Player Matchup

Horus
Horus
Beefymeatman
Horus
Level 143
God Stats
12W - 8L
1,707 SR
Queue Stats
230W - 208L
1,548 Elo+
Party 2
Sylvanus
Sylvanus
CheapNEazy
Sylvanus
Level 156
God Stats
10W - 11L
1,630 SR
Queue Stats
421W - 374L
1,687 Elo+
Party 2
Janus
Janus
ImAgitated
Janus
Level 125
God Stats
2W - 3L
1,414 SR
Queue Stats
268W - 241L
1,596 Elo+
Party 2
Skadi
Skadi
ninjacowz3
Skadi
Level 154
God Stats
1W - 2L
1,607 SR
Queue Stats
42W - 37L
1,622 Elo+
Solo
Cliodhna
Cliodhna
zatch777
Cliodhna
Level 125
God Stats
20W - 11L
1,614 SR
Queue Stats
58W - 51L
1,554 Elo+
Party 2
Team Averages
Level 141
1,595 SR
1,601 Elo+

VS

Team Averages
Level 132
1,729 SR
1,584 Elo+
Ares
Ares
Arki0
Ares
Level 141
God Stats
1W - 0L
1,534 SR
Queue Stats
144W - 165L
1,499 Elo+
Solo
King Arthur
King Arthur
Denzal65
King Arthur
Level 153
God Stats
1W - 0L
1,860 SR
Queue Stats
32W - 26L
1,625 Elo+
Party 1
Sol
Sol
Jamdajam
Sol
Level 109
God Stats
4W - 1L
1,751 SR
Queue Stats
68W - 67L
1,599 Elo+
Party 1
Cernunnos
Cernunnos
bottomfeeder737
Cernunnos
Level 128
God Stats
3W - 0L
1,829 SR
Queue Stats
75W - 70L
1,590 Elo+
Party 1
Neith
Neith
jjohn21
Neith
Level 128
God Stats
4W - 2L
1,670 SR
Queue Stats
81W - 90L
1,606 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 9 / 6
8,768
381
8,307
29,520
24,019
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sylvanus
CheapNEazy
Sylvanus
18
3 / 4 / 2
11,719
510
18,437
29,381
36,240
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Janus
18
4 / 6 / 3
12,194
530
20,226
17,053
7,991
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Skadi
18
3 / 6 / 0
11,672
507
14,313
20,848
9,361
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cliodhna
zatch777
Cliodhna
17
3 / 9 / 4
11,434
497
14,498
24,440
11,518
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
Arki0
Ares
16
5 / 4 / 20
12,161
529
15,171
27,221
33,316
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

King Arthur
Denzal65
King Arthur
17
5 / 3 / 10
12,025
523
15,522
26,082
28,833
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

20
9 / 1 / 13
13,342
580
20,102
22,683
12,270
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cernunnos
bottomfeeder737
Cernunnos
20
8 / 3 / 7
14,225
618
20,627
18,537
9,314
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Neith
jjohn21
Neith
20
7 / 2 / 16
13,485
586
22,870
23,209
13,102
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
100
13
Kills
34
34
Deaths
13
15
Assists
66
Player
Kills
Deaths
Assists
KDA
W
Ares
Arki0
Ares
5
4
20
3.75
L
0
9
6
0.33
L
Sylvanus
CheapNEazy
Sylvanus
3
4
2
1
W
King Arthur
Denzal65
King Arthur
5
3
10
3.33
L
Janus
4
6
3
0.92
W
9
1
13
15.5
W
Cernunnos
bottomfeeder737
Cernunnos
8
3
7
3.83
W
Neith
jjohn21
Neith
7
2
16
7.5
L
Skadi
3
6
0
0.5
L
Cliodhna
zatch777
Cliodhna
3
9
4
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,781
Damage
94,292
121,242
Taken
117,732
89,129
Mitigated
96,835
38,189
Healing
45,707
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
Arki0
Ares
15,171
1,405
0
6,500
27,221
33,316
302
6,905
19,843
33,701
2,194
L
8,307
3,867
2,481
8,482
29,520
24,019
435
10,154
19,366
0
22,939
L
Sylvanus
CheapNEazy
Sylvanus
18,437
4,170
3,380
13,898
29,381
36,240
0
8,090
21,291
88,969
21,108
W
King Arthur
Denzal65
King Arthur
15,522
1,669
0
3,356
26,082
28,833
19
11,472
14,251
305
62,968
L
Janus
20,226
1,653
0
1,464
17,053
7,991
2,095
5,873
11,180
88,285
0
W
20,102
8,971
0
16,068
22,683
12,270
4,922
9,325
12,720
118,988
13,282
W
Cernunnos
bottomfeeder737
Cernunnos
20,627
11,160
0
5,520
18,537
9,314
2,771
2,711
15,619
0
132,895
W
Neith
jjohn21
Neith
22,870
8,563
0
14,263
23,209
13,102
1,598
9,428
13,426
0
140,279
L
Skadi
14,313
6,911
0
690
20,848
9,361
3,236
4,889
15,959
0
114,788
L
Cliodhna
zatch777
Cliodhna
14,498
1,270
0
7,794
24,440
11,518
0
4,777
19,663
0
82,116

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,787
Gold Earned
65,238
619
Minions Killed
613
0
Camps Cleared
0
2,101,220
Distance Traveled
2,192,805
23
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
12,161
529
34
1
0
461,949
9
L
Horus
8,768
381
25
1
0
440,762
4
L
Sylvanus
11,719
510
178
8
0
362,169
6
W
King Arthur
12,025
523
83
4
0
428,054
1
L
Janus
12,194
530
141
6
0
431,289
3
W
Sol
13,342
580
155
7
0
438,099
9
W
Cernunnos
14,225
618
194
8
0
410,582
7
W
Neith
13,485
586
147
6
0
454,121
0
L
Skadi
11,672
507
176
8
0
414,993
2
L
Cliodhna
11,434
497
99
4
0
452,007
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role