Player Matchup

Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Cigzey
Danzaburou
Level 144
God Stats
10W - 12L
1,383 SR
Queue Stats
681W - 708L
1,448 Elo+
Solo
Awilix
Awilix
Dulkov
Awilix
Level 115
God Stats
1W - 1L
1,268 SR
Queue Stats
150W - 135L
1,523 Elo+
Party 1
Ao Kuang
Ao Kuang
Gimboys
Ao Kuang
Level 109
God Stats
1W - 1L
1,288 SR
Queue Stats
76W - 70L
1,540 Elo+
Party 1
Sol
Sol
huhuhuu
Sol
Level 91
God Stats
1W - 0L
1,124 SR
Queue Stats
37W - 31L
1,496 Elo+
Solo
Team Averages
Level 117
1,313 SR
1,501 Elo+

VS

Team Averages
Level 81
1,530 SR
1,608 Elo+
Nox
Nox
Cthulhu4502
Nox
Level 160
God Stats
2W - 3L
1,457 SR
Queue Stats
52W - 46L
1,597 Elo+
Party 2
Amaterasu
Amaterasu
MegaTheOne96
Amaterasu
Level 69
God Stats
2W - 1L
1,694 SR
Queue Stats
74W - 62L
1,426 Elo+
Solo
Susano
Susano
Roxas689
Susano
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 9L
1,694 Elo+
Party 2
Anhur
Anhur
The Krimbell
Anhur
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,786 Elo+
Party 2
Jing Wei
Jing Wei
blackbenom
Jing Wei
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 39L
1,536 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
19
1 / 3 / 21
10,964
783
13,383
11,899
5,713
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
Cigzey
Danzaburou
20
9 / 1 / 22
12,257
876
18,243
13,049
7,346
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Awilix
Dulkov
Awilix
17
9 / 7 / 16
11,191
799
16,427
16,384
8,002
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ao Kuang
Gimboys
Ao Kuang
17
10 / 5 / 16
10,975
784
14,227
20,788
10,719
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Sol
20
7 / 5 / 17
11,984
856
21,819
19,516
9,817
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
5 / 5 / 11
10,846
775
12,803
17,245
13,479
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Amaterasu
MegaTheOne96
Amaterasu
16
2 / 8 / 8
10,035
717
8,633
24,883
23,350
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Susano
Roxas689
Susano
15
1 / 7 / 11
9,503
679
16,423
14,663
7,378
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

14
2 / 9 / 4
9,490
678
2,571
16,701
6,999
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Jing Wei
blackbenom
Jing Wei
19
9 / 7 / 8
11,876
848
20,315
18,816
9,016
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Match Insights

Player Kills, Deaths, and Assists

128
Kill Participation
61
36
Kills
19
21
Deaths
36
92
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
 
Ah Muzen Cab
1
3
21
3.83
W
Danzaburou
Cigzey
Danzaburou
9
1
22
20
L
5
5
11
2.1
W
Awilix
Dulkov
Awilix
9
7
16
2.43
W
Ao Kuang
Gimboys
Ao Kuang
10
5
16
3.6
L
Amaterasu
MegaTheOne96
Amaterasu
2
8
8
0.75
L
Susano
Roxas689
Susano
1
7
11
0.93
L
2
9
4
0.44
L
Jing Wei
blackbenom
Jing Wei
9
7
8
1.86
W
Sol
7
5
17
3.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,099
Damage
60,745
81,636
Taken
92,308
41,597
Mitigated
60,222
35,658
Healing
25,061
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
 
Ah Muzen Cab
13,383
4,333
1,303
4,046
11,899
5,713
1,492
1,445
10,310
0
38,622
W
Danzaburou
Cigzey
Danzaburou
18,243
7,826
107
5,105
13,049
7,346
1,495
2,425
10,606
0
36,112
L
12,803
417
1,737
5,395
17,245
13,479
409
5,879
11,366
33,670
0
W
Awilix
Dulkov
Awilix
16,427
5,251
2,264
1,122
16,384
8,002
364
2,823
13,235
0
18,542
W
Ao Kuang
Gimboys
Ao Kuang
14,227
4,116
2,699
8,879
20,788
10,719
1,440
2,817
17,699
18,417
0
L
Amaterasu
MegaTheOne96
Amaterasu
8,633
2,180
1,727
6,486
24,883
23,350
798
11,837
13,046
212
14,339
L
Susano
Roxas689
Susano
16,423
1,154
1,545
2,206
14,663
7,378
143
5,572
9,091
32
22,701
L
2,571
1,013
0
302
16,701
6,999
828
5,423
11,278
0
8,576
L
Jing Wei
blackbenom
Jing Wei
20,315
15,443
701
4,962
18,816
9,016
2,294
5,308
13,508
33
35,166
W
Sol
21,819
9,427
682
9,451
19,516
9,817
3,799
3,570
15,755
43,543
3,987

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,371
Gold Earned
51,750
149
Minions Killed
151
0
Camps Cleared
0
1,319,638
Distance Traveled
1,187,354
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
10,964
783
45
3
0
269,479
0
W
Danzaburou
12,257
876
37
3
0
286,220
2
L
Nox
10,846
775
58
4
0
243,705
1
W
Awilix
11,191
799
9
1
0
263,373
2
W
Ao Kuang
10,975
784
7
1
0
265,983
0
L
Amaterasu
10,035
717
12
1
0
256,681
0
L
Susano
9,503
679
17
1
0
230,626
1
L
Anhur
9,490
678
23
2
0
212,051
0
L
Jing Wei
11,876
848
41
3
0
244,291
0
W
Sol
11,984
856
51
4
0
234,583
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role