Player Matchup

Jing Wei
Jing Wei
 
Jing Wei
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
ArKingCrow
Baron Samedi
Level 158
God Stats
5W - 3L
1,840 SR
Queue Stats
367W - 354L
1,523 Elo+
Solo
Ravana
Ravana
Wavy-Ry
Ravana
Level 109
God Stats
1W - 1L
1,160 SR
Queue Stats
102W - 119L
1,517 Elo+
Solo
Cthulhu
Cthulhu
cough LEL
Cthulhu
Level 84
God Stats
3W - 0L
1,547 SR
Queue Stats
475W - 497L
1,461 Elo+
Party 2
Hera
Hera
sneez LEL
Hera
Level 86
God Stats
34W - 31L
1,608 SR
Queue Stats
310W - 346L
1,482 Elo+
Party 2
Team Averages
Level 119
1,531 SR
1,497 Elo+

VS

Team Averages
Level 81
1,537 SR
1,398 Elo+
Anubis
Anubis
DeadboyUnknown
Anubis
Level 7
God Stats
0W - 3L
1,183 SR
Queue Stats
0W - 3L
1,182 Elo+
Party 1
Ishtar
Ishtar
Hop In My UhauI
Ishtar
Level 123
God Stats
5W - 6L
1,547 SR
Queue Stats
135W - 163L
1,398 Elo+
Solo
Merlin
Merlin
KnappTime37X
Merlin
Level 145
God Stats
10W - 4L
1,720 SR
Queue Stats
47W - 44L
1,600 Elo+
Party 1
Sun Wukong
Sun Wukong
MNSteel
Sun Wukong
Level 124
God Stats
0W - 2L
1,489 SR
Queue Stats
6W - 11L
1,366 Elo+
Party 1
Odin
Odin
ProRegression
Odin
Level 7
God Stats
1W - 2L
1,746 SR
Queue Stats
2W - 3L
1,442 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
20
5 / 2 / 9
12,657
791
9,983
14,908
6,769
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Baron Samedi
ArKingCrow
Baron Samedi
20
11 / 2 / 16
13,547
847
21,422
18,452
11,221
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Ravana
Wavy-Ry
Ravana
18
3 / 1 / 5
11,522
720
10,232
11,683
6,581
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cthulhu
cough LEL
Cthulhu
19
6 / 2 / 19
12,530
783
16,676
21,054
24,348
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hera
20
8 / 2 / 8
12,527
783
16,892
10,803
3,741
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 12 / 2
9,399
587
5,638
16,531
8,220
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

18
2 / 7 / 3
10,834
677
12,862
17,460
8,346
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Merlin
20
5 / 3 / 2
12,423
776
22,829
13,767
5,615
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Sun Wukong
MNSteel
Sun Wukong
16
0 / 3 / 4
9,444
590
6,597
19,516
15,522
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
1 / 8 / 4
9,244
578
6,372
19,170
19,996
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
24
33
Kills
9
9
Deaths
33
57
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
 
Jing Wei
5
2
9
4.75
W
Baron Samedi
ArKingCrow
Baron Samedi
11
2
16
9.5
L
1
12
2
0.17
L
2
7
3
0.5
L
Merlin
5
3
2
2
L
Sun Wukong
MNSteel
Sun Wukong
0
3
4
0.67
L
1
8
4
0.38
W
Ravana
Wavy-Ry
Ravana
3
1
5
5.5
W
Cthulhu
cough LEL
Cthulhu
6
2
19
7.75
W
Hera
8
2
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,205
Damage
54,298
76,900
Taken
86,444
52,660
Mitigated
57,699
28,387
Healing
12,572
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
 
Jing Wei
9,983
8,290
0
5,074
14,908
6,769
2,257
5,307
9,075
0
63,492
W
Baron Samedi
ArKingCrow
Baron Samedi
21,422
2,663
3,971
9,127
18,452
11,221
1,137
5,888
11,989
66,795
0
L
5,638
822
0
353
16,531
8,220
0
11,810
4,465
15,365
0
L
12,862
7,018
0
2,602
17,460
8,346
913
8,648
8,451
0
42,660
L
Merlin
22,829
266
236
2,279
13,767
5,615
0
9,399
4,055
75,944
0
L
Sun Wukong
MNSteel
Sun Wukong
6,597
1,001
0
6,264
19,516
15,522
0
13,332
5,679
0
26,015
L
6,372
2,170
0
838
19,170
19,996
438
10,045
8,753
0
13,529
W
Ravana
Wavy-Ry
Ravana
10,232
3,631
0
4,150
11,683
6,581
3,311
3,462
8,112
0
36,464
W
Cthulhu
cough LEL
Cthulhu
16,676
1,894
1,148
2,783
21,054
24,348
273
5,765
14,538
45,008
0
W
Hera
16,892
4,479
0
2,134
10,803
3,741
2,891
6,744
3,697
44,386
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,783
Gold Earned
51,344
389
Minions Killed
261
0
Camps Cleared
0
1,574,207
Distance Traveled
1,365,075
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
12,657
791
113
7
0
320,145
3
W
Baron Samedi
13,547
847
84
5
0
304,397
1
L
Anubis
9,399
587
19
1
0
217,607
0
L
Ishtar
10,834
677
65
4
0
259,269
2
L
Merlin
12,423
776
125
8
0
294,872
3
L
Sun Wukong
9,444
590
40
3
0
309,347
1
L
Odin
9,244
578
12
1
0
283,980
1
W
Ravana
11,522
720
53
3
0
304,146
0
W
Cthulhu
12,530
783
74
5
0
343,694
1
W
Hera
12,527
783
65
4
0
301,825
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role