Player Matchup

Izanami
Izanami
BatGirl333
Izanami
Level 79
God Stats
3W - 3L
1,663 SR
Queue Stats
177W - 128L
1,359 Elo+
Party 2
Xing Tian
Xing Tian
Thunder Dann
Xing Tian
Level 54
God Stats
1W - 0L
1,761 SR
Queue Stats
57W - 23L
1,663 Elo+
Party 2
Baba Yaga
Baba Yaga
Tony Maaaaaaaah
Baba Yaga
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 8L
1,754 Elo+
Party 2
Team Averages
Level 53
1,641 SR
1,592 Elo+

VS

Team Averages
Level 137
1,505 SR
1,448 Elo+
Morgan Le Fay
Morgan Le Fay
IamtheSkullBoy
Morgan Le Fay
Level 125
God Stats
39W - 34L
1,590 SR
Queue Stats
168W - 176L
1,501 Elo+
Party 1
Nike
Nike
JoBros999
Nike
Level 146
God Stats
8W - 14L
1,424 SR
Queue Stats
305W - 325L
1,406 Elo+
Party 1
Danzaburou
Danzaburou
JonnyCakesss
Danzaburou
Level 139
God Stats
3W - 4L
1,503 SR
Queue Stats
223W - 214L
1,436 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
BatGirl333
Izanami
15
6 / 4 / 9
10,699
764
11,005
11,216
4,704
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Xing Tian
Thunder Dann
Xing Tian
15
3 / 2 / 14
10,963
783
9,380
17,702
18,890
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Baba Yaga
Tony Maaaaaaaah
Baba Yaga
17
11 / 2 / 8
11,997
857
19,410
11,988
5,606
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
IamtheSkullBoy
Morgan Le Fay
13
2 / 5 / 3
9,221
659
10,389
13,336
6,080
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nike
12
3 / 7 / 3
9,100
650
9,604
18,432
14,522
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Danzaburou
JonnyCakesss
Danzaburou
13
3 / 8 / 2
9,419
673
11,309
16,018
7,558
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
16
20
Kills
8
8
Deaths
20
31
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Izanami
BatGirl333
Izanami
6
4
9
2.63
L
Morgan Le Fay
IamtheSkullBoy
Morgan Le Fay
2
5
3
0.7
L
Nike
3
7
3
0.64
L
Danzaburou
JonnyCakesss
Danzaburou
3
8
2
0.5
W
Xing Tian
Thunder Dann
Xing Tian
3
2
14
5
W
Baba Yaga
Tony Maaaaaaaah
Baba Yaga
11
2
8
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,795
Damage
31,302
40,906
Taken
47,786
29,200
Mitigated
28,160
7,263
Healing
3,874
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
BatGirl333
Izanami
11,005
7,836
0
460
11,216
4,704
1,948
3,486
7,730
0
34,204
L
Morgan Le Fay
IamtheSkullBoy
Morgan Le Fay
10,389
1,409
0
1,478
13,336
6,080
0
9,754
3,582
29,894
0
L
Nike
9,604
1,419
0
290
18,432
14,522
0
9,435
8,997
0
24,514
L
Danzaburou
JonnyCakesss
Danzaburou
11,309
5,141
0
2,106
16,018
7,558
0
10,103
5,915
0
27,528
W
Xing Tian
Thunder Dann
Xing Tian
9,380
1,344
0
4,238
17,702
18,890
210
5,218
12,484
24,820
0
W
Baba Yaga
Tony Maaaaaaaah
Baba Yaga
19,410
1,281
0
2,565
11,988
5,606
720
2,416
9,572
51,587
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,659
Gold Earned
27,740
162
Minions Killed
111
7
Camps Cleared
4
773,821
Distance Traveled
683,427
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
10,699
764
52
4
1
230,152
1
L
Morgan Le Fay
9,221
659
42
3
3
248,583
2
L
Nike
9,100
650
28
2
1
233,822
3
L
Danzaburou
9,419
673
41
3
0
201,022
3
W
Xing Tian
10,963
783
29
2
2
280,216
2
W
Baba Yaga
11,997
857
81
6
4
263,453
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role