Player Matchup

Cthulhu
Cthulhu
DanzoShimura1
Cthulhu
Level 83
God Stats
2W - 8L
1,305 SR
Queue Stats
263W - 587L
1,187 Elo+
Party 2
Bellona
Bellona
Estutriumimus
Bellona
Level 63
God Stats
23W - 58L
1,282 SR
Queue Stats
194W - 463L
1,189 Elo+
Party 2
Sol
Sol
SonVegetto32
Sol
Level 160
God Stats
1W - 5L
1,392 SR
Queue Stats
261W - 195L
1,532 Elo+
Party 2
Team Averages
Level 102
1,327 SR
1,303 Elo+

VS

Team Averages
Level 78
1,429 SR
1,473 Elo+
Anubis
Anubis
YNG_Quan21
Anubis
Level 88
God Stats
14W - 9L
1,663 SR
Queue Stats
422W - 406L
1,565 Elo+
Party 1
Hou Yi
Hou Yi
i Ovvercome
Hou Yi
Level 48
God Stats
10W - 13L
1,342 SR
Queue Stats
21W - 29L
1,260 Elo+
Solo
Tyr
Tyr
jellyfamjam24
Tyr
Level 99
God Stats
2W - 5L
1,282 SR
Queue Stats
692W - 686L
1,594 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
17
3 / 5 / 5
12,405
620
14,271
24,753
25,752
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bellona
16
0 / 6 / 7
12,512
626
10,052
36,707
34,201
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

18
6 / 6 / 1
13,161
658
29,748
26,775
13,328
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
YNG_Quan21
Anubis
20
8 / 1 / 6
14,998
750
33,686
19,770
13,790
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Hou Yi
19
7 / 6 / 6
13,958
698
20,565
21,346
11,523
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
2 / 2 / 11
12,951
648
16,102
27,004
38,247
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
40
9
Kills
17
17
Deaths
9
13
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
3
5
5
1.1
L
Bellona
0
6
7
0.58
L
6
6
1
1.08
W
Anubis
YNG_Quan21
Anubis
8
1
6
11
W
Hou Yi
7
6
6
1.67
W
2
2
11
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,071
Damage
70,353
88,235
Taken
68,120
73,281
Mitigated
63,560
29,600
Healing
17,264
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
14,271
663
2,049
3,521
24,753
25,752
0
10,531
14,222
36,544
0
L
Bellona
10,052
3,238
3,959
8,250
36,707
34,201
0
17,132
19,575
52
19,759
L
29,748
11,419
0
11,821
26,775
13,328
1,401
6,889
19,886
74,778
8,684
W
Anubis
YNG_Quan21
Anubis
33,686
2,193
62
10,030
19,770
13,790
1,108
12,100
7,262
90,948
0
W
Hou Yi
20,565
11,462
305
3,297
21,346
11,523
1,876
12,361
8,501
0
51,662
W
16,102
1,525
0
3,570
27,004
38,247
193
14,632
11,590
0
46,113

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,078
Gold Earned
41,907
182
Minions Killed
227
5
Camps Cleared
11
1,021,207
Distance Traveled
1,078,675
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
12,405
620
58
3
1
348,617
1
L
Bellona
12,512
626
24
1
0
363,823
1
L
Sol
13,161
658
100
5
4
308,767
2
W
Anubis
14,998
750
118
6
2
345,723
1
W
Hou Yi
13,958
698
56
3
3
316,638
0
W
Tyr
12,951
648
53
3
6
416,314
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role