Player Matchup

Hades
Hades
ImLilacs
Hades
Level 126
God Stats
16W - 10L
1,694 SR
Queue Stats
226W - 197L
1,561 Elo+
Party 1
Atlas
Atlas
ImNotSzn
Atlas
Level 28
God Stats
13W - 2L
1,858 SR
Queue Stats
49W - 19L
1,646 Elo+
Party 1
Achilles
Achilles
LastPaIadin
Achilles
Level 69
God Stats
17W - 10L
1,738 SR
Queue Stats
96W - 84L
1,493 Elo+
Party 1
Pele
Pele
chipnazbol
Pele
Level 27
God Stats
34W - 22L
1,608 SR
Queue Stats
85W - 70L
1,592 Elo+
Solo
Lancelot
Lancelot
xVixiee_
Lancelot
Level 66
God Stats
4W - 5L
1,537 SR
Queue Stats
80W - 99L
1,509 Elo+
Party 1
Team Averages
Level 63
1,687 SR
1,560 Elo+

VS

Team Averages
Level 121
1,507 SR
1,570 Elo+
Jing Wei
Jing Wei
CypherAl
Jing Wei
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
209W - 172L
1,655 Elo+
Party 2
Ao Kuang
Ao Kuang
JesuisChrist
Ao Kuang
Level 160
God Stats
6W - 3L
1,801 SR
Queue Stats
242W - 232L
1,601 Elo+
Party 2
Geb
Geb
MixersRain
Geb
Level 128
God Stats
1W - 1L
1,187 SR
Queue Stats
92W - 96L
1,500 Elo+
Party 3
Mulan
Mulan
Radicaled06
Mulan
Level 155
God Stats
3W - 5L
1,547 SR
Queue Stats
396W - 391L
1,580 Elo+
Party 3
Nu Wa
Nu Wa
untilTB
Nu Wa
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 7L
1,515 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
ImLilacs
Hades
20
8 / 5 / 21
15,552
778
36,698
26,886
20,170
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Atlas
ImNotSzn
Atlas
20
11 / 6 / 19
15,795
790
25,238
28,064
16,824
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Achilles
LastPaIadin
Achilles
20
8 / 5 / 15
14,077
704
13,512
31,202
38,606
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

20
7 / 6 / 11
15,126
756
25,536
30,509
15,970
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Lancelot
xVixiee_
Lancelot
20
6 / 6 / 17
13,962
698
19,986
25,667
28,771
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
CypherAl
Jing Wei
20
12 / 3 / 10
16,175
809
32,456
23,842
11,954
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ao Kuang
JesuisChrist
Ao Kuang
20
13 / 9 / 10
16,665
833
45,565
40,154
26,134
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

20
0 / 9 / 18
14,125
706
11,643
34,922
42,899
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

20
1 / 11 / 14
13,665
683
19,880
30,514
31,978
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Nu Wa
untilTB
Nu Wa
20
2 / 8 / 12
13,705
685
12,036
14,963
7,222
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

123
Kill Participation
92
40
Kills
28
28
Deaths
40
83
Assists
64
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
CypherAl
Jing Wei
12
3
10
5.67
L
Hades
ImLilacs
Hades
8
5
21
3.7
L
Atlas
ImNotSzn
Atlas
11
6
19
3.42
W
Ao Kuang
JesuisChrist
Ao Kuang
13
9
10
2
L
Achilles
LastPaIadin
Achilles
8
5
15
3.1
W
0
9
18
1
W
1
11
14
0.73
L
7
6
11
2.08
W
Nu Wa
untilTB
Nu Wa
2
8
12
1
L
Lancelot
xVixiee_
Lancelot
6
6
17
2.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

120,970
Damage
121,580
142,328
Taken
144,395
120,341
Mitigated
120,187
27,914
Healing
29,429
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
CypherAl
Jing Wei
32,456
24,747
0
2,939
23,842
11,954
4,114
9,811
13,637
24
84,130
L
Hades
ImLilacs
Hades
36,698
4,680
1,163
12,878
26,886
20,170
1,242
9,754
16,818
97,107
0
L
Atlas
ImNotSzn
Atlas
25,238
5,737
0
2,470
28,064
16,824
385
15,787
11,865
59,210
0
W
Ao Kuang
JesuisChrist
Ao Kuang
45,565
16,023
0
20,481
40,154
26,134
1,160
15,864
23,559
82,887
6,844
L
Achilles
LastPaIadin
Achilles
13,512
3,012
0
4,084
31,202
38,606
1,065
12,723
18,053
0
26,653
W
11,643
1,159
0
2,372
34,922
42,899
608
17,401
16,622
28,465
0
W
19,880
1,447
0
3,637
30,514
31,978
1,269
12,784
17,144
129
58,489
L
25,536
2,819
0
7,319
30,509
15,970
340
15,534
14,809
0
89,494
W
Nu Wa
untilTB
Nu Wa
12,036
2,662
0
0
14,963
7,222
424
4,248
10,268
24,878
0
L
Lancelot
xVixiee_
Lancelot
19,986
1,074
0
0
25,667
28,771
592
10,143
15,378
0
34,774

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

74,512
Gold Earned
74,335
376
Minions Killed
264
0
Camps Cleared
0
2,041,451
Distance Traveled
1,915,159
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
16,175
809
89
4
0
431,188
3
L
Hades
15,552
778
137
7
0
369,812
1
L
Atlas
15,795
790
62
3
0
388,867
0
W
Ao Kuang
16,665
833
59
3
0
386,704
0
L
Achilles
14,077
704
26
1
0
403,347
2
W
Geb
14,125
706
22
1
0
397,736
0
W
Mulan
13,665
683
78
4
0
350,871
1
L
Pele
15,126
756
115
6
0
428,442
1
W
Nu Wa
13,705
685
16
1
0
348,660
0
L
Lancelot
13,962
698
36
2
0
450,983
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role