Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hun Batz
Hun Batz
Eilartc
Hun Batz
Level 153
God Stats
7W - 4L
1,662 SR
Queue Stats
355W - 358L
1,503 Elo+
Party 2
Sun Wukong
Sun Wukong
MELENAS00DRE
Sun Wukong
Level 115
God Stats
1W - 1L
1,500 SR
Queue Stats
221W - 239L
1,515 Elo+
Party 1
Chronos
Chronos
MoonВeam
Chronos
Level 85
God Stats
17W - 18L
1,400 SR
Queue Stats
218W - 234L
1,445 Elo+
Solo
Rama
Rama
Xtreemzy
Rama
Level 81
God Stats
1W - 0L
1,097 SR
Queue Stats
38W - 41L
1,525 Elo+
Party 2
Team Averages
Level 110
1,432 SR
1,498 Elo+

VS

Team Averages
Level 124
1,627 SR
1,500 Elo+
Merlin
Merlin
 
Merlin
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
 
Ares
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
 
Khepri
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
BiGSteF
Hun Batz
Level 128
God Stats
8W - 4L
1,665 SR
Queue Stats
69W - 64L
1,526 Elo+
Solo
Cernunnos
Cernunnos
Chudesno
Cernunnos
Level 159
God Stats
1W - 1L
1,972 SR
Queue Stats
99W - 112L
1,475 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
11
1 / 1 / 4
7,399
462
3,492
12,402
13,084
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hun Batz
Eilartc
Hun Batz
15
5 / 1 / 3
8,665
542
8,319
12,552
5,224
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sun Wukong
MELENAS00DRE
Sun Wukong
13
0 / 0 / 2
7,819
489
5,947
12,833
11,242
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Chronos
MoonВeam
Chronos
14
5 / 2 / 2
8,739
546
7,024
11,825
5,438
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rama
13
1 / 2 / 2
8,052
503
7,530
10,314
3,534
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
14
2 / 4 / 1
8,252
516
8,319
9,313
4,692
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ares
 
Ares
13
0 / 1 / 1
8,170
511
9,486
11,521
12,462
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Khepri
 
Khepri
11
0 / 1 / 3
7,053
441
3,707
6,606
6,189
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hun Batz
BiGSteF
Hun Batz
12
3 / 3 / 1
7,679
480
8,672
12,779
5,543
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Cernunnos
Chudesno
Cernunnos
12
1 / 3 / 2
7,206
450
8,251
10,809
4,863
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
14
12
Kills
6
6
Deaths
12
13
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
1
1
4
3
L
Merlin
 
Merlin
2
4
1
0.63
L
Ares
 
Ares
0
1
1
0.5
L
Khepri
 
Khepri
0
1
3
1.5
L
Hun Batz
BiGSteF
Hun Batz
3
3
1
1.17
L
Cernunnos
Chudesno
Cernunnos
1
3
2
0.67
W
Hun Batz
Eilartc
Hun Batz
5
1
3
6.5
W
Sun Wukong
MELENAS00DRE
Sun Wukong
0
0
2
1
W
Chronos
MoonВeam
Chronos
5
2
2
3
W
Rama
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,312
Damage
38,435
59,926
Taken
51,028
38,522
Mitigated
33,749
12,375
Healing
9,390
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
3,492
886
0
1,382
12,402
13,084
0
4,413
7,772
14,171
2,790
L
Merlin
 
Merlin
8,319
887
0
1,048
9,313
4,692
0
2,811
6,502
59,951
0
L
Ares
 
Ares
9,486
682
0
1,190
11,521
12,462
0
316
11,205
53,661
0
L
Khepri
 
Khepri
3,707
205
0
1,684
6,606
6,189
0
3,277
3,329
18,999
0
L
Hun Batz
BiGSteF
Hun Batz
8,672
2,667
0
2,722
12,779
5,543
0
2,350
10,429
0
67,358
L
Cernunnos
Chudesno
Cernunnos
8,251
4,852
0
2,746
10,809
4,863
0
1,827
8,982
0
54,700
W
Hun Batz
Eilartc
Hun Batz
8,319
2,714
0
500
12,552
5,224
0
3,873
8,407
0
76,198
W
Sun Wukong
MELENAS00DRE
Sun Wukong
5,947
1,423
0
4,577
12,833
11,242
0
6,527
5,684
0
57,764
W
Chronos
MoonВeam
Chronos
7,024
2,204
0
2,231
11,825
5,438
1,206
4,326
7,265
58,693
0
W
Rama
7,530
5,740
0
3,685
10,314
3,534
0
1,114
9,122
0
69,932

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,674
Gold Earned
38,360
461
Minions Killed
435
0
Camps Cleared
0
1,650,347
Distance Traveled
1,549,194
23
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
7,399
462
20
1
0
345,260
7
L
Merlin
8,252
516
116
7
0
281,858
1
L
Ares
8,170
511
99
6
0
297,872
4
L
Khepri
7,053
441
30
2
0
335,643
9
L
Hun Batz
7,679
480
89
6
0
336,686
9
L
Cernunnos
7,206
450
101
6
0
297,135
3
W
Hun Batz
8,665
542
104
7
0
362,072
2
W
Sun Wukong
7,819
489
102
6
0
340,152
6
W
Chronos
8,739
546
117
7
0
352,788
2
W
Rama
8,052
503
118
7
0
250,075
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role