Player Matchup

Terra
Terra
 
Terra
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Xing Tian
Xing Tian
Graunebel
Xing Tian
Level 157
God Stats
3W - 0L
1,730 SR
Queue Stats
232W - 161L
1,606 Elo+
Party 2
Janus
Janus
PΔUL
Janus
Level 160
God Stats
15W - 12L
1,559 SR
Queue Stats
233W - 156L
1,613 Elo+
Party 2
Artemis
Artemis
ilunne
Artemis
Level 159
God Stats
5W - 3L
1,700 SR
Queue Stats
200W - 191L
1,553 Elo+
Solo
Tsukuyomi
Tsukuyomi
santino2121
Tsukuyomi
Level 121
God Stats
2W - 1L
1,164 SR
Queue Stats
145W - 97L
1,591 Elo+
Party 2
Team Averages
Level 151
1,531 SR
1,572 Elo+

VS

Team Averages
Level 108
1,514 SR
1,469 Elo+
Amaterasu
Amaterasu
 
Amaterasu
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Osiris
Osiris
FarsF
Osiris
Level 109
God Stats
8W - 6L
1,628 SR
Queue Stats
310W - 335L
1,524 Elo+
Party 1
Poseidon
Poseidon
Toxic Legion491
Poseidon
Level 125
God Stats
6W - 6L
1,616 SR
Queue Stats
168W - 179L
1,540 Elo+
Party 1
Anhur
Anhur
chikisrikis20
Anhur
Level 46
God Stats
5W - 9L
1,326 SR
Queue Stats
46W - 66L
1,374 Elo+
Party 3
Cthulhu
Cthulhu
matirulo55
Cthulhu
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 25L
1,408 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
9
3 / 1 / 4
6,278
571
4,888
8,059
4,272
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mystical Earring

Mystical Earring

+15
Mp 5

Xing Tian
Graunebel
Xing Tian
10
1 / 1 / 5
5,889
535
7,459
9,701
5,389
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Janus
PΔUL
Janus
12
3 / 0 / 0
6,789
617
3,610
4,733
1,596
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Artemis
ilunne
Artemis
11
3 / 1 / 3
6,380
580
8,780
7,909
2,476
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Tsukuyomi
santino2121
Tsukuyomi
10
5 / 2 / 2
6,215
565
3,696
9,261
3,503
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
10
1 / 4 / 0
5,671
516
6,442
12,748
7,693
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Osiris
FarsF
Osiris
8
1 / 3 / 3
5,517
502
6,908
6,819
4,014
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Poseidon
10
1 / 2 / 0
5,972
543
3,376
5,271
2,185
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

7
2 / 3 / 1
5,046
459
2,382
8,071
1,917
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

Cthulhu
matirulo55
Cthulhu
6
0 / 3 / 0
4,475
407
3,188
9,320
4,186
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
9
15
Kills
5
5
Deaths
15
14
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Terra
 
Terra
3
1
4
5
L
Amaterasu
 
Amaterasu
1
4
0
0.25
L
Osiris
FarsF
Osiris
1
3
3
0.83
W
Xing Tian
Graunebel
Xing Tian
1
1
5
3.5
W
Janus
PΔUL
Janus
3
0
0
3
L
Poseidon
1
2
0
0.5
L
2
3
1
0.83
W
Artemis
ilunne
Artemis
3
1
3
4.5
L
Cthulhu
matirulo55
Cthulhu
0
3
0
0
W
Tsukuyomi
santino2121
Tsukuyomi
5
2
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,433
Damage
22,296
39,663
Taken
42,229
17,236
Mitigated
19,995
16,786
Healing
9,148
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
 
Terra
4,888
1,456
2,379
3,443
8,059
4,272
0
1,697
6,362
13,695
3,021
L
Amaterasu
 
Amaterasu
6,442
2,627
0
4,764
12,748
7,693
0
6,774
5,181
0
41,390
L
Osiris
FarsF
Osiris
6,908
2,788
0
1,200
6,819
4,014
0
2,695
4,082
0
27,414
W
Xing Tian
Graunebel
Xing Tian
7,459
1,520
0
3,300
9,701
5,389
25
161
9,540
37,510
0
W
Janus
PΔUL
Janus
3,610
460
0
380
4,733
1,596
0
2,626
2,107
52,750
0
L
Poseidon
3,376
690
0
250
5,271
2,185
0
3,011
2,260
49,948
0
L
2,382
1,866
0
1,797
8,071
1,917
0
835
7,236
0
18,477
W
Artemis
ilunne
Artemis
8,780
5,000
0
3,827
7,909
2,476
728
1,653
5,808
0
43,185
L
Cthulhu
matirulo55
Cthulhu
3,188
550
0
1,137
9,320
4,186
0
1,513
7,807
10,702
0
W
Tsukuyomi
santino2121
Tsukuyomi
3,696
1,058
0
3,457
9,261
3,503
0
427
8,834
0
32,997

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,551
Gold Earned
26,681
320
Minions Killed
249
0
Camps Cleared
0
1,111,766
Distance Traveled
1,033,770
15
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
6,278
571
21
2
0
224,085
3
L
Amaterasu
5,671
516
59
5
0
208,439
4
L
Osiris
5,517
502
48
4
0
232,793
3
W
Xing Tian
5,889
535
57
5
0
223,021
3
W
Janus
6,789
617
104
9
0
235,237
7
L
Poseidon
5,972
543
98
9
0
214,716
2
L
Anhur
5,046
459
34
3
0
179,182
2
W
Artemis
6,380
580
74
7
0
170,071
0
L
Cthulhu
4,475
407
10
1
0
198,640
3
W
Tsukuyomi
6,215
565
64
6
0
259,352
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role