Player Matchup

King Arthur
King Arthur
Dominate786
King Arthur
Level 152
God Stats
24W - 12L
1,739 SR
Queue Stats
60W - 38L
1,681 Elo+
Solo
Neith
Neith
Drew704
Neith
Level 92
God Stats
2W - 0L
1,500 SR
Queue Stats
12W - 18L
1,420 Elo+
Party 2
Scylla
Scylla
KnowTheMeta
Scylla
Level 82
God Stats
1W - 1L
1,315 SR
Queue Stats
124W - 126L
1,452 Elo+
Party 3
Loki
Loki
Mianooo
Loki
Level 103
God Stats
5W - 1L
1,710 SR
Queue Stats
11W - 17L
1,420 Elo+
Party 2
Baron Samedi
Baron Samedi
luckytshirts
Baron Samedi
Level 66
God Stats
15W - 9L
1,716 SR
Queue Stats
289W - 303L
1,547 Elo+
Party 3
Team Averages
Level 99
1,596 SR
1,504 Elo+

VS

Team Averages
Level 98
1,564 SR
1,495 Elo+
Sol
Sol
 
Sol
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
Allussy
Ymir
Level 58
God Stats
6W - 9L
1,500 SR
Queue Stats
237W - 295L
1,537 Elo+
Party 1
Kukulkan
Kukulkan
Furbussy
Kukulkan
Level 50
God Stats
2W - 3L
1,747 SR
Queue Stats
158W - 224L
1,462 Elo+
Party 1
Cthulhu
Cthulhu
Sebakool
Cthulhu
Level 157
God Stats
104W - 79L
1,573 SR
Queue Stats
392W - 412L
1,439 Elo+
Solo
Serqet
Serqet
Veging
Serqet
Level 160
God Stats
8W - 10L
1,499 SR
Queue Stats
611W - 608L
1,536 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Dominate786
King Arthur
14
0 / 2 / 1
8,392
525
12,457
17,315
16,011
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Neith
Drew704
Neith
13
2 / 0 / 6
7,381
461
11,568
7,274
2,846
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Scylla
14
6 / 3 / 4
8,400
525
9,937
8,822
3,783
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Loki
Mianooo
Loki
13
6 / 3 / 4
7,958
497
7,399
11,719
4,513
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Baron Samedi
luckytshirts
Baron Samedi
12
3 / 1 / 6
7,876
492
9,125
12,617
13,109
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Mystical Earring

Mystical Earring

+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
0 / 5 / 2
7,225
452
6,656
10,901
3,315
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ymir
Allussy
Ymir
11
1 / 3 / 3
7,367
460
4,972
19,681
17,555
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Kukulkan
Furbussy
Kukulkan
13
3 / 5 / 2
8,139
509
11,557
9,449
4,248
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cthulhu
Sebakool
Cthulhu
15
1 / 1 / 1
8,763
548
10,988
16,657
10,954
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Serqet
Veging
Serqet
12
4 / 3 / 1
7,971
498
5,048
12,936
5,630
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
18
17
Kills
9
9
Deaths
17
21
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
5
2
0.2
L
Ymir
Allussy
Ymir
1
3
3
0.83
W
King Arthur
Dominate786
King Arthur
0
2
1
0.25
W
Neith
Drew704
Neith
2
0
6
5
L
Kukulkan
Furbussy
Kukulkan
3
5
2
0.8
W
Scylla
6
3
4
2.67
W
Loki
Mianooo
Loki
6
3
4
2.67
L
Cthulhu
Sebakool
Cthulhu
1
1
1
1.5
L
Serqet
Veging
Serqet
4
3
1
1.5
W
Baron Samedi
luckytshirts
Baron Samedi
3
1
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,486
Damage
39,221
57,747
Taken
69,624
40,262
Mitigated
41,702
15,350
Healing
20,766
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
6,656
3,155
0
3,004
10,901
3,315
0
2,468
8,433
56,439
0
L
Ymir
Allussy
Ymir
4,972
1,499
94
5,644
19,681
17,555
0
8,298
11,383
27,156
2,593
W
King Arthur
Dominate786
King Arthur
12,457
1,140
0
5,224
17,315
16,011
0
10,381
6,844
0
80,133
W
Neith
Drew704
Neith
11,568
5,587
0
3,176
7,274
2,846
364
4,391
2,625
0
54,888
L
Kukulkan
Furbussy
Kukulkan
11,557
1,146
0
630
9,449
4,248
694
4,221
5,228
52,675
0
W
Scylla
9,937
484
0
230
8,822
3,783
156
6,056
2,604
52,317
0
W
Loki
Mianooo
Loki
7,399
2,439
0
236
11,719
4,513
0
5,393
6,050
0
45,165
L
Cthulhu
Sebakool
Cthulhu
10,988
1,073
0
7,250
16,657
10,954
0
0
16,657
72,754
0
L
Serqet
Veging
Serqet
5,048
824
0
4,144
12,936
5,630
0
4,075
8,861
0
39,911
W
Baron Samedi
luckytshirts
Baron Samedi
9,125
1,450
1,662
4,822
12,617
13,109
75
7,469
4,932
30,149
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,007
Gold Earned
39,465
415
Minions Killed
467
0
Camps Cleared
0
1,487,734
Distance Traveled
1,423,178
4
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,225
452
104
7
0
261,980
1
L
Ymir
7,367
460
47
3
0
276,156
0
W
King Arthur
8,392
525
146
9
0
296,671
0
W
Neith
7,381
461
81
5
0
279,956
0
L
Kukulkan
8,139
509
102
6
0
258,372
2
W
Scylla
8,400
525
79
5
0
300,068
0
W
Loki
7,958
497
73
5
0
337,383
1
L
Cthulhu
8,763
548
139
9
0
292,717
7
L
Serqet
7,971
498
75
5
0
333,953
7
W
Baron Samedi
7,876
492
36
2
0
273,656
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role