Player Matchup

Khepri
Khepri
 
Khepri
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
King Arthur
King Arthur
MoistNova
King Arthur
Level 49
God Stats
3W - 3L
1,522 SR
Queue Stats
78W - 110L
1,407 Elo+
Party 2
Achilles
Achilles
mattw19375
Achilles
Level 140
God Stats
11W - 15L
1,583 SR
Queue Stats
371W - 406L
1,528 Elo+
Party 2
Ah Puch
Ah Puch
shiprecked6
Ah Puch
Level 127
God Stats
3W - 1L
1,753 SR
Queue Stats
116W - 108L
1,506 Elo+
Solo
Terra
Terra
waggish-soot1
Terra
Level 89
God Stats
1W - 2L
1,249 SR
Queue Stats
249W - 239L
1,483 Elo+
Party 1
Team Averages
Level 106
1,521 SR
1,485 Elo+

VS

Team Averages
Level 82
1,518 SR
1,469 Elo+
Zhong Kui
Zhong Kui
A Drooling Goat
Zhong Kui
Level 121
God Stats
11W - 8L
1,623 SR
Queue Stats
399W - 471L
1,465 Elo+
Solo
Chernobog
Chernobog
Digi313
Chernobog
Level 62
God Stats
3W - 3L
1,480 SR
Queue Stats
126W - 138L
1,524 Elo+
Solo
Freya
Freya
FooFooDust8
Freya
Level 85
God Stats
2W - 3L
1,487 SR
Queue Stats
74W - 100L
1,454 Elo+
Party 3
Achilles
Achilles
SUPERLOWDERBROS
Achilles
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 33L
1,438 Elo+
Party 3
Horus
Horus
meletonen
Horus
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 9L
1,464 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
19
6 / 5 / 21
11,556
722
18,743
22,495
25,554
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

King Arthur
MoistNova
King Arthur
20
5 / 5 / 24
11,874
742
11,544
22,701
29,384
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Achilles
mattw19375
Achilles
20
11 / 5 / 15
12,938
809
21,729
28,890
25,979
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ah Puch
shiprecked6
Ah Puch
20
7 / 2 / 18
11,895
743
33,056
14,939
9,207
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

20
5 / 3 / 24
13,029
814
13,179
22,321
30,250
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
A Drooling Goat
Zhong Kui
19
8 / 7 / 9
12,184
762
19,014
19,449
14,038
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chernobog
Digi313
Chernobog
19
2 / 7 / 11
10,688
668
9,842
22,402
18,563
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

19
6 / 5 / 11
11,399
712
35,274
21,315
10,551
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Achilles
15
3 / 8 / 7
9,790
612
9,042
24,176
21,894
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Horus
meletonen
Horus
16
1 / 8 / 9
9,410
588
12,049
23,259
24,874
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

136
Kill Participation
67
34
Kills
20
20
Deaths
35
102
Assists
47
Player
Kills
Deaths
Assists
KDA
W
Khepri
 
Khepri
6
5
21
3.3
L
Zhong Kui
A Drooling Goat
Zhong Kui
8
7
9
1.79
L
Chernobog
Digi313
Chernobog
2
7
11
1.07
L
6
5
11
2.3
W
King Arthur
MoistNova
King Arthur
5
5
24
3.4
L
Achilles
3
8
7
0.81
W
Achilles
mattw19375
Achilles
11
5
15
3.7
L
Horus
meletonen
Horus
1
8
9
0.69
W
Ah Puch
shiprecked6
Ah Puch
7
2
18
8
W
5
3
24
5.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

98,251
Damage
85,221
111,346
Taken
110,601
120,374
Mitigated
89,920
44,867
Healing
33,362
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
 
Khepri
18,743
1,071
23
2,449
22,495
25,554
0
12,876
9,348
25,710
0
L
Zhong Kui
A Drooling Goat
Zhong Kui
19,014
1,754
1,163
2,993
19,449
14,038
240
11,201
8,039
30,074
0
L
Chernobog
Digi313
Chernobog
9,842
5,279
442
2,067
22,402
18,563
630
9,314
12,736
0
32,447
L
35,274
13,059
1,963
8,549
21,315
10,551
378
14,014
6,775
52,693
0
W
King Arthur
MoistNova
King Arthur
11,544
1,080
193
870
22,701
29,384
612
9,810
12,607
0
19,415
L
Achilles
9,042
3,482
1,894
5,278
24,176
21,894
0
13,774
9,837
0
18,235
W
Achilles
mattw19375
Achilles
21,729
7,087
2,224
8,035
28,890
25,979
2,047
14,499
14,074
0
31,909
L
Horus
meletonen
Horus
12,049
5,661
3,945
5,068
23,259
24,874
0
14,776
8,236
165
18,952
W
Ah Puch
shiprecked6
Ah Puch
33,056
2,162
4,870
5,231
14,939
9,207
1,116
8,151
6,750
62,601
0
W
13,179
2,486
12,569
8,403
22,321
30,250
574
9,117
12,748
21,811
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,292
Gold Earned
53,471
131
Minions Killed
166
0
Camps Cleared
0
1,432,251
Distance Traveled
1,274,839
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
11,556
722
6
0
0
250,097
1
L
Zhong Kui
12,184
762
29
2
0
240,881
0
L
Chernobog
10,688
668
53
3
0
247,314
7
L
Freya
11,399
712
48
3
0
269,106
0
W
King Arthur
11,874
742
22
1
0
297,246
0
L
Achilles
9,790
612
19
1
0
246,119
1
W
Achilles
12,938
809
20
1
0
283,418
0
L
Horus
9,410
588
17
1
0
271,419
0
W
Ah Puch
11,895
743
66
4
0
273,413
0
W
Terra
13,029
814
17
1
0
328,077
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role