Player Matchup

Pele
Pele
TheFreeMexican
Pele
Level 132
God Stats
0W - 1L
1,500 SR
Queue Stats
112W - 108L
1,504 Elo+
Party 1
Ra
Ra
UnadvisedBeast
Ra
Level 106
God Stats
5W - 9L
1,489 SR
Queue Stats
96W - 94L
1,508 Elo+
Party 1
Kuzenbo
Kuzenbo
cosbysdealer
Kuzenbo
Level 81
God Stats
20W - 8L
1,662 SR
Queue Stats
82W - 81L
1,509 Elo+
Party 1
Team Averages
Level 106
1,551 SR
1,507 Elo+

VS

Team Averages
Level 63
1,548 SR
1,698 Elo+
Tyr
Tyr
JezaSanto
Tyr
Level 82
God Stats
2W - 0L
1,717 SR
Queue Stats
82W - 58L
1,598 Elo+
Party 2
Ra
Ra
smor6392
Ra
Level 7
God Stats
1W - 0L
1,295 SR
Queue Stats
5W - 0L
1,811 Elo+
Party 2
Pele
Pele
squídmσnkєч
Pele
Level 101
God Stats
4W - 1L
1,631 SR
Queue Stats
121W - 87L
1,683 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 9 / 5
10,725
715
19,310
21,198
8,179
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

16
6 / 4 / 7
11,291
753
13,401
11,482
5,284
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kuzenbo
cosbysdealer
Kuzenbo
14
1 / 4 / 9
10,238
683
7,203
17,273
25,275
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 4 / 15
10,506
700
12,748
21,025
22,090
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

15
2 / 4 / 10
10,324
688
7,598
8,360
3,190
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

17
14 / 5 / 3
13,272
885
24,878
20,105
11,350
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
45
13
Kills
17
17
Deaths
13
21
Assists
28
Player
Kills
Deaths
Assists
KDA
W
1
4
15
2.13
L
6
9
5
0.94
L
6
4
7
2.38
L
Kuzenbo
cosbysdealer
Kuzenbo
1
4
9
1.38
W
2
4
10
1.75
W
14
5
3
3.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,914
Damage
45,224
49,953
Taken
49,490
38,738
Mitigated
36,630
8,364
Healing
7,964
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,748
4,295
289
3,176
21,025
22,090
0
7,004
13,585
327
26,147
L
19,310
4,628
0
4,111
21,198
8,179
0
3,284
17,378
0
45,522
L
13,401
1,488
1,323
1,195
11,482
5,284
0
2,457
8,840
45,937
0
L
Kuzenbo
cosbysdealer
Kuzenbo
7,203
3,049
0
1,735
17,273
25,275
0
2,612
14,009
18,716
0
W
7,598
568
890
830
8,360
3,190
168
4,537
3,559
37,956
0
W
24,878
5,810
0
2,779
20,105
11,350
0
8,032
11,633
0
58,746

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,254
Gold Earned
34,102
173
Minions Killed
187
8
Camps Cleared
7
796,205
Distance Traveled
803,625
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
10,506
700
41
3
2
268,098
4
L
Pele
10,725
715
64
4
7
254,978
2
L
Ra
11,291
753
84
6
1
273,407
6
L
Kuzenbo
10,238
683
25
2
0
267,820
1
W
Ra
10,324
688
70
5
1
251,561
2
W
Pele
13,272
885
76
5
4
283,966
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role