Baron Samedi
2
1
4
4
W
Sylvanus
4
1
3
5.5
W
Achilles
uNtSingle
Achilles
4
1
2
5
L
Bacchus
xWeSSx
Bacchus
1
2
2
1
L
Apollo
yBuBaxaL
Apollo
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,704
Damage
28,754
42,523
Taken
35,233
18,701
Mitigated
17,101
8,479
Healing
11,267
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
2,146
1,229
1,009
3,387
10,494
5,340
0
2,908
7,586
0
15,089
W
King Arthur
 
King Arthur
4,038
348
0
1,130
7,328
2,967
0
3,396
3,534
0
22,603
W
Shiva
Dragtiny
Shiva
8,578
1,993
190
1,820
6,544
2,822
513
1,455
5,089
0
24,199
L
Ao Kuang
Iwantoplay
Ao Kuang
5,225
1,992
0
1,886
9,381
3,898
0
2,011
7,370
21,193
7,598
L
5,129
154
0
0
7,174
2,175
579
2,962
4,212
32,587
0
W
Baron Samedi
Paghur
Baron Samedi
5,103
197
421
2,079
6,487
2,871
479
5,027
1,460
40,262
0
W
Sylvanus
6,430
2,235
720
2,858
6,550
3,798
628
515
6,035
41,869
13,049
W
Achilles
uNtSingle
Achilles
4,605
2,010
0
2,049
8,324
4,643
0
2,559
5,650
0
35,890
L
Bacchus
xWeSSx
Bacchus
3,899
874
0
1,181
7,704
5,585
601
0
7,704
27,886
0
L
Apollo
yBuBaxaL
Apollo
2,305
1,189
0
1,016
7,770
1,703
0
2,784
4,986
0
22,758

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,980
Gold Earned
30,638
212
Minions Killed
280
0
Camps Cleared
0
919,391
Distance Traveled
984,788
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
4,604
460
24
2
0
167,223
3
W
King Arthur
5,343
534
34
3
0
202,722
1
W
Shiva
6,036
604
30
3
0
214,543
1
L
Ao Kuang
5,296
530
54
5
0
214,641
0
L
Thoth
4,976
498
46
5
0
182,027
0
W
Baron Samedi
6,063
606
65
7
0
206,054
1
W
Sylvanus
6,864
686
89
9
0
162,376
2
W
Achilles
6,332
633
62
6
0
199,093
1
L
Bacchus
5,485
549
47
5
0
170,788
3
L
Apollo
4,619
462
41
4
0
184,712
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role