Player Matchup

Morgan Le Fay
Morgan Le Fay
BanditW0lfy
Morgan Le Fay
Level 158
God Stats
0W - 2L
1,754 SR
Queue Stats
40W - 34L
1,604 Elo+
Party 1
Charybdis
Charybdis
Jadrian2000
Charybdis
Level 149
God Stats
9W - 6L
1,660 SR
Queue Stats
88W - 70L
1,608 Elo+
Party 1
Tyr
Tyr
RockCinnamon185
Tyr
Level 155
God Stats
0W - 3L
1,103 SR
Queue Stats
198W - 147L
1,676 Elo+
Party 1
Team Averages
Level 154
1,506 SR
1,629 Elo+

VS

Team Averages
Level 109
1,533 SR
1,487 Elo+
Agni
Agni
XDpinn99
Agni
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
59W - 56L
1,591 Elo+
Party 2
Artio
Artio
dynamicblackout
Artio
Level 79
God Stats
2W - 0L
1,600 SR
Queue Stats
4W - 6L
1,334 Elo+
Party 2
Bakasura
Bakasura
killer-hit-em69
Bakasura
Level 125
God Stats
1W - 1L
1,500 SR
Queue Stats
81W - 84L
1,538 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
BanditW0lfy
Morgan Le Fay
13
2 / 1 / 3
8,482
652
14,972
7,257
2,949
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Charybdis
Jadrian2000
Charybdis
13
1 / 2 / 4
8,407
647
9,425
6,195
2,548
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

11
3 / 2 / 3
8,210
632
6,984
13,059
10,286
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
14
3 / 2 / 2
8,942
688
9,411
9,425
3,290
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
0 / 2 / 5
8,323
640
4,514
15,862
14,670
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bakasura
14
2 / 2 / 3
8,461
651
6,295
12,165
7,281
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
15
6
Kills
5
5
Deaths
6
10
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
BanditW0lfy
Morgan Le Fay
2
1
3
3.5
L
Charybdis
Jadrian2000
Charybdis
1
2
4
1.5
L
3
2
3
2.25
W
Agni
3
2
2
2
W
0
2
5
1.25
W
Bakasura
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,381
Damage
20,220
26,511
Taken
37,452
15,783
Mitigated
25,241
4,164
Healing
11,552
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
BanditW0lfy
Morgan Le Fay
14,972
813
0
430
7,257
2,949
0
5,112
2,084
42,817
0
L
Charybdis
Jadrian2000
Charybdis
9,425
5,810
0
720
6,195
2,548
783
3,357
2,688
0
31,814
L
6,984
950
0
3,014
13,059
10,286
0
5,657
6,095
0
16,625
W
Agni
9,411
1,520
0
676
9,425
3,290
336
4,371
5,054
38,500
0
W
4,514
364
3,270
4,319
15,862
14,670
105
6,594
9,268
17,533
0
W
Bakasura
6,295
3,617
0
3,287
12,165
7,281
342
4,467
7,698
0
26,488

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,099
Gold Earned
25,726
150
Minions Killed
152
4
Camps Cleared
8
689,947
Distance Traveled
779,733
6
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
8,482
652
67
5
2
255,281
4
L
Charybdis
8,407
647
64
5
2
210,944
1
L
Tyr
8,210
632
19
1
0
223,722
1
W
Agni
8,942
688
66
5
1
240,139
4
W
Artio
8,323
640
30
2
0
248,068
6
W
Bakasura
8,461
651
56
4
7
291,526
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role